vector pooling work
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austin 2025-05-25 12:31:02 -04:00
parent da3ada73d0
commit 03035aa1fb
7 changed files with 53 additions and 33 deletions

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@ -1989,7 +1989,7 @@ Performance improvements
Increase human move speed
LOD components re-attach physics
Memory improvements
- Gridded data cell physics cell pooling
- Rely on vector pool more

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@ -8,6 +8,7 @@ import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.entity.types.common.CommonEntityUtils;
import electrosphere.mem.VectorPool;
import electrosphere.util.math.SpatialMathUtils;
import org.joml.Matrix4d;
@ -220,17 +221,27 @@ public class CameraEntityUtils {
* @return The view matrix for the camera
*/
public static Matrix4d getCameraViewMatrix(Entity camera){
Vector3d cameraCenter = new Vector3d(0,0,0);//getViewMatrixCenterOffset(camera);
Vector3d cameraEye = new Vector3d(cameraCenter).add(getCameraEye(camera));
Vector3d cameraUp = SpatialMathUtils.getUpVector();
//alloc
Vector3d cameraCenter = VectorPool.getD();
Vector3d cameraEye = VectorPool.getD();
Vector3d cameraUp = VectorPool.getD();
//perform math
cameraCenter.set(0,0,0);
cameraEye.set(cameraCenter).add(getCameraEye(camera));
SpatialMathUtils.makeUpVector(cameraUp);
//!!before you make the same mistake I made, cameraEye is NOT NECESSARILY normalized/unit vector
//the orbital distance and offset are included in this vector
cameraEye = new Vector3d(getCameraEye(camera));
Matrix4d rVal = new Matrix4d().setLookAt(
cameraEye, //eye
cameraCenter, //center
cameraUp // up
).scale(1.0f, 1.0f, 1.0f);
//free
VectorPool.release(cameraCenter);
VectorPool.release(cameraEye);
VectorPool.release(cameraUp);
return rVal;
}

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@ -7,6 +7,7 @@ import electrosphere.client.entity.camera.CameraEntityUtils;
import electrosphere.client.entity.crosshair.Crosshair;
import electrosphere.engine.Globals;
import electrosphere.entity.EntityUtils;
import electrosphere.mem.VectorPool;
import electrosphere.net.parser.net.message.EntityMessage;
import electrosphere.renderer.ui.events.MouseEvent;
import electrosphere.util.math.SpatialMathUtils;
@ -113,7 +114,8 @@ public class CameraHandler {
Vector3d characterPos = EntityUtils.getPosition(Globals.clientState.playerEntity);
Vector3d targetPos = Crosshair.getTargetPosition();
Vector3d diffed = new Vector3d(targetPos).sub(characterPos).mul(-1).normalize();
Vector3d diffed = VectorPool.getD();
diffed.set(targetPos).sub(characterPos).mul(-1).normalize();
cameraRotationVector.set((float)diffed.x, 0.5f, (float)diffed.z).normalize();
yaw = (float)Math.toDegrees(Math.atan2(diffed.z, diffed.x));
@ -121,6 +123,7 @@ public class CameraHandler {
CameraEntityUtils.setCameraPitch(Globals.clientState.playerCamera, pitch);
CameraEntityUtils.setCameraYaw(Globals.clientState.playerCamera, yaw);
VectorPool.release(diffed);
} else {
CameraEntityUtils.setCameraPitch(Globals.clientState.playerCamera, pitch);
CameraEntityUtils.setCameraYaw(Globals.clientState.playerCamera, yaw);
@ -133,15 +136,27 @@ public class CameraHandler {
cameraRotationVector.normalize();
}
if(trackPlayerEntity && Globals.clientState.playerEntity != null){
//free previous vec
Vector3d oldCenter = CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera);
Vector3d entityPos = EntityUtils.getPosition(Globals.clientState.playerEntity);
CameraEntityUtils.setCameraCenter(Globals.clientState.playerCamera, new Vector3d(entityPos).add(CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera)));
Vector3d newCenter = VectorPool.getD();
newCenter.set(entityPos).add(CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera));
CameraEntityUtils.setCameraCenter(Globals.clientState.playerCamera, newCenter);
VectorPool.release(oldCenter);
}
//update view matrix offset
float xFactor = (float)Math.cos(yaw / 180.0f * Math.PI);
float yFactor = (float)Math.sin(yaw / 180.0f * Math.PI);
//update offset
Vector3d radialOffset = CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera);
Vector3d trueOffset = new Vector3d(radialOffset).mul(xFactor,1.0f,yFactor);
Vector3d oldOffset = CameraEntityUtils.getOrbitalCameraRadialOffset(Globals.clientState.playerCamera);
Vector3d trueOffset = VectorPool.getD();
trueOffset.set(radialOffset).mul(xFactor,1.0f,yFactor);
CameraEntityUtils.setOrbitalCameraRadialOffset(Globals.clientState.playerCamera, trueOffset);
VectorPool.release(oldOffset);
//update rotation vec
cameraRotationVector.mul(CameraEntityUtils.getOrbitalCameraDistance(Globals.clientState.playerCamera));
CameraEntityUtils.setCameraEye(Globals.clientState.playerCamera, cameraRotationVector);

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@ -197,6 +197,7 @@ public class CursorState {
* Updates the position of the player's in world cursor
*/
public void updatePlayerCursor(){
Globals.profiler.beginCpuSample("CursorState.updatePlayerCursor");
CollisionEngine collisionEngine = Globals.clientState.clientSceneWrapper.getCollisionEngine();
Entity camera = Globals.clientState.playerCamera;
if(
@ -225,6 +226,7 @@ public class CursorState {
}
EntityUtils.getPosition(CursorState.playerGridAlignedCursor).set(cursorPos);
}
Globals.profiler.endCpuSample();
}
/**

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@ -164,11 +164,6 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
*/
private Map<Long,PhysicsDataCell> posPhysicsMap = new HashMap<Long,PhysicsDataCell>();
/**
* Pooling for physics data cells
*/
private LinkedList<PhysicsDataCell> cellPool = new LinkedList<PhysicsDataCell>();
/**
* Number of data cells cleaned up in the most recent frame
*/
@ -389,7 +384,7 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
//the server will not be able to synchronize it properly.
ServerEntityUtils.initiallyPositionEntity(parent,blockEntity,realPos);
ServerEntityUtils.initiallyPositionEntity(parent,terrainEntity,realPos);
PhysicsDataCell cell = this.getPhysicsDataCell(worldPos, terrainEntity, blockEntity);
PhysicsDataCell cell = PhysicsDataCell.createPhysicsCell(terrainEntity, blockEntity);
cell.setTerrainChunk(terrainChunk);
cell.setBlockChunk(blockChunkData);
cell.generatePhysics();
@ -614,7 +609,6 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
this.groundDataCells.remove(key);
PhysicsDataCell releasedCell = this.posPhysicsMap.remove(key);
if(releasedCell != null){
this.cellPool.add(releasedCell);
releasedCell.destroyEntities();
}
this.cellPositionMap.remove(cell);
@ -622,23 +616,6 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
this.cellPlayerlessFrameMap.remove(cell);
}
/**
* Gets a physics data cell from the pool
* @return The physics data cell
*/
private PhysicsDataCell getPhysicsDataCell(Vector3i worldPos, Entity physicsEntity, Entity blockPhysicsEntity){
PhysicsDataCell rVal = null;
loadedCellsLock.lock();
if(cellPool.size() > 0){
rVal = this.cellPool.poll();
rVal.reset(worldPos, physicsEntity, blockPhysicsEntity);
} else {
rVal = PhysicsDataCell.createPhysicsCell(physicsEntity, blockPhysicsEntity);
}
loadedCellsLock.unlock();
return rVal;
}
/**
* Get data cell at a given real point in this realm
* @param point The real point
@ -840,7 +817,7 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
ServerEntityUtils.initiallyPositionEntity(realm,blockEntity,realPos);
ServerEntityUtils.initiallyPositionEntity(realm,terrainEntity,realPos);
PhysicsDataCell targetCell = this.getPhysicsDataCell(worldPos, terrainEntity, blockEntity);
PhysicsDataCell targetCell = PhysicsDataCell.createPhysicsCell(terrainEntity, blockEntity);
if(cell == null){
posPhysicsMap.put(key, targetCell);
} else {

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@ -86,6 +86,13 @@ public class PhysicsDataCell {
this.blockPhysicsEntity = null;
}
/**
* Frees the data in this cell
*/
public void free(){
this.destroyEntities();
}
/**
* Resets the state of the physics data cell
*/

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@ -45,6 +45,14 @@ public class SpatialMathUtils {
return new Vector3d(0,1,0);
}
/**
* Sets the target vector to point up
* @param target The target vector
*/
public static void makeUpVector(Vector3d target){
target.set(0,1,0);
}
/**
* Gets the origin vector of the engine
* @return The origin vector