snow voxel type
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit

This commit is contained in:
austin 2024-09-22 10:20:14 -04:00
parent 1cbb9a79ac
commit 2d0a65b081
31 changed files with 69 additions and 11 deletions

View File

@ -160,6 +160,45 @@
"Audio/movement/surface/stone/Land Step Stone A.wav",
"Audio/movement/surface/stone/Land Step Stone B.wav"
]
},
{
"voxelTypeIds" : [5],
"footstepRegularBareAudioPaths" : [
"Audio/movement/surface/snow/Bare Step Snow Medium A.wav",
"Audio/movement/surface/snow/Bare Step Snow Medium B.wav",
"Audio/movement/surface/snow/Bare Step Snow Medium C.wav",
"Audio/movement/surface/snow/Bare Step Snow Medium D.wav",
"Audio/movement/surface/snow/Bare Step Snow Medium E.wav"
],
"footstepHeavyBareAudioPaths" : [
"Audio/movement/surface/snow/Bare Step Snow Hard A.wav",
"Audio/movement/surface/snow/Bare Step Snow Hard B.wav",
"Audio/movement/surface/snow/Bare Step Snow Hard C.wav",
"Audio/movement/surface/snow/Bare Step Snow Hard D.wav",
"Audio/movement/surface/snow/Bare Step Snow Hard E.wav"
],
"footstepRegularShoeAudioPaths" : [
"Audio/movement/surface/snow/Shoe Step Snow Medium A.wav",
"Audio/movement/surface/snow/Shoe Step Snow Medium B.wav",
"Audio/movement/surface/snow/Shoe Step Snow Medium C.wav",
"Audio/movement/surface/snow/Shoe Step Snow Medium D.wav",
"Audio/movement/surface/snow/Shoe Step Snow Medium E.wav"
],
"footstepHeavyShoeAudioPaths" : [
"Audio/movement/surface/snow/Shoe Step Snow Hard A.wav",
"Audio/movement/surface/snow/Shoe Step Snow Hard B.wav",
"Audio/movement/surface/snow/Shoe Step Snow Hard C.wav",
"Audio/movement/surface/snow/Shoe Step Snow Hard D.wav",
"Audio/movement/surface/snow/Shoe Step Snow Hard E.wav"
],
"jumpAudioPaths" : [
"Audio/movement/surface/snow/Jump Step Snow A.wav",
"Audio/movement/surface/snow/Jump Step Snow B.wav"
],
"landAudioPaths" : [
"Audio/movement/surface/snow/Land Step Snow A.wav",
"Audio/movement/surface/snow/Land Step Snow B.wav"
]
}
]
}

View File

@ -26,6 +26,11 @@
"id" : 4,
"name" : "stonepath",
"texture" : "/Textures/Ground/stone1_256.png"
},
{
"id" : 5,
"name" : "snow",
"texture" : "/Textures/Ground/snow1_256.jpg"
}
]
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

View File

@ -20,15 +20,15 @@ Progress on the human creature
- [ ] Swim
- [X] Interact
- [X] InteractChannel
- [ ] Eat
- [X] Eat
- Humanoid
- [X] CrouchIdle
- [ ] CrouchStart
- [ ] CrouchGetup
- [ ] CrouchWalk
- [ ] CrouchStrafeLeft
- [ ] CrouchStrafeRight
- [ ] CrouchJump
- [X] CrouchStart
- [x] CrouchGetup
- [X] CrouchWalk
- [X] CrouchStrafeLeft
- [X] CrouchStrafeRight
- [X] CrouchJump
- [ ] ClimbIdle
- [ ] ClimbUp
- [ ] ClimbLeft
@ -36,7 +36,8 @@ Progress on the human creature
- [ ] ClimbRight
- [ ] PushingItem
- [X] Sit (Ground)
- [ ] Sit (Chair)
- [X] Sit (Chair)
- [X] Sleep
- [X] HoldItemRH
- [X] HoldItemLH
- [X] HoldItemR2H
@ -89,6 +90,10 @@ Progress on the human creature
- [X] ShieldLHRaise
- [X] ShieldLHBlock
- [X] ShieldLHLower
- Magic
- [ ] CastWeaveTwoHands
- [ ] CastChannelTwoHands
- [ ] CastInstantRight
- Vehicles
- [ ] Ride Horse
- [ ] Ride Wagon

View File

@ -37,6 +37,7 @@ Progress on the skeleton creature
- [ ] PushingItem
- [X] Sit (Ground)
- [ ] Sit (Chair)
- [ ] Sleep
- [X] HoldItemRH
- [X] HoldItemLH
- [X] HoldItemR2H
@ -89,6 +90,10 @@ Progress on the skeleton creature
- [X] ShieldLHRaise
- [X] ShieldLHBlock
- [X] ShieldLHLower
- Magic
- [ ] CastWeaveTwoHands
- [ ] CastChannelTwoHands
- [ ] CastInstantRight
- Vehicles
- [ ] Ride Horse
- [ ] Ride Wagon

View File

@ -9,11 +9,11 @@
Script engine ability to spawn entities
+ rearchitecture
Particles and particle manager
+ fix the vibes
Hitstun
Ticketed randomizer node for BTs to more heavily weight attacking and waiting
Lots of crates causes lag
- Physics thread time exploding -- need to sleep bodies
+ feedback driven requirements
Item/Equip overhaul (again)
@ -37,7 +37,7 @@
Fix lights not being deleted
- Not sending a "light count" var to light calculations, so the data stays in buffer even though it is not being updated
Fix static friction coeff causing player to slide on shallow slopes
- Probably need to look into using capsules
- Probably need to look into using capsules and cranking up friction value on said capsule
Fix block tree preventing initiating an attack
Fix return to title menu synchronization bug

View File

@ -826,6 +826,10 @@ Fix ui elements not storing default discrete world size on level editor menu
Fix skeleton right strafe
Fix ui audio playing at world origin
(09/21/2024)
Snow voxel type
Move animation work
# TODO