small data fix
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@ -202,7 +202,7 @@
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{
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{
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"followsView" : false,
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"followsView" : false,
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"followsBone" : true,
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"followsBone" : true,
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"parentBone" : "myTorsoBone",
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"parentBone" : "Bone",
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"allowedMarginYaw" : 0.2
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"allowedMarginYaw" : 0.2
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}
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}
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]
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]
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@ -213,7 +213,7 @@
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{
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{
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"followsView" : false,
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"followsView" : false,
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"followsBone" : true,
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"followsBone" : true,
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"parentBone" : "myTorsoBone",
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"parentBone" : "Bone",
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"allowedMarginYaw" : 0.2
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"allowedMarginYaw" : 0.2
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}
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}
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]
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]
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@ -220,7 +220,7 @@
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{
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{
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"followsView" : false,
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"followsView" : false,
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"followsBone" : true,
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"followsBone" : true,
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"parentBone" : "myTorsoBone",
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"parentBone" : "Bone",
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"allowedMarginYaw" : 0.2
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"allowedMarginYaw" : 0.2
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}
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}
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]
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]
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@ -231,7 +231,7 @@
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{
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{
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"followsView" : false,
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"followsView" : false,
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"followsBone" : true,
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"followsBone" : true,
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"parentBone" : "myTorsoBone",
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"parentBone" : "Bone",
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"allowedMarginYaw" : 0.2
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"allowedMarginYaw" : 0.2
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}
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}
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]
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]
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@ -10,4 +10,4 @@
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fix rendering pipelines (black when looking at character from angle with item, shadows are not darker color, etc)
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fix rendering pipelines (black when looking at character from angle with item, shadows are not darker color, etc)
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+ bug fixes
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+ bug fixes
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fix client-attached models drawing on previous frame
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fix client-attached models to viewmodel drawing on previous frame
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@ -309,7 +309,9 @@ public class Actor {
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Quaterniond rotation = new Quaterniond(axisAngle);
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Quaterniond rotation = new Quaterniond(axisAngle);
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rVal.set(rotation);
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rVal.set(rotation);
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} else {
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} else {
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throw new IllegalArgumentException("Trying to get rotation of bone that does not exist on model!");
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String message = "Trying to get rotation of bone that does not exist on model!\n" +
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"boneName: " + boneName;
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throw new IllegalArgumentException(message);
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}
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}
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}
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}
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if(!Double.isFinite(rVal.x)){
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if(!Double.isFinite(rVal.x)){
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