@page bigthings Big Things I want to build
# and may or may not have the sanity to build

DONE:
 - Transvoxel Algorithm


TODO(?):

  - Unify the octtree rendering services into a single octree

 - CFD
  - Internal Boundaries
  - Multigrid optimization
  - Network optimization

 - Building cube voxels w/ LOD
  - Tools to build voxels

 - Audio Ray Tracing

 - Hair/Cloth Simulation

 - Massive scale creature groups
   (ie 10k armies)

 - Use HTML to define ui windows
  - Language file for translation

 - Live reloading of scripts

 - Async asset reloading (including data files)

 - Maybe look into using PhysX bindings?
