Initial marching cubes!

This commit is contained in:
austin 2023-04-23 11:51:54 -04:00
parent ec9203b8d2
commit 094831ba22
13 changed files with 847 additions and 25 deletions

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@ -1,27 +1,5 @@
{
"entities": [
{
"type": "object",
"subtype": "terrain1",
"posX": 2,
"posY": 1,
"posZ": 2,
"rotX": -0.7071068,
"rotY": 0,
"rotZ": 0,
"rotW": 0.7071068
},
{
"type": "object",
"subtype": "skyscraper1",
"posX": 2,
"posY": 1,
"posZ": 2,
"rotX": -0.7071068,
"rotY": 0,
"rotZ": 0,
"rotW": 0.7071068
}
],
"scriptPaths": [
"Scenes/testscene1/someScript.js"

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@ -24,6 +24,7 @@ import electrosphere.entity.types.creature.CreatureTemplate;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.entity.types.item.ItemUtils;
import electrosphere.entity.types.object.ObjectUtils;
import electrosphere.entity.types.terrain.TerrainChunk;
import electrosphere.game.client.cells.DrawCellManager;
import electrosphere.game.client.targeting.crosshair.Crosshair;
import electrosphere.game.client.terrain.manager.ClientTerrainManager;
@ -777,6 +778,9 @@ public class LoadingThread extends Thread {
SceneLoader loader = new SceneLoader();
loader.serverInstantiateSceneFile("Scenes/testscene1/testscene1.json");
Entity chunk = TerrainChunk.createTerrainChunkEntity();
// Globals.entityManager.registerBehaviorTree(new BehaviorTree() {
// int i = 0;
// public void simulate(){

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@ -123,6 +123,16 @@ public class AssetManager {
modelsLoadedIntoMemory.put(rVal,m);
return rVal;
}
/**
* Registers a (presumably generated in code) model to a given path in the asset manager
* Used particularly if you have a specific path you want to relate to a specific model (eg terrain chunk code)
* @param m The model to register
* @param path The path to register the model to
*/
public void registerModelWithPath(Model m, String path){
modelsLoadedIntoMemory.put(path, m);
}
public void registerModelToSpecificString(Model m, String s){
modelsLoadedIntoMemory.put(s,m);

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@ -58,7 +58,7 @@ public class EntityUtils {
public static Entity spawnDrawableEntityWithPreexistingModel(String modelPath){
Entity rVal = new Entity();
rVal.putData(EntityDataStrings.DATA_STRING_ACTOR, ActorUtils.createActorFromModelPath(modelPath));
rVal.putData(EntityDataStrings.DATA_STRING_ACTOR, ActorUtils.createActorOfLoadingModel(modelPath));
rVal.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
rVal.putData(EntityDataStrings.DATA_STRING_ROTATION, new Quaternionf().rotateAxis((float)0, new Vector3f(1,0,0)));
rVal.putData(EntityDataStrings.DATA_STRING_SCALE, new Vector3f(1,1,1));

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@ -0,0 +1,91 @@
package electrosphere.entity.types.terrain;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityUtils;
import electrosphere.renderer.Model;
import electrosphere.renderer.meshgen.TerrainChunkModelGeneration;
public class TerrainChunk {
public static Entity createTerrainChunkEntity(){
float[][][] terrainGrid = new float[][][]{
//plane 1
{
//row 1
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 2
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 3
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 4
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 5
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
},
//plane 2
{
//row 1
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 2
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 3
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 4
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 5
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
},
//plane 3
{
//row 1
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 2
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 3
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 4
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 5
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
},
//plane 4
{
//row 1
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 2
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 3
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 4
{-1.0f,1.0f,1.0f,1.0f,-1.0f,},
//row 5
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
},
//plane 5
{
//row 1
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 2
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 3
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 4
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
//row 5
{-1.0f,-1.0f,-1.0f,-1.0f,-1.0f,},
},
};
String modelPath = Globals.clientTerrainManager.queueTerrainGridGeneration(terrainGrid);
Entity rVal = EntityUtils.spawnDrawableEntityWithPreexistingModel(modelPath);
EntityUtils.getPosition(rVal).set(1,-2,1);
return rVal;
}
}

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@ -3,6 +3,7 @@ package electrosphere.game.client;
import electrosphere.engine.Globals;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.types.camera.CameraEntityUtils;
import electrosphere.game.client.terrain.manager.ClientTerrainManager;
import org.joml.Vector3d;
import org.joml.Vector3f;
@ -30,6 +31,7 @@ public class ClientFunctions {
Globals.clientTerrainManager.handleMessages();
Globals.clientTerrainManager.ejectLoadedChunks();
}
ClientTerrainManager.generateTerrainChunkGeometry();
updateSkyboxPos();
updateCellManager();
}

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@ -73,6 +73,10 @@ public class LoadingChunk {
public int getWorldY() {
return worldY;
}
public ClientWorldData getClientWorldData(){
return this.clientWorldData;
}

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@ -1,13 +1,19 @@
package electrosphere.game.client.terrain.manager;
import electrosphere.engine.Globals;
import electrosphere.game.client.terrain.cache.ClientTerrainCache;
import electrosphere.game.client.terrain.cache.LoadingChunk;
import electrosphere.game.client.terrain.cache.LoadingChunkCache;
import electrosphere.game.client.world.ClientWorldData;
import electrosphere.logger.LoggerInterface;
import electrosphere.net.parser.net.message.TerrainMessage;
import electrosphere.renderer.Model;
import electrosphere.renderer.meshgen.TerrainChunkModelGeneration;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.CopyOnWriteArrayList;
public class ClientTerrainManager {
@ -27,6 +33,8 @@ public class ClientTerrainManager {
ClientWorldData clientWorldData;
static List<TerrainChunkGenQueueItem> terrainChunkGenerationQueue = Collections.synchronizedList(new LinkedList<TerrainChunkGenQueueItem>());
public ClientTerrainManager(ClientWorldData clientWorldData){
@ -200,7 +208,7 @@ public class ClientTerrainManager {
public void ejectLoadedChunks(){
List<LoadingChunk> chunksToEject = new LinkedList<LoadingChunk>();
for(LoadingChunk chunk : loadingChunkCache.getChunks()){
if(chunk.isComplete()){
if(chunk.isComplete() && chunk.getClientWorldData() != null){
float[][] heightMap = chunk.exportFloats();
terrainCache.addFloatsToCache(chunk.getWorldX(), chunk.getWorldY(), heightMap);
chunksToEject.add(chunk);
@ -210,5 +218,23 @@ public class ClientTerrainManager {
loadingChunkCache.remove(loadedChunk);
}
}
public static String queueTerrainGridGeneration(float[][][] terrainGrid){
String promisedHash = "";
UUID newUUID = UUID.randomUUID();
promisedHash = newUUID.toString();
TerrainChunkGenQueueItem queueItem = new TerrainChunkGenQueueItem(terrainGrid, promisedHash);
terrainChunkGenerationQueue.add(queueItem);
return promisedHash;
}
public static void generateTerrainChunkGeometry(){
for(TerrainChunkGenQueueItem queueItem : terrainChunkGenerationQueue){
System.out.println(queueItem);
Model terrainModel = TerrainChunkModelGeneration.generateTerrainModel(queueItem.getTerrainGrid());
Globals.assetManager.registerModelToSpecificString(terrainModel, queueItem.getPromisedHash());
}
terrainChunkGenerationQueue.clear();
}
}

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@ -0,0 +1,21 @@
package electrosphere.game.client.terrain.manager;
public class TerrainChunkGenQueueItem {
float[][][] terrainGrid;
String promisedHash;
public TerrainChunkGenQueueItem(float[][][] terrainGrid, String promisedHash){
this.terrainGrid = terrainGrid;
this.promisedHash = promisedHash;
}
public float[][][] getTerrainGrid(){
return this.terrainGrid;
}
public String getPromisedHash(){
return this.promisedHash;
}
}

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@ -516,6 +516,10 @@ public class Mesh {
public void setMaterial(Material input){
this.material = input;
}
public void setShader(ShaderProgram shader){
this.shader = shader;
}

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@ -53,7 +53,7 @@ import org.lwjgl.assimp.AINode;
public class Model {
boolean is_Ready_To_Display = false;
AIScene scene;
public ArrayList<Mesh> meshes;
public List<Mesh> meshes;
public ArrayList<Animation> animations;
public ArrayList<Bone> bones;
public HashMap<String,Bone> boneMap;
@ -519,4 +519,8 @@ public class Model {
public void setTextureMask(Map<String,ActorTextureMask> textureMask){
this.textureMap = textureMask;
}
public void setProgram(ShaderProgram program){
this.program = program;
}
}

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@ -16,6 +16,11 @@ public class ActorUtils {
Globals.assetManager.addModelPathToQueue(modelPath);
return rVal;
}
public static Actor createActorOfLoadingModel(String modelPath){
Actor rVal = new Actor(modelPath);
return rVal;
}
public static void applyBlenderTransformer(Entity actorEntity){
Actor entityActor = EntityUtils.getActor(actorEntity);

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@ -0,0 +1,673 @@
package electrosphere.renderer.meshgen;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.BufferUtils;
import static org.lwjgl.opengl.GL30.glBindVertexArray;
import static org.lwjgl.opengl.GL30.glGenVertexArrays;
import electrosphere.engine.Globals;
import electrosphere.renderer.Material;
import electrosphere.renderer.Mesh;
import electrosphere.renderer.Model;
public class TerrainChunkModelGeneration {
//http://paulbourke.net/geometry/polygonise/
static int edgeTable[]={
0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c,
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac,
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc,
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c,
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc ,
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460,
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0,
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230,
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190,
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0
};
//256 by 16
static int triTable[][] = {
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};
static class Triangle {
Vector3f[] points = new Vector3f[3]; //array of size 3
public Triangle(Vector3f point0,Vector3f point1,Vector3f point2){
points[0] = point0;
points[1] = point1;
points[2] = point2;
}
}
static class GridCell {
Vector3f[] points = new Vector3f[8]; //array of size 8
double[] val = new double[8]; //array of size 8
public void setValues(
Vector3f p1, Vector3f p2, Vector3f p3, Vector3f p4,
Vector3f p5, Vector3f p6, Vector3f p7, Vector3f p8,
double val1, double val2, double val3, double val4,
double val5, double val6, double val7, double val8
){
points[0] = p1; points[1] = p2; points[2] = p3; points[3] = p4;
points[4] = p5; points[5] = p6; points[6] = p7; points[7] = p8;
val[0] = val1; val[1] = val2; val[2] = val3; val[3] = val4;
val[4] = val5; val[5] = val6; val[6] = val7; val[7] = val8;
}
}
protected static int polygonize(GridCell grid, double isolevel, List<Triangle> triangles, Map<String,Integer> vertMap, List<Integer> indices){
int i;
int ntriang;
int cubeIndex = 0;
Vector3f[] vertList = new Vector3f[12];
//get lookup key (index) for edge table
//edge table tells us which vertices are inside of the surface
if (grid.val[0] < isolevel) cubeIndex |= 1;
if (grid.val[1] < isolevel) cubeIndex |= 2;
if (grid.val[2] < isolevel) cubeIndex |= 4;
if (grid.val[3] < isolevel) cubeIndex |= 8;
if (grid.val[4] < isolevel) cubeIndex |= 16;
if (grid.val[5] < isolevel) cubeIndex |= 32;
if (grid.val[6] < isolevel) cubeIndex |= 64;
if (grid.val[7] < isolevel) cubeIndex |= 128;
//Cube is entirely in/out of the surface
if (edgeTable[cubeIndex] == 0)
return(0);
//instead of having all intersections be perfectly at the midpoint,
//for each edge this code calculates where along the edge to place the vertex
//this should dramatically smooth the surface
if ((edgeTable[cubeIndex] & 1) > 0)
vertList[0] =
VertexInterp(isolevel,grid.points[0],grid.points[1],grid.val[0],grid.val[1]);
if ((edgeTable[cubeIndex] & 2) > 0)
vertList[1] =
VertexInterp(isolevel,grid.points[1],grid.points[2],grid.val[1],grid.val[2]);
if ((edgeTable[cubeIndex] & 4) > 0)
vertList[2] =
VertexInterp(isolevel,grid.points[2],grid.points[3],grid.val[2],grid.val[3]);
if ((edgeTable[cubeIndex] & 8) > 0)
vertList[3] =
VertexInterp(isolevel,grid.points[3],grid.points[0],grid.val[3],grid.val[0]);
if ((edgeTable[cubeIndex] & 16) > 0)
vertList[4] =
VertexInterp(isolevel,grid.points[4],grid.points[5],grid.val[4],grid.val[5]);
if ((edgeTable[cubeIndex] & 32) > 0)
vertList[5] =
VertexInterp(isolevel,grid.points[5],grid.points[6],grid.val[5],grid.val[6]);
if ((edgeTable[cubeIndex] & 64) > 0)
vertList[6] =
VertexInterp(isolevel,grid.points[6],grid.points[7],grid.val[6],grid.val[7]);
if ((edgeTable[cubeIndex] & 128) > 0)
vertList[7] =
VertexInterp(isolevel,grid.points[7],grid.points[4],grid.val[7],grid.val[4]);
if ((edgeTable[cubeIndex] & 256) > 0)
vertList[8] =
VertexInterp(isolevel,grid.points[0],grid.points[4],grid.val[0],grid.val[4]);
if ((edgeTable[cubeIndex] & 512) > 0)
vertList[9] =
VertexInterp(isolevel,grid.points[1],grid.points[5],grid.val[1],grid.val[5]);
if ((edgeTable[cubeIndex] & 1024) > 0)
vertList[10] =
VertexInterp(isolevel,grid.points[2],grid.points[6],grid.val[2],grid.val[6]);
if ((edgeTable[cubeIndex] & 2048) > 0)
vertList[11] =
VertexInterp(isolevel,grid.points[3],grid.points[7],grid.val[3],grid.val[7]);
//Create the triangle
ntriang = 0;
for (i=0; triTable[cubeIndex][i]!=-1; i+=3) {
Vector3f vert0 = vertList[triTable[cubeIndex][i+0]];
Vector3f vert1 = vertList[triTable[cubeIndex][i+1]];
Vector3f vert2 = vertList[triTable[cubeIndex][i+2]];
getVertIndex(vert0,vertMap,indices);
getVertIndex(vert1,vertMap,indices);
getVertIndex(vert2,vertMap,indices);
Triangle newTriangle = new Triangle(
vertList[triTable[cubeIndex][i+0]],
vertList[triTable[cubeIndex][i+1]],
vertList[triTable[cubeIndex][i+2]]
);
triangles.add(newTriangle);
// triangles[ntriang].points[0] = vertList[triTable[cubeIndex][i+0]];
// triangles[ntriang].points[1] = vertList[triTable[cubeIndex][i+1]];
// triangles[ntriang].points[2] = vertList[triTable[cubeIndex][i+2]];
ntriang++;
}
return(ntriang);
}
//interpolates the location that the edge gets cut based on the magnitudes of the scalars of the vertices at either end of the edge
static Vector3f VertexInterp(double isolevel, Vector3f p1, Vector3f p2, double valp1, double valp2){
double mu;
float x, y, z;
if (Math.abs(isolevel-valp1) < 0.00001)
return(p1);
if (Math.abs(isolevel-valp2) < 0.00001)
return(p2);
if (Math.abs(valp1-valp2) < 0.00001)
return(p1);
mu = (isolevel - valp1) / (valp2 - valp1);
x = (float)(p1.x + mu * (p2.x - p1.x));
y = (float)(p1.y + mu * (p2.y - p1.y));
z = (float)(p1.z + mu * (p2.z - p1.z));
return new Vector3f(x,y,z);
}
protected static Mesh generateTerrainMesh(float[][][] terrainGrid){
Mesh mesh = new Mesh();
mesh.mesh = null;
//
// VAO
//
mesh.vertexArrayObject = glGenVertexArrays();
glBindVertexArray(mesh.vertexArrayObject);
// 5 6
// +-------------+ +-----5-------+
// / | / | / | /|
// / | / | 4 9 6 10
// 4 +-----+-------+ 7 | +-----+7------+ |
// | 1 +-------+-----+ 2 | +-----1-+-----+
// | / | / 8 0 11 2
// | / | / | / | /
// 0 +-------------+ 3 +------3------+
GridCell currentCell = new GridCell();
List<Triangle> triangles = new LinkedList<Triangle>();
Map<String,Integer> vertMap = new HashMap<String,Integer>();
List<Integer> indices = new LinkedList<Integer>();
for(int x = 0; x < terrainGrid.length - 1; x++){
for(int y = 0; y < terrainGrid[0].length - 1; y++){
for(int z = 0; z < terrainGrid[0][0].length - 1; z++){
//push the current cell's values into the gridcell
currentCell.setValues(
new Vector3f(x+0,y+0,z+0), new Vector3f(x+0,y+0,z+1), new Vector3f(x+1,y+0,z+1), new Vector3f(x+1,y+0,z+0),
new Vector3f(x+0,y+1,z+0), new Vector3f(x+0,y+1,z+1), new Vector3f(x+1,y+1,z+1), new Vector3f(x+1,y+1,z+0),
terrainGrid[x+0][y+0][z+0], terrainGrid[x+0][y+0][z+1], terrainGrid[x+1][y+0][z+1], terrainGrid[x+1][y+0][z+0],
terrainGrid[x+0][y+1][z+0], terrainGrid[x+0][y+1][z+1], terrainGrid[x+1][y+1][z+1], terrainGrid[x+1][y+1][z+0]
);
//polygonize the current gridcell
polygonize(currentCell, 0, triangles, vertMap, indices);
}
}
}
//
//Buffer data to GPU
//
try {
mesh.vertexCount = triangles.size() * 3;
FloatBuffer VertexArrayBufferData = BufferUtils.createFloatBuffer(mesh.vertexCount * 3);
float[] temp = new float[3];
for(Triangle triangle: triangles){
//vertex 1
temp[0] = triangle.points[0].x;
temp[1] = triangle.points[0].y;
temp[2] = triangle.points[0].z;
VertexArrayBufferData.put(temp);
//vertex 2
temp[0] = triangle.points[1].x;
temp[1] = triangle.points[1].y;
temp[2] = triangle.points[1].z;
VertexArrayBufferData.put(temp);
//vertex 3
temp[0] = triangle.points[2].x;
temp[1] = triangle.points[2].y;
temp[2] = triangle.points[2].z;
VertexArrayBufferData.put(temp);
}
VertexArrayBufferData.flip();
mesh.buffer_vertices(VertexArrayBufferData, 3);
} catch (NullPointerException ex){
ex.printStackTrace();
}
//
// FACES
//
mesh.faceCount = triangles.size();
mesh.elementCount = triangles.size() * 3;
try {
IntBuffer elementArrayBufferData = BufferUtils.createIntBuffer(mesh.elementCount);
int i = 0;
int[] temp = new int[3];
for(Triangle triangle : triangles){
temp[0] = i * 3 + 0;
temp[1] = i * 3 + 1;
temp[2] = i * 3 + 2;
i++;
elementArrayBufferData.put(temp);
}
elementArrayBufferData.flip();
mesh.buffer_faces(elementArrayBufferData);
} catch (NullPointerException ex){
ex.printStackTrace();
}
//
// NORMALS
//
try {
mesh.normalCount = triangles.size() * 3;
FloatBuffer NormalArrayBufferData;
if(mesh.normalCount > 0){
NormalArrayBufferData = BufferUtils.createFloatBuffer(mesh.normalCount * 3);
float[] temp = new float[3];
for(Triangle triangle : triangles){
//calculate normal vector
Vector3f u = triangle.points[1].sub(triangle.points[0], new Vector3f());
Vector3f v = triangle.points[2].sub(triangle.points[1], new Vector3f());
Vector3f n = new Vector3f(u.y * v.z - u.z * v.y, u.z * v.x - u.x * v.z, u.x * v.y - u.y * v.x);
//emit 3 normal vectors
//normal 0
temp[0] = n.x;
temp[1] = n.y;
temp[2] = n.z;
NormalArrayBufferData.put(temp);
//normal 1
temp[0] = n.x;
temp[1] = n.y;
temp[2] = n.z;
NormalArrayBufferData.put(temp);
//normal 2
temp[0] = n.x;
temp[1] = n.y;
temp[2] = n.z;
NormalArrayBufferData.put(temp);
}
NormalArrayBufferData.flip();
mesh.buffer_normals(NormalArrayBufferData, 3);
}
} catch (NullPointerException ex){
ex.printStackTrace();
}
//
// TEXTURE COORDINATES
//
/*try {
skyboxmesh.textureCoordCount = mesh.mTextureCoords(0).capacity();
FloatBuffer TextureArrayBufferData;
if(skyboxmesh.textureCoordCount > 0){
TextureArrayBufferData = BufferUtils.createFloatBuffer(skyboxmesh.textureCoordCount * 2);
float[] temp = new float[2];
for (int i = 0; i < skyboxmesh.textureCoordCount; i++) {
AIVector3D normal = texturecoords.get(i);
temp[0] = normal.x();
temp[1] = normal.y();
// temp[2] = normal.z();
TextureArrayBufferData.put(temp);
}
TextureArrayBufferData.flip();
skyboxmesh.buffer_texture_coords(TextureArrayBufferData);
}
} catch (NullPointerException ex){
ex.printStackTrace();
}
skyboxmesh.shader = ShaderProgram.smart_assemble_shader(has_bones, apply_lighting);
skybox_model.materials.add(optionalMaterial);
*/
glBindVertexArray(0);
mesh.nodeID = "terrainChunk";
return mesh;
}
public static Model generateTerrainModel(float[][][] terrainGrid){
Model rVal = new Model();
rVal.meshes = new ArrayList<Mesh>();
Mesh m = generateTerrainMesh(terrainGrid);
Material groundMat = new Material();
groundMat.set_diffuse("/Textures/Ground/Dirt1.png");
groundMat.set_specular("/Textures/Ground/Dirt1.png");
m.setMaterial(groundMat);
m.setShader(Globals.defaultMeshShader);
m.parent = rVal;
rVal.meshes.add(m);
return rVal;
}
private static String getVertKeyFromPoints(float x, float y, float z){
return x + "-" + y + "-" + z;
}
private static int getVertIndex(Vector3f vert, Map<String,Integer> vertMap, List<Integer> indices){
int rVal = -1;
String vertKey = getVertKeyFromPoints(vert.x,vert.y,vert.z);
if(vertMap.containsKey(vertKey)){
return vertMap.get(vertKey);
} else {
rVal = indices.size();
indices.add(rVal);
vertMap.put(vertKey,rVal);
return rVal;
}
}
}