+ client fires up and there's a menu that takes you to the demo
  Demo menu
+ spawn into the world
+ there is a sword lying on the ground
+ when you grab the sword, a tutorial popup appears to tell you how to use in
+ on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game
+ when popup is accepted, spawn an enemy with an effect
  review combat code (lifestate, damage calculation, etc)
    Maybe a fade-out before deleting entity on death?

+ rearchitecture
  Netconf file that pre-populates address, ip, username, password
  Quad tree implementation to support grass placement and eventually chunk LOD management

+ fix the vibes
  Stability
  Recoil State on attack
  Movement penalty while swinging weapon
  Ticketed randomizer node for BTs to more heavily weight attacking and waiting

+ bug fixes
  Fix physics freakout for vertically aligned entities
  Fix entities running to edge of map causing audio engine to break

  Fix broken rendering pipeline when creating new level
  Fix AI tracking deleted entity
  Fix AI components not resetting on turning off ai manager
  Fix being unable to jump sometimes (usually when pick up sword)
  Fix server ground movement tree playing animation over falling animation
  Fix F2 menu not regaining controls when Xing menu instead of hitting F2 to close
  Fix rotation not sending correctly on initialization of creatures on client
  Fix grass rendering distance
