more rearchitecting

This commit is contained in:
austin 2024-07-16 14:41:22 -04:00
parent 6791ce2f3b
commit 2c807ce4f5
5 changed files with 19 additions and 38 deletions

View File

@ -3,22 +3,22 @@ import { Scene } from "/Scripts/types/scene";
/**
* The main scene interface
*/
const TestScene1: Scene = {
class TestScene1 extends Scene {
/**
* Called when the scene is created
* @param instanceId The scene instanceId
*/
onCreate: (instanceId: number) => {
onCreate = (instanceId: number) => {
console.log('Hello from the scene! My ID is ' + instanceId)
console.log(Object.keys(this))
},
}
/**
* All hooks for the scene
*/
hooks: [
hooks = [
/**
* Equip item hook
*/
@ -28,8 +28,8 @@ const TestScene1: Scene = {
console.log("Item equipped")
}
},
],
]
}

View File

@ -61,12 +61,10 @@ export class HookManager {
scene: scene,
}
//add to flat array
console.log('push 1')
this.hooks.push(trackedHook)
//add to signal array
const hookSignal: string = hook.signal
const signalArray: Array<TrackedHook> = this.signalHookMap?.[hookSignal] ? this.signalHookMap?.[hookSignal] : []
console.log('push 2')
signalArray.push(trackedHook)
this.signalHookMap[hookSignal] = signalArray
//
@ -78,7 +76,6 @@ export class HookManager {
this.trackedScenes.push(scene)
}
//add to scene tracking structures
console.log('push 3')
scene.sceneHooks.push(trackedHook)
const sceneSignalArray: Array<TrackedHook> = scene.signalHookMap?.[hookSignal] ? scene.signalHookMap?.[hookSignal] : []
sceneSignalArray.push(trackedHook)

View File

@ -40,12 +40,8 @@ export class SceneLoader {
loadScene(sceneName: string): number {
//load and instantiate scene
//@ts-ignore
const sourceScene: Scene = require(sceneName).default
const sceneInstance: Scene = {
...sourceScene,
sceneHooks: [ ],
signalHookMap: { },
}
const SourceSceneClass = require(sceneName).default
const sceneInstance: Scene = new SourceSceneClass()
//creates an instance of the scene
let sceneInstanceId: number = this.createInstance(sceneInstance,true)
@ -88,20 +84,6 @@ export class SceneLoader {
throw new Error("Unsupported Operation!")
}
/**
* Checks if the manager is tracking a given scene
* @param scene The scene
* @returns true if it is being tracked already, false otherwise
*/
containsScene(scene: Scene): boolean {
this.loadedScenes.forEach(trackedScene => {
if(trackedScene.scene === scene){
return true
}
})
return false
}
/**
* Gets a tracked scene by its id
* @param sceneId The tracked scene

View File

@ -15,7 +15,7 @@ export function SynchronizedType() {
/**
* The namespace of a given scene
*/
export interface Scene extends Namespace {
export class Scene implements Namespace {
/**
* The instance id of this scene
@ -25,12 +25,12 @@ export interface Scene extends Namespace {
/**
* Values that are synchronized between the client and server. They are also stored to disk when the scene saves
*/
persistentValues?: Record<string,any>
persistentValues: Record<string,any> = { }
/**
* The hooks that are provided by this scene
*/
readonly hooks?: Array<Hook>
readonly hooks: Array<Hook> = [ ]
/**
* Invoked when the scene is created
@ -38,13 +38,13 @@ export interface Scene extends Namespace {
readonly onCreate?: (instanceId: number) => void
/**
* Internal use
* The map of signal name -> array of hooks created by this scene to fire on that signal
*/
readonly sceneHooks?: Array<TrackedHook>
readonly signalHookMap: Record<string,Array<TrackedHook>> = { }
/**
* Internal use
*/
readonly signalHookMap?: Record<string,any>
readonly sceneHooks: Array<TrackedHook> = [ ]
}

View File

@ -248,14 +248,16 @@ public class ScriptEngine {
/**
* Initializes a scene script
* @param scenePath The scene's init script path
* @return The id assigned to the scene instance from the script-side
*/
public void initScene(String scenePath){
public int initScene(String scenePath){
//add files to virtual filesystem in script engine
registerFile(scenePath);
//load scene from javascript side
Value sceneLoader = this.engineObject.getMember("sceneLoader");
Value loadFunc = sceneLoader.getMember("loadScene");
loadFunc.execute(scenePath);
Value result = loadFunc.execute(scenePath);
return result.asInt();
}