Fix idle tree on server
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				| @ -669,7 +669,9 @@ public class CreatureUtils { | |||||||
|         rVal.putData(EntityDataStrings.LIFE_STATE, new LifeState(rVal, rawType.getHealthSystem())); |         rVal.putData(EntityDataStrings.LIFE_STATE, new LifeState(rVal, rawType.getHealthSystem())); | ||||||
|         ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.LIFE_STATE); |         ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.LIFE_STATE); | ||||||
|         //idle tree & generic stuff all creatures have |         //idle tree & generic stuff all creatures have | ||||||
|         rVal.putData(EntityDataStrings.IDLE_TREE, new IdleTree(rVal)); |         IdleTree idleTree = new IdleTree(rVal); | ||||||
|  |         rVal.putData(EntityDataStrings.IDLE_TREE, idleTree); | ||||||
|  |         ServerBehaviorTreeUtils.attachBTreeToEntity(rVal, idleTree); | ||||||
|         ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.CREATURE); |         ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.CREATURE); | ||||||
|         rVal.putData(EntityDataStrings.DATA_STRING_CREATURE_IS_CREATURE, true); |         rVal.putData(EntityDataStrings.DATA_STRING_CREATURE_IS_CREATURE, true); | ||||||
|         rVal.putData(EntityDataStrings.DATA_STRING_CREATURE_TYPE, type); |         rVal.putData(EntityDataStrings.DATA_STRING_CREATURE_TYPE, type); | ||||||
|  | |||||||
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