@page currenttarget Current Target
+ client fires up and there's a menu that takes you to the demo
  Demo menu
+ spawn into the world
+ there is a sword lying on the ground
+ when you grab the sword, a tutorial popup appears to tell you how to use in
+ on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game
+ when popup is accepted, spawn an enemy with an effect
  Script engine ability to spawn entities
  Particles and particle manager

+ rearchitecture
  Quad tree implementation to support grass placement and eventually chunk LOD management

+ fix the vibes
  Stability
  Recoil State on attack
  Movement penalty while swinging weapon
  Ticketed randomizer node for BTs to more heavily weight attacking and waiting

+ bug fixes
  Fix falling tree not always deactivating on server
  Fix AI tracking deleted entity
  Fix server ground movement tree playing animation over falling animation
  Fix empty item slot not showing underneath dragged item
  Fix grass rendering distance

+ unreproducible bugs
  Fix entities running to edge of map causing audio engine to break
  Fix being unable to jump sometimes (usually when pick up sword)
