diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index b1020bb3..5ae11047 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1960,6 +1960,10 @@ visually LOD far away models support Profiler work Thread manager dispatching futures service Bump LWJGL version 3.3.3 -> 3.3.6 +Performance improvements + - Block entities are back to using same mesh for all blocks, will eventually just have closest ones ONLY on client use multi-mesh + - Accumulator draw calls do not use bones + - LOD skipping in realm simulation