comment out linearized framebuffer testing
	
		
			
	
		
	
	
		
	
		
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				| @ -329,7 +329,7 @@ public class RenderingEngine { | |||||||
|         //default framebuffer |         //default framebuffer | ||||||
|         defaultFramebuffer = new Framebuffer(GL_DEFAULT_FRAMEBUFFER); |         defaultFramebuffer = new Framebuffer(GL_DEFAULT_FRAMEBUFFER); | ||||||
|          |          | ||||||
|         FramebufferUtils.framebufferUtilsTest(); |         // FramebufferUtils.framebufferUtilsTest(); | ||||||
| 
 | 
 | ||||||
|         //generate framebuffers |         //generate framebuffers | ||||||
|         screenTextureColor = FramebufferUtils.generateScreenTextureColorAlpha(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT); |         screenTextureColor = FramebufferUtils.generateScreenTextureColorAlpha(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT); | ||||||
|  | |||||||
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