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austin 2025-04-05 14:42:39 -04:00
parent 1a244f2590
commit 14adbe9d1e
3 changed files with 27 additions and 3 deletions

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@ -23,4 +23,5 @@ Discussion of, at a high game-design level, how everything should work and conne
- @subpage structuresandbuildings
- @subpage dungeonsindex
- @subpage controlDesign
- @subpage combat
- @subpage combat
- @subpage survivalprogression

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@ -0,0 +1,23 @@
@page survivalprogression Survival Progression
Thoughts on how to structure the progression of the survival gamemode
## Beginning
Wander around world picking up sticks (from bushes) and rocks
Craft stick + rock into stone pickaxe
## Stone Age
Mine for metals
- Copper
- Tin
# Copper Age
Copper allows creating nails

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@ -37,7 +37,7 @@ public class SpawnSelectionPanel {
//margin from top for search input
static final int SEARCH_INPUT_MARGIN = 10;
static final int SEARCH_INPUT_MIN_HEIGHt = 20;
static final int SEARCH_INPUT_MIN_HEIGHT = 20;
/**
* Creates the spawning menu selection panel
@ -64,7 +64,7 @@ public class SpawnSelectionPanel {
TextInput searchInput = TextInput.createTextInput();
searchInput.setWidth(TEXT_INPUT_WIDTH);
searchInput.setMinWidth(TEXT_INPUT_WIDTH);
searchInput.setMinHeight(SEARCH_INPUT_MIN_HEIGHt);
searchInput.setMinHeight(SEARCH_INPUT_MIN_HEIGHT);
searchInput.setMarginTop(SEARCH_INPUT_MARGIN);
searchInput.setOnPress(new KeyboardEventCallback() {public boolean execute(KeyboardEvent event){
boolean rVal = searchInput.defaultKeyHandling(event);