view distance adjustments

This commit is contained in:
austin 2024-11-07 13:53:03 -05:00
parent 96b65dba46
commit 1d91727951
4 changed files with 6 additions and 4 deletions

View File

@ -4,6 +4,7 @@ import java.lang.management.ManagementFactory;
import java.util.ArrayList;
import org.joml.Matrix4d;
import org.joml.Matrix4f;
import org.joml.Vector3f;
@ -257,7 +258,7 @@ public class Globals {
//matrices for drawing models
public static Matrix4f viewMatrix = new Matrix4f();
public static Matrix4f projectionMatrix;
public static Matrix4d projectionMatrix;
public static Matrix4f lightDepthMatrix = new Matrix4f();
//locations for shadow map specific variables

View File

@ -245,7 +245,7 @@ public class ClientLoading {
EntityCreationUtils.makeEntityDrawable(skybox, "Models/environment/skyboxSphere.fbx");
DrawableUtils.disableCulling(skybox);
EntityUtils.getRotation(skybox).rotateX((float)(-Math.PI/2.0f));
EntityUtils.getScale(skybox).mul(200000.0f);
EntityUtils.getScale(skybox).mul(600000.0f);
Globals.assetManager.queueOverrideMeshShader("Models/environment/skyboxSphere.fbx", "Sphere", "Shaders/entities/skysphere/skysphere.vs", "Shaders/entities/skysphere/skysphere.fs");
//cloud ring pseudo skybox

View File

@ -1,6 +1,7 @@
package electrosphere.renderer;
import org.joml.FrustumIntersection;
import org.joml.Matrix4d;
import org.joml.Matrix4f;
import electrosphere.renderer.actor.instance.InstanceData;
@ -166,7 +167,7 @@ public class RenderPipelineState {
* @param projectionMatrix the projection matrix
* @param viewMatrix the view matrix
*/
public void updateFrustumIntersection(Matrix4f projectionMatrix, Matrix4f viewMatrix){
public void updateFrustumIntersection(Matrix4d projectionMatrix, Matrix4f viewMatrix){
Matrix4f projectionViewMatrix = new Matrix4f();
projectionViewMatrix.set(projectionMatrix);
projectionViewMatrix.mul(viewMatrix);

View File

@ -453,7 +453,7 @@ public class RenderingEngine {
//
// Projection and View matrix creation
//
Globals.projectionMatrix = new Matrix4f();
Globals.projectionMatrix = new Matrix4d();
Globals.viewMatrix = new Matrix4f();
verticalFOV = (float)(Globals.verticalFOV * Math.PI /180.0f);
//set local aspect ratio and global aspect ratio at the same time