package electrosphere.engine.assetmanager;

/**
 * Assets that should be included by the engine by default or generated
 */
public class AssetDataStrings {
    public static final String ASSET_STRING_BITMAP_FONT_MESH_NAME = "quad";
    public static final String ASSET_STRING_SKYBOX_BASIC = "skyboxBasic";
    public static final String BITMAP_CHARACTER_MODEL = "bitmapCharacterModel";
    public static final String LEAVES_MODEL = "leaves";
}
