comment out linearized framebuffer testing
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@ -329,7 +329,7 @@ public class RenderingEngine {
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//default framebuffer
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//default framebuffer
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defaultFramebuffer = new Framebuffer(GL_DEFAULT_FRAMEBUFFER);
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defaultFramebuffer = new Framebuffer(GL_DEFAULT_FRAMEBUFFER);
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FramebufferUtils.framebufferUtilsTest();
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// FramebufferUtils.framebufferUtilsTest();
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//generate framebuffers
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//generate framebuffers
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screenTextureColor = FramebufferUtils.generateScreenTextureColorAlpha(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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screenTextureColor = FramebufferUtils.generateScreenTextureColorAlpha(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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