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@ -23,4 +23,5 @@ Discussion of, at a high game-design level, how everything should work and conne
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- @subpage structuresandbuildings
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- @subpage structuresandbuildings
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- @subpage dungeonsindex
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- @subpage dungeonsindex
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- @subpage controlDesign
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- @subpage controlDesign
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- @subpage combat
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- @subpage combat
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- @subpage survivalprogression
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23
docs/src/highlevel-design/survival/survivalprogression.md
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23
docs/src/highlevel-design/survival/survivalprogression.md
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@page survivalprogression Survival Progression
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Thoughts on how to structure the progression of the survival gamemode
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## Beginning
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Wander around world picking up sticks (from bushes) and rocks
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Craft stick + rock into stone pickaxe
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## Stone Age
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Mine for metals
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- Copper
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- Tin
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# Copper Age
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Copper allows creating nails
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@ -37,7 +37,7 @@ public class SpawnSelectionPanel {
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//margin from top for search input
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//margin from top for search input
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static final int SEARCH_INPUT_MARGIN = 10;
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static final int SEARCH_INPUT_MARGIN = 10;
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static final int SEARCH_INPUT_MIN_HEIGHt = 20;
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static final int SEARCH_INPUT_MIN_HEIGHT = 20;
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/**
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/**
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* Creates the spawning menu selection panel
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* Creates the spawning menu selection panel
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@ -64,7 +64,7 @@ public class SpawnSelectionPanel {
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TextInput searchInput = TextInput.createTextInput();
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TextInput searchInput = TextInput.createTextInput();
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searchInput.setWidth(TEXT_INPUT_WIDTH);
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searchInput.setWidth(TEXT_INPUT_WIDTH);
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searchInput.setMinWidth(TEXT_INPUT_WIDTH);
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searchInput.setMinWidth(TEXT_INPUT_WIDTH);
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searchInput.setMinHeight(SEARCH_INPUT_MIN_HEIGHt);
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searchInput.setMinHeight(SEARCH_INPUT_MIN_HEIGHT);
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searchInput.setMarginTop(SEARCH_INPUT_MARGIN);
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searchInput.setMarginTop(SEARCH_INPUT_MARGIN);
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searchInput.setOnPress(new KeyboardEventCallback() {public boolean execute(KeyboardEvent event){
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searchInput.setOnPress(new KeyboardEventCallback() {public boolean execute(KeyboardEvent event){
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boolean rVal = searchInput.defaultKeyHandling(event);
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boolean rVal = searchInput.defaultKeyHandling(event);
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