Give homie proper skin
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f4bcc35cbf
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@ -90,7 +90,7 @@
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"maxVelocity" : 0.015
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"maxVelocity" : 0.015
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}
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}
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],
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],
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"modelPath" : "/Models/person1walkanim.fbx"
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"modelPath" : "Models/person1walkanim.fbx"
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},
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},
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@ -61,6 +61,16 @@
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"/Textures/GoblinEyes.png",
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"/Textures/GoblinEyes.png",
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"/Textures/GoblinEyes.png"
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"/Textures/GoblinEyes.png"
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]
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]
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},
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"Models/person1walkanim.fbx" : {
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"makehuman1" : [
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"/Textures/skin1.png",
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"/Textures/skin1.png"
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],
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"high-poly" : [
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"/Textures/w1.png",
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"/Textures/w1.png"
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]
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}
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}
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}
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}
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}
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}
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BIN
assets/Textures/skin1.png
Normal file
BIN
assets/Textures/skin1.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 142 B |
@ -481,10 +481,11 @@ public class LoadingThread extends Thread {
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EntityUtils.getPosition(goblin).set(5, 0, 3);
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EntityUtils.getPosition(goblin).set(5, 0, 3);
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EntityUtils.getScale(goblin).set(0.005f);
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EntityUtils.getScale(goblin).set(0.005f);
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Entity sword = ItemUtils.spawnBasicItem("Katana");
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Entity testHomie = CreatureUtils.spawnBasicCreature("Human");
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Entity testHomie = CreatureUtils.spawnBasicCreature("Human");
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EntityUtils.getScale(testHomie).set(0.005f);
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EntityUtils.getScale(testHomie).set(0.005f);
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EntityUtils.getPosition(testHomie).set(2,0,2);
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EntityUtils.getPosition(testHomie).set(2,0,2);
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Entity sword = ItemUtils.spawnBasicItem("Katana");
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AttachUtils.attachEntityToEntityAtBone(testHomie, sword, "Bone.020");
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AttachUtils.attachEntityToEntityAtBone(testHomie, sword, "Bone.020");
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}
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}
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}
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}
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@ -19,8 +19,8 @@ public class LoggerInterface {
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public static void initLoggers(){
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public static void initLoggers(){
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loggerNetworking = new Logger(LogLevel.WARNING);
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loggerNetworking = new Logger(LogLevel.WARNING);
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loggerFileIO = new Logger(LogLevel.WARNING);
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loggerFileIO = new Logger(LogLevel.WARNING);
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loggerGameLogic = new Logger(LogLevel.DEBUG);
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loggerGameLogic = new Logger(LogLevel.WARNING);
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loggerRenderer = new Logger(LogLevel.WARNING);
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loggerRenderer = new Logger(LogLevel.DEBUG);
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loggerEngine = new Logger(LogLevel.WARNING);
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loggerEngine = new Logger(LogLevel.WARNING);
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}
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}
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}
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}
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@ -79,7 +79,7 @@ public class RenderingEngine {
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static ShaderProgram lightDepthShaderProgram;
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static ShaderProgram lightDepthShaderProgram;
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static Framebuffer lightDepthBuffer;
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static Framebuffer lightDepthBuffer;
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public static boolean renderHitboxes = true;
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public static boolean renderHitboxes = false;
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