package electrosphere.engine.assetmanager;

/**
 *
 * @author amaterasu
 */
public class AssetDataStrings {
    public static final String ASSET_STRING_BITMAP_FONT = "bitmapFont";
    public static final String ASSET_STRING_BITMAP_FONT_MESH_NAME = "quad";
    public static final String ASSET_STRING_SKYBOX_BASIC = "skyboxBasic";
    public static final String BITMAP_CHARACTER_MODEL = "bitmapCharacterModel";
}
