velocity diffusion testing
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austin 2024-12-09 19:02:23 -05:00
parent 2a2eeca701
commit 08177bebed
10 changed files with 389 additions and 69 deletions

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@ -6,7 +6,14 @@
#ifndef CHUNK_H
#define CHUNK_H
/**
* The minimum fluid value
*/
#define MIN_FLUID_VALUE 0.0f
/**
* The maximum fluid value
*/
#define MAX_FLUID_VALUE 1.0f
/**

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@ -24,13 +24,6 @@ LIBRARY_API void fluid_grid2_setBoundsToNeighborsRaw(
/**
* Sums the density of the chunk
*/
@ -38,6 +31,10 @@ double fluid_grid2_calculateSum(float ** d);
/**
* Flips two array matricies
*/
LIBRARY_API void fluid_grid2_flip_arrays(float ** array1, float ** array2);

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@ -117,7 +117,7 @@ void fluid_grid2_advect_velocity(int b, float ** jrd, float ** jrd0, float * u,
/*
* Solves vector diffusion along all axis
*/
void fluid_grid2_solveVectorDiffuse (
LIBRARY_API void fluid_grid2_solveVectorDiffuse (
float ** jru,
float ** jrv,
float ** jrw,

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@ -91,4 +91,15 @@ double fluid_grid2_calculateSum(float ** d){
return rVal;
}
/**
* Flips two array matricies
*/
LIBRARY_API void fluid_grid2_flip_arrays(float ** array1, float ** array2){
float * tmpArr;
for(int j = 0; j < 27; j++){
tmpArr = array1[j];
array1[j] = array2[j];
array2[j] = tmpArr;
}
}

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@ -36,7 +36,7 @@ void fluid_grid2_addSourceToVectors
/*
* Solves vector diffusion along all axis
*/
void fluid_grid2_solveVectorDiffuse (
LIBRARY_API void fluid_grid2_solveVectorDiffuse (
float ** jru,
float ** jrv,
float ** jrw,

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@ -394,13 +394,13 @@ int fluid_sim_cellular_stability_test1(){
queue[1]->d[CENTER_LOC][IX(1,1,1)] = CELLULAR_TEST_PLACE_VAL;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
for(int frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
if(currentSum != originalSum){
printf("Failed to equal sums! \n");
rVal += assertEqualsFloat(currentSum,originalSum,"Sums are not identical! %f %f \n");
@ -424,7 +424,7 @@ int fluid_sim_cellular_stability_test1(){
// printf("transfered value: %f \n",transferedValue);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
rVal += assertEqualsFloat(originalSum,afterSum,"cellular sim was unstable! %f %f \n");
@ -463,13 +463,13 @@ int fluid_sim_cellular_stability_test2(){
queue[13]->d[CENTER_LOC][IX(5,5,5)] = CELLULAR_TEST_PLACE_VAL;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
for(int frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
if(currentSum != originalSum){
printf("Failed to equal sums! \n");
rVal += assertEqualsFloat(currentSum,originalSum,"Sums are not identical! %f %f \n");
@ -493,7 +493,7 @@ int fluid_sim_cellular_stability_test2(){
// printf("transfered value: %f \n",transferedValue);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
rVal += assertEqualsFloat(originalSum,afterSum,"cellular sim was unstable! %f %f \n");
@ -532,13 +532,13 @@ int fluid_sim_cellular_stability_test3(){
queue[13]->d[CENTER_LOC][IX(5,5,5)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -562,7 +562,7 @@ int fluid_sim_cellular_stability_test3(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -603,13 +603,13 @@ int fluid_sim_cellular_stability_test4(){
queue[13]->d[CENTER_LOC][IX(1,1,1)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -633,7 +633,7 @@ int fluid_sim_cellular_stability_test4(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -681,13 +681,13 @@ int fluid_sim_cellular_stability_test5(){
queue[13]->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -711,7 +711,7 @@ int fluid_sim_cellular_stability_test5(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -759,13 +759,13 @@ int fluid_sim_cellular_stability_test6(){
queue[13]->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -789,7 +789,7 @@ int fluid_sim_cellular_stability_test6(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -838,19 +838,19 @@ int fluid_sim_cellular_stability_test7(){
}
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 1000;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
// printf("frame: %d --- %f \n", frameCounter,currentSum);
fluid_solve_bounds(chunkCount,queue,env);
fluid_dispatch(chunkCount,queue,env,FLUID_DISPATCHER_OVERRIDE_CELLULAR);
fluid_simulate(env);
fluid_solve_bounds(chunkCount,queue,env);
float postSum = chunk_queue_sum(queue);
float postSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - postSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
printf("Failed to equal sums! \n");
@ -869,7 +869,7 @@ int fluid_sim_cellular_stability_test7(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -917,13 +917,13 @@ int fluid_sim_cellular_stability_test8(){
fluid_sim_cellular_test_get_chunk(queue,0,0,0)->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -947,7 +947,7 @@ int fluid_sim_cellular_stability_test8(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -996,13 +996,13 @@ int fluid_sim_cellular_stability_test9(){
fluid_sim_cellular_test_get_chunk(queue,0,1,0)->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -1026,7 +1026,7 @@ int fluid_sim_cellular_stability_test9(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1074,13 +1074,13 @@ int fluid_sim_cellular_stability_test10(){
fluid_sim_cellular_test_get_chunk(queue,1,1,1)->d[CENTER_LOC][IX(DIM-2,DIM-2,DIM-2)] = MAX_FLUID_VALUE;
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD2){
printf("Failed to equal sums! \n");
@ -1104,7 +1104,7 @@ int fluid_sim_cellular_stability_test10(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1145,13 +1145,13 @@ int fluid_sim_cellular_stability_test11(){
chunk_fill_real(queue[10]->d[CENTER_LOC],CELLULAR_TEST_PLACE_VAL);
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 1000;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
printf("Failed to equal sums! \n");
@ -1174,7 +1174,7 @@ int fluid_sim_cellular_stability_test11(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1219,13 +1219,13 @@ int fluid_sim_cellular_stability_test12(){
}
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 1000;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
printf("Failed to equal sums! \n");
@ -1248,7 +1248,7 @@ int fluid_sim_cellular_stability_test12(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1298,13 +1298,13 @@ int fluid_sim_cellular_stability_test13(){
}
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
//dispatch and simulate
int frameCount = 1000;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
printf("Failed to equal sums! \n");
@ -1327,7 +1327,7 @@ int fluid_sim_cellular_stability_test13(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1377,7 +1377,7 @@ int fluid_sim_cellular_stability_test14(){
}
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
float slice[16 * 3][16 * 3];
int compareX = 2;
@ -1387,7 +1387,7 @@ int fluid_sim_cellular_stability_test14(){
int frameCount = 1000;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
fluid_sim_cellular_test_print_slice_big_vis(queue,1);
@ -1410,7 +1410,7 @@ int fluid_sim_cellular_stability_test14(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1461,7 +1461,7 @@ int fluid_sim_cellular_stability_test15(){
}
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
float slice[16 * 3][16 * 3];
int compareX = 2;
@ -1471,7 +1471,7 @@ int fluid_sim_cellular_stability_test15(){
int frameCount = 100;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
printf("SLICE 1\n\n");
@ -1498,7 +1498,7 @@ int fluid_sim_cellular_stability_test15(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);
@ -1548,7 +1548,7 @@ int fluid_sim_cellular_stability_test16(){
}
//check sum beforehand
float originalSum = chunk_queue_sum(queue);
float originalSum = chunk_queue_sum_density(queue);
float slice[16 * 3][16 * 3];
int compareX = 2;
@ -1558,7 +1558,7 @@ int fluid_sim_cellular_stability_test16(){
int frameCount = 1000;
int frameCounter;
for(frameCounter = 0; frameCounter < frameCount; frameCounter++){
float currentSum = chunk_queue_sum(queue);
float currentSum = chunk_queue_sum_density(queue);
float delta = fabs(originalSum - currentSum);
if(delta > FLUID_CELLULAR_TOLLERABLE_LOSS_THRESHOLD1){
fluid_sim_cellular_test_print_slice_big_vis(queue,1);
@ -1581,7 +1581,7 @@ int fluid_sim_cellular_stability_test16(){
fluid_solve_bounds(chunkCount,queue,env);
//check sum beforehand
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
//diff the sums to see if we've changed value a lot
float delta = fabs(originalSum - afterSum);

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@ -87,7 +87,66 @@ int fluid_sim_grid2_density_diffuse_test1(){
}
//sum the result
float afterSum = chunk_queue_sum(queue);
float afterSum = chunk_queue_sum_density(queue);
rVal += assertEqualsFloat(afterSum,MAX_FLUID_VALUE,"Density diffuse step changed density sum! %f %f \n");
return rVal;
}
/**
* Testing density diffusion
*/
int fluid_sim_grid2_density_diffuse_test2(){
int rVal = 0;
printf("fluid_sim_grid2_density_diffuse_test2\n");
Environment * env = fluid_environment_create();
int chunkCount = 27;
Chunk ** queue = NULL;
for(int i = 0; i < chunkCount; i++){
arrput(queue,chunk_create(
fluid_sim_grid2_density_diffuse_tests_kernelx[i],
fluid_sim_grid2_density_diffuse_tests_kernely[i],
fluid_sim_grid2_density_diffuse_tests_kernelz[i]
));
chunk_fill(queue[i],0);
}
//link neighbors
chunk_link_neighbors(queue);
fluid_solve_bounds(1,queue,env);
Chunk * currentChunk = queue[0];
currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
int frameCount = 100;
for(int frame = 0; frame < frameCount; frame++){
float * tmpArr;
for(int j = 0; j < 27; j++){
tmpArr = currentChunk->d[j];
currentChunk->d[j] = currentChunk->d0[j];
currentChunk->d0[j] = tmpArr;
}
//diffuse density
for(int l = 0; l < FLUID_GRID2_LINEARSOLVERTIMES; l++){
fluid_grid2_solveDiffuseDensity(currentChunk->d,currentChunk->d0,FLUID_GRID2_DIFFUSION_CONSTANT,FLUID_GRID2_SIM_STEP);
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,0,currentChunk->d);
}
//swap all density arrays
//swap vector fields
for(int j = 0; j < 27; j++){
tmpArr = currentChunk->d[j];
currentChunk->d[j] = currentChunk->d0[j];
currentChunk->d0[j] = tmpArr;
}
}
//sum the result
float afterSum = chunk_queue_sum_density(queue);
rVal += assertEqualsFloat(afterSum,MAX_FLUID_VALUE,"Density diffuse step changed density sum! %f %f \n");
@ -103,6 +162,7 @@ int fluid_sim_grid2_density_diffuse_tests(int argc, char **argv){
int rVal = 0;
rVal += fluid_sim_grid2_density_diffuse_test1();
rVal += fluid_sim_grid2_density_diffuse_test2();
return rVal;
}

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@ -0,0 +1,155 @@
#include "stb/stb_ds.h"
#include "fluid/queue/boundsolver.h"
#include "fluid/queue/chunkmask.h"
#include "fluid/queue/chunk.h"
#include "fluid/env/environment.h"
#include "fluid/env/utilities.h"
#include "fluid/sim/grid2/solver_consts.h"
#include "fluid/sim/grid2/utilities.h"
#include "fluid/sim/grid2/velocity.h"
#include "../../../util/chunk_test_utils.h"
#include "../../../util/test.h"
/**
* Placement value for populating velocity arrays
*/
#define FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL 1.0f
/**
* Testing velocity diffusion
*/
int fluid_sim_grid2_velocity_diffuse_test1(){
int rVal = 0;
printf("fluid_sim_grid2_velocity_diffuse_test1\n");
Environment * env = fluid_environment_create();
Chunk ** queue = NULL;
queue = createChunkGrid(env,3,3,3);
Chunk * currentChunk = queue[0];
currentChunk->u[CENTER_LOC][IX(2,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
currentChunk->v[CENTER_LOC][IX(3,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
currentChunk->w[CENTER_LOC][IX(2,2,3)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
rVal += assertEqualsFloat(beforeSumX,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"x-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumY,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"y-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumZ,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"z-velocity diffuse step changed velocity sum! %f %f \n");
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
//diffuse density
//solve vector diffusion
for(int l = 0; l < FLUID_GRID2_VECTOR_DIFFUSE_TIMES; l++){
//solve vector diffusion
fluid_grid2_solveVectorDiffuse(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
//update array for vectors
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_U,currentChunk->u);
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_V,currentChunk->v);
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_W,currentChunk->w);
}
//swap all density arrays
//swap vector fields
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
//sum the result
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
//actually check
rVal += assertEqualsFloat(beforeSumX,afterSumX,"x-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumY,afterSumY,"y-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumZ,afterSumZ,"z-velocity diffuse step changed velocity sum! %f %f \n");
return rVal;
}
/**
* Testing velocity diffusion
*/
int fluid_sim_grid2_velocity_diffuse_test2(){
int rVal = 0;
printf("fluid_sim_grid2_velocity_diffuse_test2\n");
Environment * env = fluid_environment_create();
Chunk ** queue = NULL;
queue = createChunkGrid(env,3,3,3);
Chunk * currentChunk = queue[0];
currentChunk->u[CENTER_LOC][IX(2,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
currentChunk->v[CENTER_LOC][IX(3,2,2)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
currentChunk->w[CENTER_LOC][IX(2,2,3)] = FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL;
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
rVal += assertEqualsFloat(beforeSumX,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"x-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumY,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"y-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumZ,FLUID_GRID2_VELOCITY_DIFFUSE_TESTS_PLACEMENT_VAL,"z-velocity diffuse step changed velocity sum! %f %f \n");
int frameCount = 50;
for(int frame = 0; frame < frameCount; frame++){
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
//diffuse density
//solve vector diffusion
for(int l = 0; l < FLUID_GRID2_VECTOR_DIFFUSE_TIMES; l++){
//solve vector diffusion
fluid_grid2_solveVectorDiffuse(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
//update array for vectors
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_U,currentChunk->u);
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_V,currentChunk->v);
fluid_grid2_setBoundsToNeighborsRaw(currentChunk->chunkMask,FLUID_GRID2_BOUND_DIR_W,currentChunk->w);
}
//swap all density arrays
//swap vector fields
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
}
//sum the result
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
//actually check
rVal += assertEqualsFloat(beforeSumX,afterSumX,"x-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumY,afterSumY,"y-velocity diffuse step changed velocity sum! %f %f \n");
rVal += assertEqualsFloat(beforeSumZ,afterSumZ,"z-velocity diffuse step changed velocity sum! %f %f \n");
return rVal;
}
/**
* Testing velocity diffusion
*/
int fluid_sim_grid2_velocity_diffuse_tests(int argc, char **argv){
int rVal = 0;
rVal += fluid_sim_grid2_velocity_diffuse_test1();
return rVal;
}

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@ -1,9 +1,32 @@
#include <stdlib.h>
#include "stb/stb_ds.h"
#include "fluid/queue/boundsolver.h"
#include "fluid/queue/chunk.h"
#include "fluid/queue/chunkmask.h"
#include "fluid/env/environment.h"
#include "fluid/env/utilities.h"
#include "fluid/sim/grid2/velocity.h"
int chunk_test_utils_kernelx[27] = {
0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2,
};
int chunk_test_utils_kernely[27] = {
0, 0, 0, 1, 1, 1, 2, 2, 2,
0, 0, 0, 1, 1, 1, 2, 2, 2,
0, 0, 0, 1, 1, 1, 2, 2, 2,
};
int chunk_test_utils_kernelz[27] = {
0, 1, 2, 0, 1, 2, 0, 1, 2,
0, 1, 2, 0, 1, 2, 0, 1, 2,
0, 1, 2, 0, 1, 2, 0, 1, 2,
};
/**
* Creates a chunk at a world position
@ -230,11 +253,10 @@ void chunk_link_neighbors(Chunk ** chunks){
}
/**
* Sums all chunks in a queue
* Sums density all chunks in a queue
*/
float chunk_queue_sum(Chunk ** chunks){
float chunk_queue_sum_density(Chunk ** chunks){
float sum = 0;
// printf("\nsum\n");
int chunkCount = arrlen(chunks);
for(int i = 0; i < chunkCount; i++){
Chunk * current = chunks[i];
@ -242,14 +264,35 @@ float chunk_queue_sum(Chunk ** chunks){
for(int y = 1; y < DIM - 1; y++){
for(int z = 1; z < DIM - 1; z++){
sum = sum + current->d[CENTER_LOC][IX(x,y,z)];
// if(current->d[CENTER_LOC][IX(x,y,z)] > 0){
// printf("%d %d %d\n",x,y,z);
// }
}
}
}
}
// printf("\n\n");
return sum;
}
/**
* Sums velocity in all chunks in a queue
*/
float chunk_queue_sum_velocity(Chunk ** chunks, int axis){
float sum = 0;
int chunkCount = arrlen(chunks);
for(int i = 0; i < chunkCount; i++){
Chunk * current = chunks[i];
for(int x = 1; x < DIM - 1; x++){
for(int y = 1; y < DIM - 1; y++){
for(int z = 1; z < DIM - 1; z++){
if(axis == FLUID_GRID2_BOUND_DIR_U){
sum = sum + current->u[CENTER_LOC][IX(x,y,z)];
} else if(axis == FLUID_GRID2_BOUND_DIR_V){
sum = sum + current->v[CENTER_LOC][IX(x,y,z)];
} else if(axis == FLUID_GRID2_BOUND_DIR_W){
sum = sum + current->w[CENTER_LOC][IX(x,y,z)];
}
}
}
}
}
return sum;
}
@ -258,4 +301,35 @@ float chunk_queue_sum(Chunk ** chunks){
*/
int util_chunk_test_utils(){
return 0;
}
}
/**
* Creates a grid of chunks with the specified dimensions
* @param env The simulation environment
* @param width The width of the grid in number of chunks
* @param height The height of the grid in number of chunks
* @param length The length of the grid in number of chunks
* @return The list of chunks
*/
Chunk ** createChunkGrid(Environment * env, int width, int height, int length){
Chunk ** rVal = NULL;
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
for(int z = 0; z < length; z++){
Chunk * chunk = chunk_create(x,y,z);
arrput(rVal,chunk);
chunk_fill(chunk,0);
}
}
}
int numChunks = arrlen(rVal);
//link neighbors
chunk_link_neighbors(rVal);
//set bounds
fluid_solve_bounds(numChunks,rVal,env);
return rVal;
}

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@ -2,6 +2,7 @@
#ifndef CHUNK_TEST_UTILS_H
#define CHUNK_TEST_UTILS_H
#include "fluid/env/environment.h"
#include "fluid/queue/chunk.h"
@ -96,8 +97,23 @@ void chunk_free_queue(Chunk ** chunks);
void chunk_link_neighbors(Chunk ** chunks);
/**
* Sums all chunks in a queue
* Sums density all chunks in a queue
*/
float chunk_queue_sum(Chunk ** chunks);
float chunk_queue_sum_density(Chunk ** chunks);
/**
* Sums velocity in all chunks in a queue
*/
float chunk_queue_sum_velocity(Chunk ** chunks, int axis);
/**
* Creates a grid of chunks with the specified dimensions
* @param env The simulation environment
* @param width The width of the grid in number of chunks
* @param height The height of the grid in number of chunks
* @param length The length of the grid in number of chunks
* @return The list of chunks
*/
Chunk ** createChunkGrid(Environment * env, int width, int height, int length);
#endif