velocity diffusion testing
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@ -6,7 +6,14 @@
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#ifndef CHUNK_H
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#define CHUNK_H
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/**
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* The minimum fluid value
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*/
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#define MIN_FLUID_VALUE 0.0f
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/**
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* The maximum fluid value
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*/
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#define MAX_FLUID_VALUE 1.0f
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/**
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@ -24,13 +24,6 @@ LIBRARY_API void fluid_grid2_setBoundsToNeighborsRaw(
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/**
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* Sums the density of the chunk
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*/
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@ -38,6 +31,10 @@ double fluid_grid2_calculateSum(float ** d);
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/**
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* Flips two array matricies
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*/
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LIBRARY_API void fluid_grid2_flip_arrays(float ** array1, float ** array2);
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@ -117,7 +117,7 @@ void fluid_grid2_advect_velocity(int b, float ** jrd, float ** jrd0, float * u,
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/*
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* Solves vector diffusion along all axis
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*/
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void fluid_grid2_solveVectorDiffuse (
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LIBRARY_API void fluid_grid2_solveVectorDiffuse (
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float ** jru,
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float ** jrv,
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float ** jrw,
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@ -91,4 +91,15 @@ double fluid_grid2_calculateSum(float ** d){
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return rVal;
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}
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/**
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* Flips two array matricies
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*/
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LIBRARY_API void fluid_grid2_flip_arrays(float ** array1, float ** array2){
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float * tmpArr;
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for(int j = 0; j < 27; j++){
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tmpArr = array1[j];
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array1[j] = array2[j];
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array2[j] = tmpArr;
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}
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}
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@ -36,7 +36,7 @@ void fluid_grid2_addSourceToVectors
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/*
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* Solves vector diffusion along all axis
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*/
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void fluid_grid2_solveVectorDiffuse (
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LIBRARY_API void fluid_grid2_solveVectorDiffuse (
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float ** jru,
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float ** jrv,
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float ** jrw,
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@ -394,13 +394,13 @@ int fluid_sim_cellular_stability_test1(){
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queue[1]->d[CENTER_LOC][IX(1,1,1)] = CELLULAR_TEST_PLACE_VAL;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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for(int frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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if(currentSum != originalSum){
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printf("Failed to equal sums! \n");
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rVal += assertEqualsFloat(currentSum,originalSum,"Sums are not identical! %f %f \n");
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@ -424,7 +424,7 @@ int fluid_sim_cellular_stability_test1(){
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// printf("transfered value: %f \n",transferedValue);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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rVal += assertEqualsFloat(originalSum,afterSum,"cellular sim was unstable! %f %f \n");
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@ -463,13 +463,13 @@ int fluid_sim_cellular_stability_test2(){
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queue[13]->d[CENTER_LOC][IX(5,5,5)] = CELLULAR_TEST_PLACE_VAL;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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for(int frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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if(currentSum != originalSum){
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printf("Failed to equal sums! \n");
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rVal += assertEqualsFloat(currentSum,originalSum,"Sums are not identical! %f %f \n");
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@ -493,7 +493,7 @@ int fluid_sim_cellular_stability_test2(){
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// printf("transfered value: %f \n",transferedValue);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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rVal += assertEqualsFloat(originalSum,afterSum,"cellular sim was unstable! %f %f \n");
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@ -532,13 +532,13 @@ int fluid_sim_cellular_stability_test3(){
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queue[13]->d[CENTER_LOC][IX(5,5,5)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -562,7 +562,7 @@ int fluid_sim_cellular_stability_test3(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -603,13 +603,13 @@ int fluid_sim_cellular_stability_test4(){
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queue[13]->d[CENTER_LOC][IX(1,1,1)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -633,7 +633,7 @@ int fluid_sim_cellular_stability_test4(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -681,13 +681,13 @@ int fluid_sim_cellular_stability_test5(){
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queue[13]->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -711,7 +711,7 @@ int fluid_sim_cellular_stability_test5(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -759,13 +759,13 @@ int fluid_sim_cellular_stability_test6(){
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queue[13]->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -789,7 +789,7 @@ int fluid_sim_cellular_stability_test6(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -838,19 +838,19 @@ int fluid_sim_cellular_stability_test7(){
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}
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 1000;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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// printf("frame: %d --- %f \n", frameCounter,currentSum);
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fluid_solve_bounds(chunkCount,queue,env);
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fluid_dispatch(chunkCount,queue,env,FLUID_DISPATCHER_OVERRIDE_CELLULAR);
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fluid_simulate(env);
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fluid_solve_bounds(chunkCount,queue,env);
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float postSum = chunk_queue_sum(queue);
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float postSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - postSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
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printf("Failed to equal sums! \n");
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@ -869,7 +869,7 @@ int fluid_sim_cellular_stability_test7(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -917,13 +917,13 @@ int fluid_sim_cellular_stability_test8(){
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fluid_sim_cellular_test_get_chunk(queue,0,0,0)->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -947,7 +947,7 @@ int fluid_sim_cellular_stability_test8(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -996,13 +996,13 @@ int fluid_sim_cellular_stability_test9(){
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fluid_sim_cellular_test_get_chunk(queue,0,1,0)->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -1026,7 +1026,7 @@ int fluid_sim_cellular_stability_test9(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -1074,13 +1074,13 @@ int fluid_sim_cellular_stability_test10(){
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fluid_sim_cellular_test_get_chunk(queue,1,1,1)->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 100;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
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printf("Failed to equal sums! \n");
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@ -1104,7 +1104,7 @@ int fluid_sim_cellular_stability_test10(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -1145,13 +1145,13 @@ int fluid_sim_cellular_stability_test11(){
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chunk_fill_real(queue[10]->d[CENTER_LOC],CELLULAR_TEST_PLACE_VAL);
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 1000;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
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printf("Failed to equal sums! \n");
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@ -1174,7 +1174,7 @@ int fluid_sim_cellular_stability_test11(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -1219,13 +1219,13 @@ int fluid_sim_cellular_stability_test12(){
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}
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 1000;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
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printf("Failed to equal sums! \n");
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@ -1248,7 +1248,7 @@ int fluid_sim_cellular_stability_test12(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -1298,13 +1298,13 @@ int fluid_sim_cellular_stability_test13(){
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}
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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//dispatch and simulate
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int frameCount = 1000;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
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printf("Failed to equal sums! \n");
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@ -1327,7 +1327,7 @@ int fluid_sim_cellular_stability_test13(){
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fluid_solve_bounds(chunkCount,queue,env);
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//check sum beforehand
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float afterSum = chunk_queue_sum(queue);
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float afterSum = chunk_queue_sum_density(queue);
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//diff the sums to see if we've changed value a lot
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float delta = fabs(originalSum - afterSum);
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@ -1377,7 +1377,7 @@ int fluid_sim_cellular_stability_test14(){
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}
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//check sum beforehand
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float originalSum = chunk_queue_sum(queue);
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float originalSum = chunk_queue_sum_density(queue);
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float slice[16 * 3][16 * 3];
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int compareX = 2;
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@ -1387,7 +1387,7 @@ int fluid_sim_cellular_stability_test14(){
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int frameCount = 1000;
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int frameCounter;
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for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
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float currentSum = chunk_queue_sum(queue);
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float currentSum = chunk_queue_sum_density(queue);
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float delta = fabs(originalSum - currentSum);
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if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
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fluid_sim_cellular_test_print_slice_big_vis(queue,1);
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@ -1410,7 +1410,7 @@ int fluid_sim_cellular_stability_test14(){
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fluid_solve_bounds(chunkCount,queue,env);
|
||||
|
||||
//check sum beforehand
|
||||
float afterSum = chunk_queue_sum(queue);
|
||||
float afterSum = chunk_queue_sum_density(queue);
|
||||
|
||||
//diff the sums to see if we've changed value a lot
|
||||
float delta = fabs(originalSum - afterSum);
|
||||
@ -1461,7 +1461,7 @@ int fluid_sim_cellular_stability_test15(){
|
||||
}
|
||||
|
||||
//check sum beforehand
|
||||
float originalSum = chunk_queue_sum(queue);
|
||||
float originalSum = chunk_queue_sum_density(queue);
|
||||
|
||||
float slice[16 * 3][16 * 3];
|
||||
int compareX = 2;
|
||||
@ -1471,7 +1471,7 @@ int fluid_sim_cellular_stability_test15(){
|
||||
int frameCount = 100;
|
||||
int frameCounter;
|
||||
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
|
||||
float currentSum = chunk_queue_sum(queue);
|
||||
float currentSum = chunk_queue_sum_density(queue);
|
||||
float delta = fabs(originalSum - currentSum);
|
||||
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
|
||||
printf("SLICE 1\n\n");
|
||||
@ -1498,7 +1498,7 @@ int fluid_sim_cellular_stability_test15(){
|
||||
fluid_solve_bounds(chunkCount,queue,env);
|
||||
|
||||
//check sum beforehand
|
||||
float afterSum = chunk_queue_sum(queue);
|
||||
float afterSum = chunk_queue_sum_density(queue);
|
||||
|
||||
//diff the sums to see if we've changed value a lot
|
||||
float delta = fabs(originalSum - afterSum);
|
||||
@ -1548,7 +1548,7 @@ int fluid_sim_cellular_stability_test16(){
|
||||
}
|
||||
|
||||
//check sum beforehand
|
||||
float originalSum = chunk_queue_sum(queue);
|
||||
float originalSum = chunk_queue_sum_density(queue);
|
||||
|
||||
float slice[16 * 3][16 * 3];
|
||||
int compareX = 2;
|
||||
@ -1558,7 +1558,7 @@ int fluid_sim_cellular_stability_test16(){
|
||||
int frameCount = 1000;
|
||||
int frameCounter;
|
||||
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
|
||||
float currentSum = chunk_queue_sum(queue);
|
||||
float currentSum = chunk_queue_sum_density(queue);
|
||||
float delta = fabs(originalSum - currentSum);
|
||||
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
|
||||
fluid_sim_cellular_test_print_slice_big_vis(queue,1);
|
||||
@ -1581,7 +1581,7 @@ int fluid_sim_cellular_stability_test16(){
|
||||
fluid_solve_bounds(chunkCount,queue,env);
|
||||
|
||||
//check sum beforehand
|
||||
float afterSum = chunk_queue_sum(queue);
|
||||
float afterSum = chunk_queue_sum_density(queue);
|
||||
|
||||
//diff the sums to see if we've changed value a lot
|
||||
float delta = fabs(originalSum - afterSum);
|
||||
|
||||
@ -87,7 +87,66 @@ int fluid_sim_grid2_density_diffuse_test1(){
|
||||
}
|
||||
|
||||
//sum the result
|
||||
float afterSum = chunk_queue_sum(queue);
|
||||
float afterSum = chunk_queue_sum_density(queue);
|
||||
|
||||
rVal += assertEqualsFloat(afterSum,MAX_FLUID_VALUE,"Density diffuse step changed density sum! %f %f \n");
|
||||
|
||||
return rVal;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Testing density diffusion
|
||||
*/
|
||||
int fluid_sim_grid2_density_diffuse_test2(){
|
||||
int rVal = 0;
|
||||
printf("fluid_sim_grid2_density_diffuse_test2\n");
|
||||
Environment * env = fluid_environment_create();
|
||||
int chunkCount = 27;
|
||||
|
||||
Chunk ** queue = NULL;
|
||||
for(int i = 0; i < chunkCount; i++){
|
||||
arrput(queue,chunk_create(
|
||||
fluid_sim_grid2_density_diffuse_tests_kernelx[i],
|
||||
fluid_sim_grid2_density_diffuse_tests_kernely[i],
|
||||
fluid_sim_grid2_density_diffuse_tests_kernelz[i]
|
||||
));
|
||||
chunk_fill(queue[i],0);
|
||||
}
|
||||
//link neighbors
|
||||
chunk_link_neighbors(queue);
|
||||
fluid_solve_bounds(1,queue,env);
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk * currentChunk = queue[0];
|
||||
currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
|
||||
|
||||
int frameCount = 100;
|
||||
for(int frame = 0; frame < frameCount; frame++){
|
||||
float * tmpArr;
|
||||
for(int j = 0; j < 27; j++){
|
||||
tmpArr = currentChunk->d[j];
|
||||
currentChunk->d[j] = currentChunk->d0[j];
|
||||
currentChunk->d0[j] = tmpArr;
|
||||
}
|
||||
//diffuse density
|
||||
for(int l = 0; l < FLUID_GRID2_LINEARSOLVERTIMES; l++){
|
||||
fluid_grid2_solveDiffuseDensity(currentChunk->d,currentChunk->d0,FLUID_GRID2_DIFFUSION_CONSTANT,FLUID_GRID2_SIM_STEP);
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,0,currentChunk->d);
|
||||
}
|
||||
//swap all density arrays
|
||||
//swap vector fields
|
||||
for(int j = 0; j < 27; j++){
|
||||
tmpArr = currentChunk->d[j];
|
||||
currentChunk->d[j] = currentChunk->d0[j];
|
||||
currentChunk->d0[j] = tmpArr;
|
||||
}
|
||||
}
|
||||
|
||||
//sum the result
|
||||
float afterSum = chunk_queue_sum_density(queue);
|
||||
|
||||
rVal += assertEqualsFloat(afterSum,MAX_FLUID_VALUE,"Density diffuse step changed density sum! %f %f \n");
|
||||
|
||||
@ -103,6 +162,7 @@ int fluid_sim_grid2_density_diffuse_tests(int argc, char **argv){
|
||||
int rVal = 0;
|
||||
|
||||
rVal += fluid_sim_grid2_density_diffuse_test1();
|
||||
rVal += fluid_sim_grid2_density_diffuse_test2();
|
||||
|
||||
return rVal;
|
||||
}
|
||||
155
src/test/c/fluid/sim/grid2/velocity_diffuse_tests.c
Normal file
155
src/test/c/fluid/sim/grid2/velocity_diffuse_tests.c
Normal file
@ -0,0 +1,155 @@
|
||||
|
||||
#include "stb/stb_ds.h"
|
||||
|
||||
#include "fluid/queue/boundsolver.h"
|
||||
#include "fluid/queue/chunkmask.h"
|
||||
#include "fluid/queue/chunk.h"
|
||||
#include "fluid/env/environment.h"
|
||||
#include "fluid/env/utilities.h"
|
||||
#include "fluid/sim/grid2/solver_consts.h"
|
||||
#include "fluid/sim/grid2/utilities.h"
|
||||
#include "fluid/sim/grid2/velocity.h"
|
||||
#include "../../../util/chunk_test_utils.h"
|
||||
#include "../../../util/test.h"
|
||||
|
||||
|
||||
/**
|
||||
* Placement value for populating velocity arrays
|
||||
*/
|
||||
#define FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL 1.0f
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Testing velocity diffusion
|
||||
*/
|
||||
int fluid_sim_grid2_velocity_diffuse_test1(){
|
||||
int rVal = 0;
|
||||
printf("fluid_sim_grid2_velocity_diffuse_test1\n");
|
||||
Environment * env = fluid_environment_create();
|
||||
Chunk ** queue = NULL;
|
||||
queue = createChunkGrid(env,3,3,3);
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk * currentChunk = queue[0];
|
||||
currentChunk->u[CENTER_LOC][IX(2,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
|
||||
currentChunk->v[CENTER_LOC][IX(3,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
|
||||
currentChunk->w[CENTER_LOC][IX(2,2,3)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
|
||||
|
||||
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||
rVal += assertEqualsFloat(beforeSumX,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"x-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumY,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"y-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumZ,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"z-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
|
||||
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||
//diffuse density
|
||||
//solve vector diffusion
|
||||
for(int l = 0; l < FLUID_GRID2_VECTOR_DIFFUSE_TIMES; l++){
|
||||
//solve vector diffusion
|
||||
fluid_grid2_solveVectorDiffuse(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
|
||||
//update array for vectors
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_U,currentChunk->u);
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_V,currentChunk->v);
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_W,currentChunk->w);
|
||||
}
|
||||
//swap all density arrays
|
||||
//swap vector fields
|
||||
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||
|
||||
//sum the result
|
||||
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||
|
||||
//actually check
|
||||
rVal += assertEqualsFloat(beforeSumX,afterSumX,"x-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumY,afterSumY,"y-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumZ,afterSumZ,"z-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
|
||||
return rVal;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Testing velocity diffusion
|
||||
*/
|
||||
int fluid_sim_grid2_velocity_diffuse_test2(){
|
||||
int rVal = 0;
|
||||
printf("fluid_sim_grid2_velocity_diffuse_test2\n");
|
||||
Environment * env = fluid_environment_create();
|
||||
Chunk ** queue = NULL;
|
||||
queue = createChunkGrid(env,3,3,3);
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk * currentChunk = queue[0];
|
||||
currentChunk->u[CENTER_LOC][IX(2,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
|
||||
currentChunk->v[CENTER_LOC][IX(3,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
|
||||
currentChunk->w[CENTER_LOC][IX(2,2,3)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
|
||||
|
||||
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||
rVal += assertEqualsFloat(beforeSumX,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"x-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumY,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"y-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumZ,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"z-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
|
||||
int frameCount = 50;
|
||||
for(int frame = 0; frame < frameCount; frame++){
|
||||
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||
//diffuse density
|
||||
//solve vector diffusion
|
||||
for(int l = 0; l < FLUID_GRID2_VECTOR_DIFFUSE_TIMES; l++){
|
||||
//solve vector diffusion
|
||||
fluid_grid2_solveVectorDiffuse(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
|
||||
//update array for vectors
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_U,currentChunk->u);
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_V,currentChunk->v);
|
||||
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_W,currentChunk->w);
|
||||
}
|
||||
//swap all density arrays
|
||||
//swap vector fields
|
||||
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||
}
|
||||
|
||||
//sum the result
|
||||
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||
|
||||
//actually check
|
||||
rVal += assertEqualsFloat(beforeSumX,afterSumX,"x-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumY,afterSumY,"y-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
rVal += assertEqualsFloat(beforeSumZ,afterSumZ,"z-velocity diffuse step changed velocity sum! %f %f \n");
|
||||
|
||||
return rVal;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Testing velocity diffusion
|
||||
*/
|
||||
int fluid_sim_grid2_velocity_diffuse_tests(int argc, char **argv){
|
||||
int rVal = 0;
|
||||
|
||||
rVal += fluid_sim_grid2_velocity_diffuse_test1();
|
||||
|
||||
return rVal;
|
||||
}
|
||||
@ -1,9 +1,32 @@
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "stb/stb_ds.h"
|
||||
#include "fluid/queue/boundsolver.h"
|
||||
#include "fluid/queue/chunk.h"
|
||||
#include "fluid/queue/chunkmask.h"
|
||||
#include "fluid/env/environment.h"
|
||||
#include "fluid/env/utilities.h"
|
||||
#include "fluid/sim/grid2/velocity.h"
|
||||
|
||||
|
||||
|
||||
int chunk_test_utils_kernelx[27] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
};
|
||||
|
||||
int chunk_test_utils_kernely[27] = {
|
||||
0, 0, 0, 1, 1, 1, 2, 2, 2,
|
||||
0, 0, 0, 1, 1, 1, 2, 2, 2,
|
||||
0, 0, 0, 1, 1, 1, 2, 2, 2,
|
||||
};
|
||||
|
||||
int chunk_test_utils_kernelz[27] = {
|
||||
0, 1, 2, 0, 1, 2, 0, 1, 2,
|
||||
0, 1, 2, 0, 1, 2, 0, 1, 2,
|
||||
0, 1, 2, 0, 1, 2, 0, 1, 2,
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a chunk at a world position
|
||||
@ -230,11 +253,10 @@ void chunk_link_neighbors(Chunk ** chunks){
|
||||
}
|
||||
|
||||
/**
|
||||
* Sums all chunks in a queue
|
||||
* Sums density all chunks in a queue
|
||||
*/
|
||||
float chunk_queue_sum(Chunk ** chunks){
|
||||
float chunk_queue_sum_density(Chunk ** chunks){
|
||||
float sum = 0;
|
||||
// printf("\nsum\n");
|
||||
int chunkCount = arrlen(chunks);
|
||||
for(int i = 0; i < chunkCount; i++){
|
||||
Chunk * current = chunks[i];
|
||||
@ -242,14 +264,35 @@ float chunk_queue_sum(Chunk ** chunks){
|
||||
for(int y = 1; y < DIM - 1; y++){
|
||||
for(int z = 1; z < DIM - 1; z++){
|
||||
sum = sum + current->d[CENTER_LOC][IX(x,y,z)];
|
||||
// if(current->d[CENTER_LOC][IX(x,y,z)] > 0){
|
||||
// printf("%d %d %d\n",x,y,z);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// printf("\n\n");
|
||||
return sum;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sums velocity in all chunks in a queue
|
||||
*/
|
||||
float chunk_queue_sum_velocity(Chunk ** chunks, int axis){
|
||||
float sum = 0;
|
||||
int chunkCount = arrlen(chunks);
|
||||
for(int i = 0; i < chunkCount; i++){
|
||||
Chunk * current = chunks[i];
|
||||
for(int x = 1; x < DIM - 1; x++){
|
||||
for(int y = 1; y < DIM - 1; y++){
|
||||
for(int z = 1; z < DIM - 1; z++){
|
||||
if(axis == FLUID_GRID2_BOUND_DIR_U){
|
||||
sum = sum + current->u[CENTER_LOC][IX(x,y,z)];
|
||||
} else if(axis == FLUID_GRID2_BOUND_DIR_V){
|
||||
sum = sum + current->v[CENTER_LOC][IX(x,y,z)];
|
||||
} else if(axis == FLUID_GRID2_BOUND_DIR_W){
|
||||
sum = sum + current->w[CENTER_LOC][IX(x,y,z)];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
@ -258,4 +301,35 @@ float chunk_queue_sum(Chunk ** chunks){
|
||||
*/
|
||||
int util_chunk_test_utils(){
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a grid of chunks with the specified dimensions
|
||||
* @param env The simulation environment
|
||||
* @param width The width of the grid in number of chunks
|
||||
* @param height The height of the grid in number of chunks
|
||||
* @param length The length of the grid in number of chunks
|
||||
* @return The list of chunks
|
||||
*/
|
||||
Chunk ** createChunkGrid(Environment * env, int width, int height, int length){
|
||||
Chunk ** rVal = NULL;
|
||||
for(int x = 0; x < width; x++){
|
||||
for(int y = 0; y < height; y++){
|
||||
for(int z = 0; z < length; z++){
|
||||
Chunk * chunk = chunk_create(x,y,z);
|
||||
arrput(rVal,chunk);
|
||||
chunk_fill(chunk,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
int numChunks = arrlen(rVal);
|
||||
//link neighbors
|
||||
chunk_link_neighbors(rVal);
|
||||
//set bounds
|
||||
fluid_solve_bounds(numChunks,rVal,env);
|
||||
return rVal;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
#ifndef CHUNK_TEST_UTILS_H
|
||||
#define CHUNK_TEST_UTILS_H
|
||||
|
||||
#include "fluid/env/environment.h"
|
||||
#include "fluid/queue/chunk.h"
|
||||
|
||||
|
||||
@ -96,8 +97,23 @@ void chunk_free_queue(Chunk ** chunks);
|
||||
void chunk_link_neighbors(Chunk ** chunks);
|
||||
|
||||
/**
|
||||
* Sums all chunks in a queue
|
||||
* Sums density all chunks in a queue
|
||||
*/
|
||||
float chunk_queue_sum(Chunk ** chunks);
|
||||
float chunk_queue_sum_density(Chunk ** chunks);
|
||||
|
||||
/**
|
||||
* Sums velocity in all chunks in a queue
|
||||
*/
|
||||
float chunk_queue_sum_velocity(Chunk ** chunks, int axis);
|
||||
|
||||
/**
|
||||
* Creates a grid of chunks with the specified dimensions
|
||||
* @param env The simulation environment
|
||||
* @param width The width of the grid in number of chunks
|
||||
* @param height The height of the grid in number of chunks
|
||||
* @param length The length of the grid in number of chunks
|
||||
* @return The list of chunks
|
||||
*/
|
||||
Chunk ** createChunkGrid(Environment * env, int width, int height, int length);
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user