@page skeletonprogress Skeleton

Progress on the skeleton creature

## Third Person Model
 - [X] Meshed
 - [X] Textured
 - [X] Rigged
 - Animations
  - Common
     - [X] Idle
     - [X] Walk
     - [X] WalkStrafeLeft
     - [X] WalkStrafeRight
     - [X] Jog
     - [X] Sprint
     - [X] Jump
     - [X] Fall
     - [X] Land
     - [ ] Swim
     - [X] Interact
     - [X] InteractChannel
     - [ ] Eat
  - Humanoid
     - [X] CrouchIdle
     - [ ] CrouchStart
     - [ ] CrouchGetup
     - [ ] CrouchWalk
     - [ ] CrouchStrafeLeft
     - [ ] CrouchStrafeRight
     - [ ] CrouchJump
     - [ ] ClimbIdle
     - [ ] ClimbUp
     - [ ] ClimbLeft
     - [ ] ClimbDown
     - [ ] ClimbRight
     - [ ] PushingItem
     - [X] Sit (Ground)
     - [ ] Sit (Chair)
     - [ ] Sleep
     - [X] HoldItemRH
     - [X] HoldItemLH
     - [X] HoldItemR2H
     - [X] HoldItemRHOpenPalm
     - [X] HoldItemLHOpenPalm
  - Combat
     - [X] AttackUnarmedReady
     - [X] AttackUnarmed1
     - [X] AttackUnarmed1Recoil
     - [X] AttackUnarmed2
     - [X] AttackUnarmed2Recoil
  - Weapons
     - SwordStraight
       - [X] SwordRHSlash1
       - [X] SwordRHSlash1Recoil
       - [X] SwordRHSlash2
       - [X] SwordRHSlash2Recoil
       - [X] SwordRHSprintAttack
       - [X] SwordRHSprintAttackRecoil
     - SwordStab
       - [X] StabSwordRHSlash1
       - [X] StabSwordRHSlash1Recoil
       - [X] StabSwordRHSlash2
       - [X] StabSwordRHSlash2Recoil
       - [X] StabSwordRHSprintAttack
       - [X] StabSwordRHSprintAttackRecoil
     - Sword2H
       - [X] SwordR2HSlash1
       - [X] SwordR2HSlash1Recoil
       - [X] SwordR2HSlash2
       - [X] SwordR2HSlash2Recoil
       - [X] SwordR2HSprintAttack
       - [X] SwordR2HSprintAttackRecoil
       - [X] HoldItemR2HBlock
     - Dagger
       - [X] DaggerStab1
       - [X] DaggerStab1Recoil
       - [X] DaggerStab2
       - [X] DaggerStab2Recoil
       - [X] DaggerStab3
       - [X] DaggerStab3Recoil
       - [X] DaggerSprintAttack
       - [X] DaggerSprintAttackRecoil
     - Bow
       - [X] BowDraw
       - [X] HoldBowDraw
       - [X] BowRelease
     - Shield
       - [X] HoldItemLH
       - [X] ShieldLHRaise
       - [X] ShieldLHBlock
       - [X] ShieldLHLower
  - Magic
     - [ ] CastWeaveTwoHands
     - [ ] CastChannelTwoHands
     - [ ] CastInstantRight
  - Vehicles
     - [ ] Ride Horse
     - [ ] Ride Wagon
     - [ ] Ride Glider
 - Attributes 0/?
## First Person Model
 - [ ] Meshed
 - [ ] Textured
 - [ ] Rigged
 - Animations
   - Common
     - [ ] Idle
     - [ ] Walk
     - [ ] WalkStrafeLeft
     - [ ] WalkStrafeRight
     - [ ] Jog
     - [ ] Sprint
     - [ ] Jump
     - [ ] Fall
     - [ ] Land
     - [ ] Swim
     - [ ] Interact
     - [ ] InteractChannel
     - [ ] Eat
  - Humanoid
     - [ ] Crouch
     - [ ] Crouch walk
     - [ ] Crouch jump
     - [ ] Sit (Ground)
     - [ ] Sit (Chair)
     - [ ] HoldItemRH
     - [ ] HoldItemLH
     - [ ] HoldItemR2H
     - [ ] HoldItemRHOpenPalm
     - [ ] HoldItemLHOpenPalm
  - Combat
     - [ ] AttackUnarmedReady
     - [ ] AttackUnarmed1
     - [ ] AttackUnarmed1Recoil
     - [ ] AttackUnarmed2
     - [ ] AttackUnarmed2Recoil
  - Weapons
     - SwordStraight
       - [ ] SwordRHSlash1
       - [ ] SwordRHSlash1Recoil
       - [ ] SwordRHSlash2
       - [ ] SwordRHSlash2Recoil
       - [ ] SwordRHSprintAttack
       - [ ] SwordRHSprintAttackRecoil
     - SwordStab
       - [ ] StabSwordRHSlash1
       - [ ] StabSwordRHSlash1Recoil
       - [ ] StabSwordRHSlash2
       - [ ] StabSwordRHSlash2Recoil
       - [ ] StabSwordRHSprintAttack
       - [ ] StabSwordRHSprintAttackRecoil
     - Sword2H
       - [ ] SwordR2HSlash1
       - [ ] SwordR2HSlash1Recoil
       - [ ] SwordR2HSlash2
       - [ ] SwordR2HSlash2Recoil
       - [ ] SwordR2HSprintAttack
       - [ ] SwordR2HSprintAttackRecoil
       - [ ] HoldItemR2HBlock
     - Dagger
       - [ ] DaggerStab1
       - [ ] DaggerStab1Recoil
       - [ ] DaggerStab2
       - [ ] DaggerStab2Recoil
       - [ ] DaggerStab3
       - [ ] DaggerStab3Recoil
       - [ ] DaggerSprintAttack
       - [ ] DaggerSprintAttackRecoil
     - Bow
       - [ ] HoldBow
       - [ ] BowDraw
       - [ ] BowHold
       - [ ] BowRelease
       - [ ] Bow Reload
     - Shield
       - [ ] HoldItemLH
       - [ ] ShieldLHRaise
       - [ ] ShieldLHBlock
       - [ ] ShieldLHLower
  - Vehicles
     - [ ] Ride Horse
     - [ ] Ride Wagon
     - [ ] Ride Glider
 - Attributes 0/0
## Data
 - [X] Bone Groups
 - [X] Physics
 - [ ] Visual Attributes
 - Movement
   - [X] Ground Movement
   - [X] Sprinting
   - [X] Jumping
   - [X] Falling
   - [X] Walking
   - [X] Swimming
 - [X] Equip Data
 - [X] Hitboxes
 - Combat
   - [X] Health
   - [X] Block System
   - [X] Attack Moves
 - [X] AI