getPosition work
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@ -2135,6 +2135,7 @@ Fix cursor position setting
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Fix many places where entity position being set on vector fetched from getPosition
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- Fixed first person model placement update
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- Fixed skybox placement update
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Undo getPosition new alloc to lower memory footprint
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@ -22,7 +22,7 @@ public class EntityUtils {
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* @return The position of the entity
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*/
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public static Vector3d getPosition(Entity e){
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return new Vector3d((Vector3d)e.getData(EntityDataStrings.DATA_STRING_POSITION));
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return (Vector3d)e.getData(EntityDataStrings.DATA_STRING_POSITION);
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}
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/**
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