debug logging work
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@ -36,13 +36,14 @@ public class ImGuiFluidMonitor {
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public void exec() {
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if(ImGui.collapsingHeader("Server Data")){
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ServerFluidManager fluidManager = Globals.playerManager.getPlayerRealm(Globals.clientPlayer).getServerWorldData().getServerFluidManager();
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//audio engine details
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//server engine details
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ImGui.text("Fluids Debug");
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ImGui.text("State: " + (fluidManager.getSimulate() ? "on" : "off"));
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if(ImGui.button("Toggle Simulation")){
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fluidManager.setSimulate(!fluidManager.getSimulate());
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}
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ImGui.text("Broadcast Size (This Frame): " + fluidManager.getBroadcastSize());
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ImGui.text("Active Chunk Count (This Frame): " + fluidManager.getActiveChunkCount());
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ImGui.text("Normalization Ratio: " + ServerFluidChunk.getNormalizationRatio());
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ImGui.text("Mass: " + ServerFluidChunk.getMassCount());
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@ -129,6 +130,19 @@ public class ImGuiFluidMonitor {
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System.out.println("\n\n\n");
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System.out.println("Divergence");
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for(int y = 0; y < 3; y++){
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System.out.println("Layer " + y);
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for(int x = 0; x < ServerFluidChunk.BUFFER_DIM; x++){
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for(int z = 0; z < ServerFluidChunk.BUFFER_DIM; z++){
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System.out.print(chunk.getDivergence(x, y, z) + ", ");
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}
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System.out.println();
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}
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}
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System.out.println("\n\n\n");
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System.out.println("Pressure");
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for(int y = 0; y < 3; y++){
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System.out.println("Layer " + y);
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@ -116,6 +116,11 @@ public class ServerFluidChunk {
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*/
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FloatBuffer pressureCache;
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/**
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* The divergence cache
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*/
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FloatBuffer divergenceCache;
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/**
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* The array of all adjacent weight buffers for the fluid sim
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*/
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@ -285,6 +290,7 @@ public class ServerFluidChunk {
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this.velocityY = this.bVelocityY[CENTER_BUFF].asFloatBuffer();
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this.velocityZ = this.bVelocityZ[CENTER_BUFF].asFloatBuffer();
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this.bounds = this.bBounds[CENTER_BUFF].asFloatBuffer();
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this.divergenceCache = this.bDivergenceCache[CENTER_BUFF].asFloatBuffer();
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this.pressureCache = this.bPressureCache[CENTER_BUFF].asFloatBuffer();
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}
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@ -574,6 +580,17 @@ public class ServerFluidChunk {
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return pressureCache.get(this.IX(x,y,z));
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}
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/**
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* Gets the divergence at a point
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* @param x The x coordinate
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* @param y The y coordinate
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* @param z The z coordinate
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* @return The divergence
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*/
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public float getDivergence(int x, int y, int z){
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return divergenceCache.get(this.IX(x,y,z));
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}
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/**
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* Gets the inddex into the buffer
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* @param x The x position
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@ -110,6 +110,12 @@ public class ServerFluidManager {
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* The number of chunks broadcast this frame
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*/
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int broadcastSize = 0;
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@Exclude
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/**
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* The number of chunks active this frame
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*/
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int activeChunkCount = 0;
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/**
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@ -319,6 +325,9 @@ public class ServerFluidManager {
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this.serverFluidSimulator.simulate(this.simulationQueue,this.broadcastQueue);
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}
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}
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//set active chunk size
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this.activeChunkCount = this.simulationQueue.size();
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//clear both queues
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while(this.simulationQueue.size() > 0){
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@ -440,5 +449,13 @@ public class ServerFluidManager {
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return broadcastSize;
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}
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/**
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* The number of chunks active this frame
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* @return The number of chunks active this frame
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*/
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public int getActiveChunkCount(){
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return this.activeChunkCount;
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}
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}
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