cellular sim determinism
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@ -24,6 +24,11 @@
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*/
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#define DIM 18
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/**
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* The spacing between chunks
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*/
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#define CHUNK_SPACING 16
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/**
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* A chunk
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*/
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2
src/main/c/src/fluid/env/environment.c
vendored
2
src/main/c/src/fluid/env/environment.c
vendored
@ -8,7 +8,7 @@
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* Creates an environment
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*/
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LIBRARY_API Environment * fluid_environment_create(){
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Environment * rVal = (Environment *)malloc(sizeof(Environment));
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Environment * rVal = (Environment *)calloc(1,sizeof(Environment));
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rVal->queue.cellularQueue = NULL;
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rVal->queue.gridQueue = NULL;
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return rVal;
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@ -16,7 +16,7 @@
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* Creates a fluid island solver
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*/
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LIBRARY_API FluidIslandSolver * fluid_island_solver_create(){
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FluidIslandSolver * rVal = (FluidIslandSolver *)malloc(sizeof(FluidIslandSolver));
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FluidIslandSolver * rVal = (FluidIslandSolver *)calloc(1,sizeof(FluidIslandSolver));
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rVal->sparseArray = fluid_sparse_array_create();
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rVal->remaining = NULL;
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@ -203,7 +203,7 @@ int readInChunks(JNIEnv * env, jobject chunkList, Environment * environment){
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if(cSideArrPos >= stbds_arrlen(chunkViewC)){
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// printf("allocate chunk %d\n",i);
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// fflush(stdout);
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newChunk = (Chunk *)malloc(sizeof(Chunk));
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newChunk = (Chunk *)calloc(1,sizeof(Chunk));
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// printf("new chunk %p\n",newChunk);
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// fflush(stdout);
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stbds_arrput(chunkViewC,newChunk);
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@ -94,6 +94,6 @@ void updateMetadata(JNIEnv * env, int numChunks, Chunk ** passedInChunks, Enviro
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//update frame state
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environment->state.frame += 1;
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environment->state.frame = environment->state.frame + 1;
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}
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@ -16,7 +16,7 @@ int solveOffset(int chunkPos);
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LIBRARY_API SparseChunkArray * fluid_sparse_array_create(){
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//allocate the object itself
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SparseChunkArray * rVal = (SparseChunkArray *)malloc(sizeof(SparseChunkArray));
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SparseChunkArray * rVal = (SparseChunkArray *)calloc(1,sizeof(SparseChunkArray));
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if(rVal == NULL){
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return NULL;
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}
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@ -33,11 +33,16 @@ LIBRARY_API void fluid_cellular_simulate(Environment * environment){
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Chunk ** chunks = environment->queue.cellularQueue;
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int chunkCount = stbds_arrlen(chunks);
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int worldX, worldY, worldZ;
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int permuteX, permuteY, permuteZ;
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for(int cellIndex = 0; cellIndex < chunkCount; cellIndex++){
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Chunk * currentChunk = chunks[cellIndex];
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//simulate here
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worldX = currentChunk->x;
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worldY = currentChunk->y;
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worldZ = currentChunk->z;
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//simulate here
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float *d = currentChunk->d[CENTER_LOC];
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float * bounds = currentChunk->bounds[CENTER_LOC];
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float density;
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@ -45,8 +50,17 @@ LIBRARY_API void fluid_cellular_simulate(Environment * environment){
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// printf("%f %f %f %d %d %d\n",bounds[IX(0,1,1)],bounds[IX(1,0,1)],bounds[IX(1,1,0)],currentChunk->x,currentChunk->y,currentChunk->z);
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for(int y = 0; y < DIM; y++){
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int shift = randutils_map(randutils_rand2(environment->state.frame,y),0,FLUID_CELLULAR_KERNEL_PERMUTATIONS - 1);
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int permutation = randutils_map(randutils_rand2(environment->state.frame,y + 1),0,FLUID_CELLULAR_KERNEL_PERMUTATIONS - 1);
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if(y == 0){
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permuteY = DIM-2 + (CHUNK_SPACING * (worldY - 1));
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} else if(y == DIM-1){
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permuteY = 1 + (CHUNK_SPACING * (worldY + 1));
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} else {
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permuteY = y + (CHUNK_SPACING * worldY);
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}
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int shift = randutils_map(randutils_rand2(environment->state.frame,permuteY),0,FLUID_CELLULAR_KERNEL_PERMUTATIONS - 1);
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// int permutation = randutils_map(randutils_rand2(environment->state.frame,y + 1),0,FLUID_CELLULAR_KERNEL_PERMUTATIONS - 1);
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for(int x = 0; x < DIM; x++){
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for(int z = 0; z < DIM; z++){
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@ -119,15 +133,35 @@ LIBRARY_API void fluid_cellular_simulate(Environment * environment){
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}
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}
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//transfer laterally
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// int permutation = (z % (FLUID_CELLULAR_KERNEL_PERMUTATIONS / 2)) + ((x % (FLUID_CELLULAR_KERNEL_PERMUTATIONS / 2)) * (FLUID_CELLULAR_KERNEL_PERMUTATIONS / 2));
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//calculate permutation based on the location of the cell
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if(x == 0){
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permuteX = DIM-2 + (CHUNK_SPACING * (worldX - 1));
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} else if(x == DIM-1){
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permuteX = 1 + (CHUNK_SPACING * (worldX + 1));
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} else {
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permuteX = x + (CHUNK_SPACING * worldX);
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}
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if(z == 0){
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permuteZ = DIM-2 + (CHUNK_SPACING * (worldZ - 1));
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} else if(z == DIM-1){
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permuteZ = 1 + (CHUNK_SPACING * (worldZ + 1));
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} else {
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permuteZ = z + (CHUNK_SPACING * worldZ);
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}
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int permutation = (permuteZ % (FLUID_CELLULAR_KERNEL_PERMUTATIONS / 2)) + ((permuteX % (FLUID_CELLULAR_KERNEL_PERMUTATIONS / 2)) * (FLUID_CELLULAR_KERNEL_PERMUTATIONS / 2));
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// for(int j = 0; j < FLUID_CELLULAR_KERNEL_SIZE; j++){
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int nX = x + fluid_cellular_kernel_x[permutation][shift];
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int nZ = z + fluid_cellular_kernel_z[permutation][shift];
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int nX = x + fluid_cellular_kernel_x[shift][permutation];
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int nZ = z + fluid_cellular_kernel_z[shift][permutation];
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if(nX < 0 || nX >= DIM || nZ < 0 || nZ >= DIM){
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continue;
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}
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if(bounds[IX(nX,y,nZ)] <= BOUND_CUTOFF_VALUE){
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if(d[IX(nX,y,nZ)] <= MIN_FLUID_VALUE){
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// printf("%d %d %d --> %d %d %d \n",x,y,z,nX,y,nZ);
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d[IX(nX,y,nZ)] = d[IX(x,y,z)];
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d[IX(x,y,z)] = MIN_FLUID_VALUE;
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break;
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@ -13,7 +13,7 @@
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* @return The pool
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*/
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POOL * pool_create(int blockSize){
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POOL * p = (POOL*)malloc(sizeof(POOL) );
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POOL * p = (POOL*)calloc(1,sizeof(POOL) );
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p->table = NULL;
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p->blockSize = blockSize;
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p->posCurr = 0;
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@ -90,6 +90,7 @@ int fluid_sim_cellular_bounds_test1(){
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rVal += assertEqualsFloat(transferedVal,CELLULAR_TEST_PLACE_VAL,"Value was overwritten on border! -- %f %f \n");
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}
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printf("\n");
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return rVal;
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}
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@ -98,6 +99,7 @@ int fluid_sim_cellular_bounds_test2(){
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printf("fluid_sim_cellular_bounds_test2\n");
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Environment * env = fluid_environment_create();
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env->state.frame += 10;
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int chunkCount = 27;
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@ -140,14 +142,65 @@ int fluid_sim_cellular_bounds_test2(){
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//assert that the density moved
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{
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float borderVal = queue[0]->d[CENTER_LOC][IX(1,1,DIM-2)];
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float orderBorderVal = queue[0]->d[CENTER_LOC][IX(1,1,DIM-3)];
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float borderOldVal = queue[0]->d[CENTER_LOC][IX(1,1,DIM-1)];
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float borderNewVal = queue[0]->d[CENTER_LOC][IX(1,1,DIM-2)];
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float transferedVal = queue[1]->d[CENTER_LOC][IX(1,1,0)];
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rVal += assertEqualsFloat(borderVal,MIN_FLUID_VALUE,"Border value has not changed! -- %f %f \n");
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rVal += assertEqualsFloat(orderBorderVal,CELLULAR_TEST_PLACE_VAL,"Border value has not moved! -- %f %f \n");
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rVal += assertEqualsFloat(borderOldVal,MIN_FLUID_VALUE,"Border old val has not changed! -- %f %f \n");
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rVal += assertEqualsFloat(borderNewVal,CELLULAR_TEST_PLACE_VAL,"Border new val not occupied! -- %f %f \n");
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rVal += assertEqualsFloat(transferedVal,CELLULAR_TEST_PLACE_VAL,"Value was overwritten on border! -- %f %f \n");
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}
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printf("\n");
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return rVal;
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}
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int fluid_sim_cellular_stability_test1(){
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int rVal = 0;
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printf("fluid_sim_cellular_stability_test1\n");
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Environment * env = fluid_environment_create();
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int chunkCount = 27;
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Chunk ** queue = NULL;
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for(int i = 0; i < chunkCount; i++){
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arrput(queue,chunk_create(
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fluid_sim_cellular_cellular_tests_kernelx[i],
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fluid_sim_cellular_cellular_tests_kernely[i],
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fluid_sim_cellular_cellular_tests_kernelz[i]
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));
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}
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//link neighbors
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chunk_link_neighbors(queue);
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//fill them with values
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for(int i = 0; i < chunkCount; i++){
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chunk_fill(queue[i],0);
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}
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//set border of 0,0,0 to push a value into z
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queue[1]->d[CENTER_LOC][IX(1,1,1)] = CELLULAR_TEST_PLACE_VAL;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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//dispatch and simulate
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int frameCount = 50;
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for(int i = 0; i < frameCount; i++){
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fluid_solve_bounds(chunkCount,queue,env);
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fluid_dispatch(chunkCount,queue,env);
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fluid_simulate(env);
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env->state.frame++;
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}
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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rVal += assertEqualsFloat(originalSum,afterSum,"cellular sim was unstable! %f %f \n");
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printf("\n");
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return rVal;
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}
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@ -157,6 +210,7 @@ int fluid_sim_cellular_cellular_tests(int argc, char **argv){
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rVal += fluid_sim_cellular_bounds_test1();
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rVal += fluid_sim_cellular_bounds_test2();
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rVal += fluid_sim_cellular_stability_test1();
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return rVal;
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}
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@ -214,6 +214,25 @@ void chunk_link_neighbors(Chunk ** chunks){
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}
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}
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/**
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* Sums all chunks in a queue
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*/
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float chunk_queue_sum(Chunk ** chunks){
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float sum = 0;
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int num = arrlen(chunks);
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for(int i = 0; i < num; i++){
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Chunk * current = chunks[i];
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for(int x = 1; x < DIM - 2; x++){
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for(int y = 1; y < DIM - 2; y++){
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for(int z = 1; z < DIM - 2; z++){
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sum = sum + current->d[CENTER_LOC][IX(x,y,z)];
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}
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}
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}
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}
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return sum;
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}
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/**
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* Empty test launcher
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*/
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@ -88,4 +88,9 @@ void chunk_free_queue(Chunk ** chunks);
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*/
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void chunk_link_neighbors(Chunk ** chunks);
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/**
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* Sums all chunks in a queue
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*/
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float chunk_queue_sum(Chunk ** chunks);
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#endif
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