vector pooling work
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@ -1989,7 +1989,7 @@ Performance improvements
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Increase human move speed
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LOD components re-attach physics
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Memory improvements
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- Gridded data cell physics cell pooling
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- Rely on vector pool more
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@ -8,6 +8,7 @@ import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.types.common.CommonEntityUtils;
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import electrosphere.mem.VectorPool;
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import electrosphere.util.math.SpatialMathUtils;
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import org.joml.Matrix4d;
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@ -220,17 +221,27 @@ public class CameraEntityUtils {
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* @return The view matrix for the camera
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*/
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public static Matrix4d getCameraViewMatrix(Entity camera){
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Vector3d cameraCenter = new Vector3d(0,0,0);//getViewMatrixCenterOffset(camera);
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Vector3d cameraEye = new Vector3d(cameraCenter).add(getCameraEye(camera));
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Vector3d cameraUp = SpatialMathUtils.getUpVector();
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//alloc
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Vector3d cameraCenter = VectorPool.getD();
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Vector3d cameraEye = VectorPool.getD();
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Vector3d cameraUp = VectorPool.getD();
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//perform math
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cameraCenter.set(0,0,0);
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cameraEye.set(cameraCenter).add(getCameraEye(camera));
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SpatialMathUtils.makeUpVector(cameraUp);
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//!!before you make the same mistake I made, cameraEye is NOT NECESSARILY normalized/unit vector
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//the orbital distance and offset are included in this vector
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cameraEye = new Vector3d(getCameraEye(camera));
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Matrix4d rVal = new Matrix4d().setLookAt(
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cameraEye, //eye
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cameraCenter, //center
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cameraUp // up
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).scale(1.0f, 1.0f, 1.0f);
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//free
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VectorPool.release(cameraCenter);
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VectorPool.release(cameraEye);
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VectorPool.release(cameraUp);
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return rVal;
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}
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@ -7,6 +7,7 @@ import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.client.entity.crosshair.Crosshair;
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import electrosphere.engine.Globals;
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import electrosphere.entity.EntityUtils;
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import electrosphere.mem.VectorPool;
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import electrosphere.net.parser.net.message.EntityMessage;
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import electrosphere.renderer.ui.events.MouseEvent;
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import electrosphere.util.math.SpatialMathUtils;
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@ -113,7 +114,8 @@ public class CameraHandler {
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Vector3d characterPos = EntityUtils.getPosition(Globals.clientState.playerEntity);
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Vector3d targetPos = Crosshair.getTargetPosition();
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Vector3d diffed = new Vector3d(targetPos).sub(characterPos).mul(-1).normalize();
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Vector3d diffed = VectorPool.getD();
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diffed.set(targetPos).sub(characterPos).mul(-1).normalize();
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cameraRotationVector.set((float)diffed.x, 0.5f, (float)diffed.z).normalize();
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yaw = (float)Math.toDegrees(Math.atan2(diffed.z, diffed.x));
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@ -121,6 +123,7 @@ public class CameraHandler {
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CameraEntityUtils.setCameraPitch(Globals.clientState.playerCamera, pitch);
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CameraEntityUtils.setCameraYaw(Globals.clientState.playerCamera, yaw);
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VectorPool.release(diffed);
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} else {
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CameraEntityUtils.setCameraPitch(Globals.clientState.playerCamera, pitch);
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CameraEntityUtils.setCameraYaw(Globals.clientState.playerCamera, yaw);
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@ -133,15 +136,27 @@ public class CameraHandler {
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cameraRotationVector.normalize();
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}
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if(trackPlayerEntity && Globals.clientState.playerEntity != null){
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//free previous vec
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Vector3d oldCenter = CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera);
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Vector3d entityPos = EntityUtils.getPosition(Globals.clientState.playerEntity);
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CameraEntityUtils.setCameraCenter(Globals.clientState.playerCamera, new Vector3d(entityPos).add(CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera)));
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Vector3d newCenter = VectorPool.getD();
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newCenter.set(entityPos).add(CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera));
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CameraEntityUtils.setCameraCenter(Globals.clientState.playerCamera, newCenter);
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VectorPool.release(oldCenter);
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}
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//update view matrix offset
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float xFactor = (float)Math.cos(yaw / 180.0f * Math.PI);
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float yFactor = (float)Math.sin(yaw / 180.0f * Math.PI);
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//update offset
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Vector3d radialOffset = CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera);
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Vector3d trueOffset = new Vector3d(radialOffset).mul(xFactor,1.0f,yFactor);
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Vector3d oldOffset = CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera);
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Vector3d trueOffset = VectorPool.getD();
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trueOffset.set(radialOffset).mul(xFactor,1.0f,yFactor);
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CameraEntityUtils.setOrbitalCameraRadialOffset(Globals.clientState.playerCamera, trueOffset);
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VectorPool.release(oldOffset);
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//update rotation vec
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cameraRotationVector.mul(CameraEntityUtils.getOrbitalCameraDistance(Globals.clientState.playerCamera));
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CameraEntityUtils.setCameraEye(Globals.clientState.playerCamera, cameraRotationVector);
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@ -197,6 +197,7 @@ public class CursorState {
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* Updates the position of the player's in world cursor
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*/
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public void updatePlayerCursor(){
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Globals.profiler.beginCpuSample("CursorState.updatePlayerCursor");
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CollisionEngine collisionEngine = Globals.clientState.clientSceneWrapper.getCollisionEngine();
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Entity camera = Globals.clientState.playerCamera;
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if(
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@ -225,6 +226,7 @@ public class CursorState {
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}
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EntityUtils.getPosition(CursorState.playerGridAlignedCursor).set(cursorPos);
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}
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Globals.profiler.endCpuSample();
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}
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/**
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@ -164,11 +164,6 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
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*/
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private Map<Long,PhysicsDataCell> posPhysicsMap = new HashMap<Long,PhysicsDataCell>();
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/**
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* Pooling for physics data cells
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*/
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private LinkedList<PhysicsDataCell> cellPool = new LinkedList<PhysicsDataCell>();
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/**
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* Number of data cells cleaned up in the most recent frame
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*/
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@ -389,7 +384,7 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
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//the server will not be able to synchronize it properly.
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ServerEntityUtils.initiallyPositionEntity(parent,blockEntity,realPos);
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ServerEntityUtils.initiallyPositionEntity(parent,terrainEntity,realPos);
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PhysicsDataCell cell = this.getPhysicsDataCell(worldPos, terrainEntity, blockEntity);
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PhysicsDataCell cell = PhysicsDataCell.createPhysicsCell(terrainEntity, blockEntity);
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cell.setTerrainChunk(terrainChunk);
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cell.setBlockChunk(blockChunkData);
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cell.generatePhysics();
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@ -614,7 +609,6 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
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this.groundDataCells.remove(key);
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PhysicsDataCell releasedCell = this.posPhysicsMap.remove(key);
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if(releasedCell != null){
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this.cellPool.add(releasedCell);
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releasedCell.destroyEntities();
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}
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this.cellPositionMap.remove(cell);
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@ -622,23 +616,6 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
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this.cellPlayerlessFrameMap.remove(cell);
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}
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/**
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* Gets a physics data cell from the pool
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* @return The physics data cell
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*/
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private PhysicsDataCell getPhysicsDataCell(Vector3i worldPos, Entity physicsEntity, Entity blockPhysicsEntity){
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PhysicsDataCell rVal = null;
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loadedCellsLock.lock();
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if(cellPool.size() > 0){
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rVal = this.cellPool.poll();
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rVal.reset(worldPos, physicsEntity, blockPhysicsEntity);
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} else {
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rVal = PhysicsDataCell.createPhysicsCell(physicsEntity, blockPhysicsEntity);
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}
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loadedCellsLock.unlock();
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return rVal;
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}
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/**
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* Get data cell at a given real point in this realm
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* @param point The real point
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@ -840,7 +817,7 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
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ServerEntityUtils.initiallyPositionEntity(realm,blockEntity,realPos);
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ServerEntityUtils.initiallyPositionEntity(realm,terrainEntity,realPos);
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PhysicsDataCell targetCell = this.getPhysicsDataCell(worldPos, terrainEntity, blockEntity);
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PhysicsDataCell targetCell = PhysicsDataCell.createPhysicsCell(terrainEntity, blockEntity);
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if(cell == null){
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posPhysicsMap.put(key, targetCell);
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} else {
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@ -86,6 +86,13 @@ public class PhysicsDataCell {
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this.blockPhysicsEntity = null;
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}
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/**
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* Frees the data in this cell
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*/
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public void free(){
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this.destroyEntities();
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}
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/**
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* Resets the state of the physics data cell
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*/
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@ -45,6 +45,14 @@ public class SpatialMathUtils {
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return new Vector3d(0,1,0);
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}
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/**
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* Sets the target vector to point up
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* @param target The target vector
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*/
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public static void makeUpVector(Vector3d target){
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target.set(0,1,0);
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}
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/**
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* Gets the origin vector of the engine
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* @return The origin vector
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