default macro gen randomizes biomes now
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@ -1,5 +1,11 @@
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package electrosphere.server.terrain.generation.macro;
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package electrosphere.server.terrain.generation.macro;
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import java.util.List;
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import java.util.Random;
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import electrosphere.engine.Globals;
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import electrosphere.game.data.biome.BiomeData;
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import electrosphere.game.data.biome.BiomeTypeMap;
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import electrosphere.server.terrain.models.TerrainModel;
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import electrosphere.server.terrain.models.TerrainModel;
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/**
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/**
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@ -16,18 +22,22 @@ public class DefaultMacroGenerator implements MacroGenerator {
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public void generate(TerrainModel model) {
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public void generate(TerrainModel model) {
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int DIM = model.getDiscreteArrayDimension();
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int DIM = model.getDiscreteArrayDimension();
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float[][] elevation = model.getElevation();
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float[][] elevation = model.getElevation();
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short[][] biome = model.getBiome();
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short[][] biomeArr = model.getBiome();
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long seed = model.getSeed();
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long seed = model.getSeed();
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Random rand = new Random(seed);
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BiomeTypeMap biomeTypeMap = Globals.gameConfigCurrent.getBiomeMap();
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List<BiomeData> biomes = biomeTypeMap.getSurfaceBiomes();
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for(int x = 0; x < DIM; x++){
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for(int x = 0; x < DIM; x++){
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for(int y = 0; y < DIM; y++){
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for(int y = 0; y < DIM; y++){
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BiomeData biome = biomes.get(rand.nextInt(biomes.size()));
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elevation[x][y] = 1;
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elevation[x][y] = 1;
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biome[x][y] = DEFAULT_SURFACE_BIOME;
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biomeArr[x][y] = (short)(int)(biomeTypeMap.getIndexOfBiome(biome));
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}
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}
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}
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}
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model.setElevationArray(elevation);
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model.setElevationArray(elevation);
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model.setBiome(biome);
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model.setBiome(biomeArr);
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}
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}
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}
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}
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