delete old server physics cell on terrain edit
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austin 2025-01-24 14:09:55 -05:00
parent 6d80269acb
commit 27fa045a2e
2 changed files with 6 additions and 1 deletions

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@ -1297,12 +1297,17 @@ grid2 starting to look realtime!
Pass environment data through grid2 solver Pass environment data through grid2 solver
Save assembly on compile Save assembly on compile
(01/24/2025)
Delete old server physics cell on terrain edit
# TODO # TODO
Fix physics breaking at far-off locations
- separately simulated regions of physics that dynamically merge/unmerge based on chunk loading
Implement gadgets Implement gadgets
- Chemistry System - Chemistry System

View File

@ -293,7 +293,7 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
Long key = this.getServerDataCellKey(worldPos); Long key = this.getServerDataCellKey(worldPos);
if(posPhysicsMap.containsKey(key)){ if(posPhysicsMap.containsKey(key)){
PhysicsDataCell cell = posPhysicsMap.get(key); PhysicsDataCell cell = posPhysicsMap.get(key);
cell.generatePhysics(); cell.retireCell();
} }
//get data to generate with //get data to generate with
Vector3d realPos = new Vector3d( Vector3d realPos = new Vector3d(