snow voxel type
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assets/Audio/movement/surface/snow/Bare Step Snow Hard A.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard A.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard B.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard B.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard C.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard C.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard D.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard D.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard E.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Hard E.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium A.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium A.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium B.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium B.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium C.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium C.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium D.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium D.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium E.wav
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assets/Audio/movement/surface/snow/Bare Step Snow Medium E.wav
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assets/Audio/movement/surface/snow/Jump Step Snow A.wav
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assets/Audio/movement/surface/snow/Jump Step Snow A.wav
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assets/Audio/movement/surface/snow/Jump Step Snow B.wav
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assets/Audio/movement/surface/snow/Jump Step Snow B.wav
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assets/Audio/movement/surface/snow/Land Step Snow A.wav
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assets/Audio/movement/surface/snow/Land Step Snow A.wav
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assets/Audio/movement/surface/snow/Land Step Snow B.wav
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assets/Audio/movement/surface/snow/Land Step Snow B.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard A.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard A.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard B.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard B.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard C.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard C.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard D.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard D.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard E.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Hard E.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium A.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium A.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium B.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium B.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium C.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium C.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium D.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium D.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium E.wav
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assets/Audio/movement/surface/snow/Shoe Step Snow Medium E.wav
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@ -160,6 +160,45 @@
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"Audio/movement/surface/stone/Land Step Stone A.wav",
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"Audio/movement/surface/stone/Land Step Stone B.wav"
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]
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},
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{
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"voxelTypeIds" : [5],
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"footstepRegularBareAudioPaths" : [
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"Audio/movement/surface/snow/Bare Step Snow Medium A.wav",
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"Audio/movement/surface/snow/Bare Step Snow Medium B.wav",
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"Audio/movement/surface/snow/Bare Step Snow Medium C.wav",
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"Audio/movement/surface/snow/Bare Step Snow Medium D.wav",
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"Audio/movement/surface/snow/Bare Step Snow Medium E.wav"
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],
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"footstepHeavyBareAudioPaths" : [
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"Audio/movement/surface/snow/Bare Step Snow Hard A.wav",
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"Audio/movement/surface/snow/Bare Step Snow Hard B.wav",
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"Audio/movement/surface/snow/Bare Step Snow Hard C.wav",
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"Audio/movement/surface/snow/Bare Step Snow Hard D.wav",
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"Audio/movement/surface/snow/Bare Step Snow Hard E.wav"
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],
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"footstepRegularShoeAudioPaths" : [
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"Audio/movement/surface/snow/Shoe Step Snow Medium A.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Medium B.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Medium C.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Medium D.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Medium E.wav"
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],
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"footstepHeavyShoeAudioPaths" : [
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"Audio/movement/surface/snow/Shoe Step Snow Hard A.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Hard B.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Hard C.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Hard D.wav",
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"Audio/movement/surface/snow/Shoe Step Snow Hard E.wav"
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],
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"jumpAudioPaths" : [
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"Audio/movement/surface/snow/Jump Step Snow A.wav",
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"Audio/movement/surface/snow/Jump Step Snow B.wav"
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],
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"landAudioPaths" : [
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"Audio/movement/surface/snow/Land Step Snow A.wav",
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"Audio/movement/surface/snow/Land Step Snow B.wav"
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]
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}
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]
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}
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@ -26,6 +26,11 @@
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"id" : 4,
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"name" : "stonepath",
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"texture" : "/Textures/Ground/stone1_256.png"
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},
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{
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"id" : 5,
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"name" : "snow",
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"texture" : "/Textures/Ground/snow1_256.jpg"
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}
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]
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}
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assets/Textures/Ground/snow1_256.jpg
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assets/Textures/Ground/snow1_256.jpg
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After Width: | Height: | Size: 38 KiB |
@ -20,15 +20,15 @@ Progress on the human creature
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- [ ] Swim
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- [X] Interact
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- [X] InteractChannel
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- [ ] Eat
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- [X] Eat
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- Humanoid
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- [X] CrouchIdle
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- [ ] CrouchStart
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- [ ] CrouchGetup
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- [ ] CrouchWalk
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- [ ] CrouchStrafeLeft
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- [ ] CrouchStrafeRight
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- [ ] CrouchJump
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- [X] CrouchStart
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- [x] CrouchGetup
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- [X] CrouchWalk
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- [X] CrouchStrafeLeft
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- [X] CrouchStrafeRight
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- [X] CrouchJump
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- [ ] ClimbIdle
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- [ ] ClimbUp
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- [ ] ClimbLeft
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@ -36,7 +36,8 @@ Progress on the human creature
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- [ ] ClimbRight
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- [ ] PushingItem
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- [X] Sit (Ground)
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- [ ] Sit (Chair)
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- [X] Sit (Chair)
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- [X] Sleep
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- [X] HoldItemRH
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- [X] HoldItemLH
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- [X] HoldItemR2H
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@ -89,6 +90,10 @@ Progress on the human creature
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- [X] ShieldLHRaise
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- [X] ShieldLHBlock
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- [X] ShieldLHLower
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- Magic
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- [ ] CastWeaveTwoHands
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- [ ] CastChannelTwoHands
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- [ ] CastInstantRight
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- Vehicles
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- [ ] Ride Horse
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- [ ] Ride Wagon
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@ -37,6 +37,7 @@ Progress on the skeleton creature
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- [ ] PushingItem
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- [X] Sit (Ground)
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- [ ] Sit (Chair)
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- [ ] Sleep
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- [X] HoldItemRH
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- [X] HoldItemLH
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- [X] HoldItemR2H
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@ -89,6 +90,10 @@ Progress on the skeleton creature
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- [X] ShieldLHRaise
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- [X] ShieldLHBlock
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- [X] ShieldLHLower
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- Magic
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- [ ] CastWeaveTwoHands
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- [ ] CastChannelTwoHands
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- [ ] CastInstantRight
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- Vehicles
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- [ ] Ride Horse
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- [ ] Ride Wagon
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@ -9,11 +9,11 @@
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Script engine ability to spawn entities
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+ rearchitecture
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Particles and particle manager
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+ fix the vibes
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Hitstun
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Ticketed randomizer node for BTs to more heavily weight attacking and waiting
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Lots of crates causes lag
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- Physics thread time exploding -- need to sleep bodies
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+ feedback driven requirements
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Item/Equip overhaul (again)
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@ -37,7 +37,7 @@
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Fix lights not being deleted
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- Not sending a "light count" var to light calculations, so the data stays in buffer even though it is not being updated
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Fix static friction coeff causing player to slide on shallow slopes
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- Probably need to look into using capsules
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- Probably need to look into using capsules and cranking up friction value on said capsule
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Fix block tree preventing initiating an attack
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Fix return to title menu synchronization bug
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@ -826,6 +826,10 @@ Fix ui elements not storing default discrete world size on level editor menu
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Fix skeleton right strafe
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Fix ui audio playing at world origin
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(09/21/2024)
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Snow voxel type
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Move animation work
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# TODO
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