cursor transparency
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@ -20,7 +20,6 @@
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+ bug fixes
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Fix anime outlines drawing over solid geometry
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Fix anime outlines not drawing for first person pipeline
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Fix cursor transparency rendering for cursor, skybox
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Fix AI tracking deleted entity
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Fix server ground movement tree playing animation over falling animation
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Fix empty item slot not showing underneath dragged item
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@ -606,6 +606,9 @@ Logger toggle debug window
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(08/17/2024)
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Foliage serialization/deserialization
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(08/18/2024)
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Cursor transparency, cloud transparency
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# TODO
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@ -201,6 +201,7 @@ public class ClientLoading {
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//cloud ring pseudo skybox
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Entity cloudRing = EntityCreationUtils.createClientSpatialEntity();
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EntityCreationUtils.makeEntityDrawable(cloudRing, "Models/environment/cloudRing.fbx");
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DrawableUtils.makeEntityTransparent(cloudRing);
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DrawableUtils.disableCulling(cloudRing);
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EntityUtils.getRotation(cloudRing).rotateX((float)(-Math.PI/2.0f));
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EntityUtils.getScale(cloudRing).mul(100000.0f);
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@ -210,6 +211,7 @@ public class ClientLoading {
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//player's cursor
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Globals.playerCursor = EntityCreationUtils.createClientSpatialEntity();
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EntityCreationUtils.makeEntityDrawable(Globals.playerCursor, "Models/basic/geometry/unitsphere_1.fbx");
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DrawableUtils.makeEntityTransparent(Globals.playerCursor);
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EntityUtils.getScale(Globals.playerCursor).set(30f);
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}
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