diff --git a/src/main/java/electrosphere/renderer/light/SpotLight.java b/src/main/java/electrosphere/renderer/light/SpotLight.java deleted file mode 100644 index bee4b384..00000000 --- a/src/main/java/electrosphere/renderer/light/SpotLight.java +++ /dev/null @@ -1,143 +0,0 @@ -/* - * To change this license header, choose License Headers in Project Properties. - * To change this template file, choose Tools | Templates - * and open the template in the editor. - */ -package electrosphere.renderer.light; - -import org.joml.Vector3f; - -/** - * - * @author amaterasu - */ -public class SpotLight { - Vector3f position; - Vector3f direction; - float cutOff; - float outerCutOff; - - float constant; - float linear; - float quadratic; - - Vector3f ambient; - Vector3f diffuse; - Vector3f specular; - - public void setPosition(Vector3f position) { - this.position = position; - } - - public void setDirection(Vector3f direction) { - this.direction = direction; - } - - public void setCutOff(float cutOff) { - this.cutOff = cutOff; - } - - public void setOuterCutOff(float outerCutOff) { - this.outerCutOff = outerCutOff; - } - - public void setConstant(float constant) { - this.constant = constant; - } - - public void setLinear(float linear) { - this.linear = linear; - } - - public void setQuadratic(float quadratic) { - this.quadratic = quadratic; - } - - public void setAmbient(Vector3f ambient) { - this.ambient = ambient; - } - - public void setDiffuse(Vector3f diffuse) { - this.diffuse = diffuse; - } - - public void setSpecular(Vector3f specular) { - this.specular = specular; - } - - public Vector3f getPosition() { - return position; - } - - public Vector3f getDirection() { - return direction; - } - - public float getCutOff() { - return cutOff; - } - - public float getOuterCutOff() { - return outerCutOff; - } - - public float getConstant() { - return constant; - } - - public float getLinear() { - return linear; - } - - public float getQuadratic() { - return quadratic; - } - - public Vector3f getAmbient() { - return ambient; - } - - public Vector3f getDiffuse() { - return diffuse; - } - - public Vector3f getSpecular() { - return specular; - } - - - - public SpotLight(Vector3f position, Vector3f direction){ - this.position = position; - this.direction = direction; - cutOff = (float)Math.toRadians(12.5f); - outerCutOff = (float)Math.toRadians(15.0f); - constant = 1.0f; - linear = 0.01f; - quadratic = 0.01f; - ambient = new Vector3f(0.05f, 0.05f, 0.05f); - diffuse = new Vector3f(0.8f, 0.8f, 0.8f); - specular = new Vector3f(1.0f, 1.0f, 1.0f); - this.position.normalize(); - this.direction.normalize(); - ambient.normalize(); - diffuse.normalize(); - specular.normalize(); - } - - public SpotLight(Vector3f position, Vector3f direction, Vector3f color){ - this.position = position; - this.direction = direction; - constant = 1.0f; - linear = 0.01f; - quadratic = 0.01f; - ambient = new Vector3f(color.x * 0.05f, color.y * 0.05f, color.z * 0.05f); - diffuse = new Vector3f(color.x * 0.8f, color.y * 0.8f, color.z * 0.8f); - specular = new Vector3f(color.x, color.y, color.z); - this.position.normalize(); - this.direction.normalize(); - ambient.normalize(); - diffuse.normalize(); - specular.normalize(); - } -}