inventory menu fixes and work

This commit is contained in:
austin 2024-09-17 17:22:38 -04:00
parent e6d946db53
commit 1e13c55f1f
4 changed files with 157 additions and 151 deletions

View File

@ -779,6 +779,7 @@ Fix equipped item packet not being sent to creature's player
Component-ify natural and equip inventory menus
Post Processing Pipeline w/ blur
Blur on open inventory/main menu in game
Remove legacy UI handling of positioning -- entirely reliant on yoga now
(09/17/2024)
Framebuffer position drilling

View File

@ -4,6 +4,7 @@ import java.util.List;
import electrosphere.audio.VirtualAudioSourceManager.VirtualAudioSourceType;
import electrosphere.engine.Globals;
import electrosphere.engine.signal.Signal.SignalType;
import electrosphere.entity.Entity;
import electrosphere.entity.state.equip.ClientEquipState;
import electrosphere.entity.state.inventory.InventoryUtils;
@ -19,6 +20,7 @@ import electrosphere.renderer.ui.elements.Div;
import electrosphere.renderer.ui.elements.ImagePanel;
import electrosphere.renderer.ui.elements.Label;
import electrosphere.renderer.ui.elementtypes.ClickableElement.ClickEventCallback;
import electrosphere.renderer.ui.elementtypes.ContainerElement.YogaAlignment;
import electrosphere.renderer.ui.elementtypes.ContainerElement;
import electrosphere.renderer.ui.elementtypes.DraggableElement.DragEventCallback;
import electrosphere.renderer.ui.elementtypes.Element;
@ -80,167 +82,168 @@ public class EquipmentInventoryPanel {
inventoryLabel.setText("CHARACTER");
div.addChild(inventoryLabel);
// int columns = 8;
// int columnWidth = 60;
// int rowHeight = 60;
int slotSpacing = 30;
List<String> slots = inventory.getSlots();
int numSlots = slots.size();
EquipPoint equipPoint = null;
// int numRows = (numSlots / 2) + (numSlots % 2 == 1 ? 1 : 0);
{
Div leftSlots = Div.createCol();
leftSlots.setFlexGrow(1);
Div rightSlots = Div.createCol();
rightSlots.setFlexGrow(1);
rightSlots.setAlignItems(YogaAlignment.End);
int incrementer = 0;
for(int i = 0; i < numSlots; i++){
String texturePath = "Textures/ui/uiFrame1.png";
boolean hasItem = false;
String slotId = slots.get(i);
equipPoint = inventory.getEquipPointFromSlot(slotId);
if(!equipPoint.isCombinedPoint()){
if(inventory.getItemSlot(slotId) != null){
Entity currentItem = inventory.getItemSlot(slotId);
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
} else if(inventory.getCombinedPoint(slotId) != null && inventory.hasItemInSlot(inventory.getCombinedPoint(slotId).getEquipPointId())){
Entity currentItem = inventory.getItemSlot(inventory.getCombinedPoint(slotId).getEquipPointId());
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
equipPoint = inventory.getCombinedPoint(slotId);
slotId = equipPoint.getEquipPointId();
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int panelWidth = 50;
int panelHeight = 50;
int posX = 20;
if((incrementer % 2) == 1){
posX = posX + 400;
}
int posXf = posX;
int posY = 60 + (i / 2 * (panelHeight + slotSpacing));
int posYf = posY;
int itemPosX = posX;
int itemPosY = posY;
ImagePanel panel = ImagePanel.createImagePanelAbsolute(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
//literally just here to get around finality of variable within callback
String finalSlotId = slotId;
panel.setOnDragStart(new DragEventCallback() {
public boolean execute(DragEvent event){
LoggerInterface.loggerUI.DEBUG("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItemSlot(finalSlotId);
ContainerElement container = (ContainerElement)panel.getParent();
container.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
//add a dummy icon in place of the existing one
dummyPanel = ImagePanel.createImagePanelAbsolute(posXf,posYf,panelWidth,panelHeight,"Textures/ui/uiFrame1.png");
container.addChild(dummyPanel);
//play sound effect
if(Globals.virtualAudioSourceManager != null){
Globals.virtualAudioSourceManager.createVirtualAudioSource("/Audio/inventoryGrabItem.ogg", VirtualAudioSourceType.UI, false);
}
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
if(panel.getParent() != div){
if(panel.getParent() != null){
List<String> slots = inventory.getSlots();
EquipPoint equipPoint = null;
for(int i = 0; i < slots.size(); i++){
Div colContainer = i % 2 == 0 ? leftSlots : rightSlots;
boolean endAlign = i % 2 == 1;
String texturePath = "Textures/ui/uiFrame1.png";
boolean hasItem = false;
String slotId = slots.get(i);
equipPoint = inventory.getEquipPointFromSlot(slotId);
if(!equipPoint.isCombinedPoint()){
if(inventory.getItemSlot(slotId) != null){
Entity currentItem = inventory.getItemSlot(slotId);
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
} else if(inventory.getCombinedPoint(slotId) != null && inventory.hasItemInSlot(inventory.getCombinedPoint(slotId).getEquipPointId())){
Entity currentItem = inventory.getItemSlot(inventory.getCombinedPoint(slotId).getEquipPointId());
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
equipPoint = inventory.getCombinedPoint(slotId);
slotId = equipPoint.getEquipPointId();
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int panelWidth = 50;
int panelHeight = 50;
ImagePanel panel = ImagePanel.createImagePanel(texturePath);
panel.setWidth(50);
panel.setHeight(50);
if(endAlign){
panel.setAlignSelf(YogaAlignment.End);
}
if(hasItem == true){
//literally just here to get around finality of variable within callback
String finalSlotId = slotId;
panel.setOnDragStart(new DragEventCallback() {
public boolean execute(DragEvent event){
LoggerInterface.loggerUI.DEBUG("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItemSlot(finalSlotId);
ContainerElement container = (ContainerElement)panel.getParent();
container.removeChild(panel);
}
Globals.elementService.fireEvent(event, event.getCurrentX(), event.getCurrentY());
div.addChild(panel);
}
//dummy panel handling
destroyDummyPanel();
panel.setPositionX(div.getAbsoluteX() + itemPosX);
panel.setPositionY(div.getAbsoluteY() + itemPosY);
return false;
}});
} else {
int itemId = i;
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
// panel.setPositionX(posX);
// panel.setPositionY(posY);
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
if(inventory.canEquipItemToSlot(item, slots.get(itemId))){
//fire equip event to equip state
ClientEquipState equipState = ClientEquipState.getEquipState(Globals.playerEntity);
equipState.commandAttemptEquip(item,inventory.getEquipPointFromSlot(slots.get(itemId)));
WindowUtils.pushItemIconToItemWindow(panel);
panel.setAbsolutePosition(true);
//add a dummy icon in place of the existing one
{
dummyPanel = ImagePanel.createImagePanel("Textures/ui/uiFrame1.png");
dummyPanel.setWidth(50);
dummyPanel.setHeight(50);
if(endAlign){
dummyPanel.setAlignSelf(YogaAlignment.End);
}
container.addChild(dummyPanel);
}
//play sound effect
if(Globals.virtualAudioSourceManager != null){
Globals.virtualAudioSourceManager.createVirtualAudioSource("/Audio/inventorySlotItem.ogg", VirtualAudioSourceType.UI, false);
Globals.virtualAudioSourceManager.createVirtualAudioSource("/Audio/inventoryGrabItem.ogg", VirtualAudioSourceType.UI, false);
}
} else if(inventory.canEquipItemToCombinedSlot(item, slots.get(itemId))){
EquipPoint combinedPoint = inventory.getCombinedPoint(slots.get(itemId));
//fire equip event to equip state
ClientEquipState equipState = ClientEquipState.getEquipState(Globals.playerEntity);
equipState.commandAttemptEquip(item,combinedPoint);
//play sound effect
if(Globals.virtualAudioSourceManager != null){
Globals.virtualAudioSourceManager.createVirtualAudioSource("/Audio/inventorySlotItem.ogg", VirtualAudioSourceType.UI, false);
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
Globals.signalSystem.post(SignalType.YOGA_APPLY, Globals.elementService.getWindow(WindowStrings.WINDOW_ITEM_DRAG_CONTAINER));
return false;
}});
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
if(panel.getParent() != colContainer){
if(panel.getParent() != null){
ContainerElement container = (ContainerElement)panel.getParent();
container.removeChild(panel);
}
Globals.elementService.fireEvent(event, event.getCurrentX(), event.getCurrentY());
colContainer.addChild(panel);
panel.setAbsolutePosition(false);
}
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//dummy panel handling
destroyDummyPanel();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGeneratorsInventory.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), PlayerInventoryWindow.createPlayerInventoryWindow(Globals.playerEntity));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
//rebuild inventory windows
return false;
}});
}
div.addChild(panel);
return false;
}});
//create the slot text
posX = 80;
if((incrementer % 2) == 1){
posX = posX + 190;
}
posY = posY + 15;
Label slotText = new Label(0.7f);
slotText.setText(slots.get(i));
slotText.setPositionX(posX);
slotText.setPositionY(posY);
slotText.setAbsolutePosition(true);
div.addChild(slotText);
} else {
int itemId = i;
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
// panel.setPositionX(posX);
// panel.setPositionY(posY);
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
if(inventory.canEquipItemToSlot(item, slots.get(itemId))){
//fire equip event to equip state
ClientEquipState equipState = ClientEquipState.getEquipState(Globals.playerEntity);
equipState.commandAttemptEquip(item,inventory.getEquipPointFromSlot(slots.get(itemId)));
//play sound effect
if(Globals.virtualAudioSourceManager != null){
Globals.virtualAudioSourceManager.createVirtualAudioSource("/Audio/inventorySlotItem.ogg", VirtualAudioSourceType.UI, false);
}
} else if(inventory.canEquipItemToCombinedSlot(item, slots.get(itemId))){
EquipPoint combinedPoint = inventory.getCombinedPoint(slots.get(itemId));
//fire equip event to equip state
ClientEquipState equipState = ClientEquipState.getEquipState(Globals.playerEntity);
equipState.commandAttemptEquip(item,combinedPoint);
//play sound effect
if(Globals.virtualAudioSourceManager != null){
Globals.virtualAudioSourceManager.createVirtualAudioSource("/Audio/inventorySlotItem.ogg", VirtualAudioSourceType.UI, false);
}
}
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//dummy panel handling
destroyDummyPanel();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGeneratorsInventory.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), PlayerInventoryWindow.createPlayerInventoryWindow(Globals.playerEntity));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
//rebuild inventory windows
return false;
}});
}
colContainer.addChild(panel);
incrementer++;
//create the slot text
Label slotText = new Label(0.7f);
slotText.setText(slots.get(i));
colContainer.addChild(slotText);
}
}
Div columnContainer = Div.createRow(leftSlots,rightSlots);
columnContainer.setAlignItems(YogaAlignment.Between);
columnContainer.setFlexGrow(1);
div.addChild(columnContainer);
}
return div;

View File

@ -2,6 +2,7 @@ package electrosphere.renderer.ui.components;
import electrosphere.audio.VirtualAudioSourceManager.VirtualAudioSourceType;
import electrosphere.engine.Globals;
import electrosphere.engine.signal.Signal.SignalType;
import electrosphere.entity.Entity;
import electrosphere.entity.state.equip.ClientEquipState;
import electrosphere.entity.state.inventory.InventoryUtils;
@ -149,6 +150,7 @@ public class NaturalInventoryPanel {
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
Globals.signalSystem.post(SignalType.YOGA_APPLY, Globals.elementService.getWindow(WindowStrings.WINDOW_ITEM_DRAG_CONTAINER));
return false;
}});
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){

View File

@ -37,14 +37,14 @@ public class PlayerInventoryWindow {
rVal.setParentAlignItem(YogaAlignment.Center);
rVal.setParentJustifyContent(YogaJustification.Center);
if(InventoryUtils.hasNaturalInventory(entity)){
rVal.addChild(NaturalInventoryPanel.createNaturalInventoryPanel(entity));
}
if(InventoryUtils.hasEquipInventory(entity)){
rVal.addChild(EquipmentInventoryPanel.createEquipmentInventoryPanel(entity));
}
if(InventoryUtils.hasNaturalInventory(entity)){
rVal.addChild(NaturalInventoryPanel.createNaturalInventoryPanel(entity));
}
Globals.signalSystem.post(SignalType.YOGA_APPLY, rVal);