more context for level creator menu
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b0d1a52311
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@ -4,11 +4,13 @@ import java.util.List;
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import electrosphere.client.ui.components.InputMacros;
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import electrosphere.client.ui.components.VoxelSelectionPanel;
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import electrosphere.client.ui.menu.WindowStrings;
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import electrosphere.client.ui.menu.WindowUtils;
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import electrosphere.engine.Globals;
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import electrosphere.engine.assetmanager.AssetDataStrings;
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import electrosphere.engine.loadingthreads.LoadingThread;
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import electrosphere.engine.loadingthreads.LoadingThread.LoadingThreadType;
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import electrosphere.engine.signal.Signal.SignalType;
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import electrosphere.entity.scene.SceneFile;
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import electrosphere.game.data.voxel.VoxelType;
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import electrosphere.renderer.ui.elements.Button;
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@ -32,6 +34,11 @@ public class MenuGeneratorsLevelEditor {
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*/
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static final int DEFAULT_GRID_SIZE = 2;
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/**
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* The maximum selectable size for the grid
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*/
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static final int MAX_SELECTABLE_SIZE = 128;
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/**
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* Creates the top level menu for the level editor
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* @return The actual element containing the menu
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@ -187,12 +194,24 @@ public class MenuGeneratorsLevelEditor {
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//
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Div griddedRealmControls = Div.createCol();
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{
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Label gridSizeLabel = Label.createLabel("" + DEFAULT_GRID_SIZE);
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//add actual slider
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griddedRealmControls.addChild(
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InputMacros.createSliderInput("Realm Size", (ValueChangeEvent event) -> {
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float value = event.getAsFloat() * GriddedDataCellManager.MAX_GRID_SIZE;
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float value = event.getAsFloat() * MenuGeneratorsLevelEditor.MAX_SELECTABLE_SIZE;
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sceneFile.getRealmDescriptor().setGriddedRealmSize((int)value);
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Globals.signalSystem.post(SignalType.UI_MODIFICATION,() -> {
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gridSizeLabel.setText("" + (int)value);
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Globals.signalSystem.post(SignalType.YOGA_APPLY, Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN));
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});
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}, DEFAULT_GRID_SIZE / (float)GriddedDataCellManager.MAX_GRID_SIZE)
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);
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//add size label
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griddedRealmControls.addChild(gridSizeLabel);
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//add voxel type selection
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sceneFile.getRealmDescriptor().setGriddedRealmSize(DEFAULT_GRID_SIZE);
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griddedRealmControls.addChild(VoxelSelectionPanel.createVoxelTypeSelectionPanel((VoxelType type) -> {
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sceneFile.getRealmDescriptor().setBaseVoxel(type.getId());
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