velocity advection tests
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@ -98,7 +98,7 @@ void fluid_grid2_finalizeProjection(
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/*
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/*
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* Advects u, v, and w
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* Advects u, v, and w
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*/
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*/
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void fluid_grid2_advectVectors(
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LIBRARY_API void fluid_grid2_advectVectors(
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float ** jru,
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float ** jru,
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float ** jrv,
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float ** jrv,
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float ** jrw,
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float ** jrw,
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@ -356,7 +356,7 @@ void fluid_grid2_finalizeProjection(
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/*
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/*
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* Advects u, v, and w
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* Advects u, v, and w
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*/
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*/
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void fluid_grid2_advectVectors(
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LIBRARY_API void fluid_grid2_advectVectors(
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float ** jru,
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float ** jru,
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float ** jrv,
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float ** jrv,
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float ** jrw,
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float ** jrw,
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@ -403,62 +403,62 @@ void fluid_grid2_advect_velocity(int b, float ** jrd, float ** jrd0, float * u,
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else if(z >= DIM){ o -= 1; }
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else if(z >= DIM){ o -= 1; }
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//If the out of bounds coordinate is in bounds for a neighbor chunk, use that chunk as source instead
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//If the out of bounds coordinate is in bounds for a neighbor chunk, use that chunk as source instead
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if(CK(m,n,o) != CENTER_LOC && GET_ARR_RAW(jrd,CK(m,n,o)) != NULL){
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// if(CK(m,n,o) != CENTER_LOC && GET_ARR_RAW(jrd,CK(m,n,o)) != NULL){
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// if(i == 1 && j == 1 && k == 1){
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// // if(i == 1 && j == 1 && k == 1){
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// printf("\narr indices: %d %d %d\n\n",m,n,o);
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// // printf("\narr indices: %d %d %d\n\n",m,n,o);
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// }
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// // }
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//cases:
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// //cases:
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//if x = 17.01, m = 2
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// //if x = 17.01, m = 2
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// 17 in current array is 1 in neighbor
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// // 17 in current array is 1 in neighbor
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// 18 in current array is 2 in neighbor
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// // 18 in current array is 2 in neighbor
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// 19 in current array is 3 in neighbor
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// // 19 in current array is 3 in neighbor
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//want to sample neighbor array at 1 & 2
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// //want to sample neighbor array at 1 & 2
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//x becomes 1.01, sampling new array (keep in mind that 0 in the new array should contain the current array values)
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// //x becomes 1.01, sampling new array (keep in mind that 0 in the new array should contain the current array values)
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//modification: subtract 16
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// //modification: subtract 16
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//cases:
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// //cases:
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//if x = 16.99, m = 2
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// //if x = 16.99, m = 2
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// 16 in current array is 0 in neighbor
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// // 16 in current array is 0 in neighbor
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// 17 in current array is 1 in neighbor
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// // 17 in current array is 1 in neighbor
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// 18 in current array is 2 in neighbor
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// // 18 in current array is 2 in neighbor
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// 19 in current array is 3 in neighbor
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// // 19 in current array is 3 in neighbor
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//want to sample current array still
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// //want to sample current array still
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//x becomes 1.01, sampling new array (keep in mind that 0 in the new array should contain the current array values)
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// //x becomes 1.01, sampling new array (keep in mind that 0 in the new array should contain the current array values)
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//modification: no modification
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// //modification: no modification
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//if x = 0.01, m = 0
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// //if x = 0.01, m = 0
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// 0 in current array is 16 in neighbor
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// // 0 in current array is 16 in neighbor
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//-1 in current array is 15 in neighbor
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// //-1 in current array is 15 in neighbor
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//-2 in current array is 14 in neighbor
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// //-2 in current array is 14 in neighbor
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//want to sample current array still
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// //want to sample current array still
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//x becomes 15.01, sampling new array (keep in mind that 17 in the new array should contain the current array)
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// //x becomes 15.01, sampling new array (keep in mind that 17 in the new array should contain the current array)
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//modification: no modification
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// //modification: no modification
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//if x = -0.01, m = 0
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// //if x = -0.01, m = 0
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// 0 in current array is 16 in neighbor
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// // 0 in current array is 16 in neighbor
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//-1 in current array is 15 in neighbor
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// //-1 in current array is 15 in neighbor
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//-2 in current array is 14 in neighbor
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// //-2 in current array is 14 in neighbor
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//want to sample -1 & 0, so i0 becomes 15
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// //want to sample -1 & 0, so i0 becomes 15
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//x becomes 15.99, sampling new array (keep in mind that 17 in the new array should contain the current array)
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// //x becomes 15.99, sampling new array (keep in mind that 17 in the new array should contain the current array)
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//modification: add 16
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// //modification: add 16
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//if x = -2, m = 0
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// //if x = -2, m = 0
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// 0 in current array is 16 in neighbor
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// // 0 in current array is 16 in neighbor
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//-1 in current array is 15 in neighbor
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// //-1 in current array is 15 in neighbor
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//-2 in current array is 14 in neighbor
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// //-2 in current array is 14 in neighbor
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//x becomes 14, sampling new array (keep in mind that 17 in the new array should contain the current array)
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// //x becomes 14, sampling new array (keep in mind that 17 in the new array should contain the current array)
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//modification: add 16
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// //modification: add 16
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// printf("Hit other chunk\n");
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// // printf("Hit other chunk\n");
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d0 = GET_ARR_RAW(jrd0,CK(m,n,o));
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// d0 = GET_ARR_RAW(jrd0,CK(m,n,o));
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x = x + CHUNK_NORMALIZE_U[CK(m,n,o)] * (DIM-2);
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// x = x + CHUNK_NORMALIZE_U[CK(m,n,o)] * (DIM-2);
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// printf("%d => %f\n",m,x);
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// // printf("%d => %f\n",m,x);
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y = y + CHUNK_NORMALIZE_V[CK(m,n,o)] * (DIM-2);
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// y = y + CHUNK_NORMALIZE_V[CK(m,n,o)] * (DIM-2);
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z = z + CHUNK_NORMALIZE_W[CK(m,n,o)] * (DIM-2);
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// z = z + CHUNK_NORMALIZE_W[CK(m,n,o)] * (DIM-2);
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}
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// }
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//clamp location within chunk
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//clamp location within chunk
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//get indices, and calculate percentage to pull from each index
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//get indices, and calculate percentage to pull from each index
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@ -610,6 +610,51 @@ void fluid_grid2_advect_velocity(int b, float ** jrd, float ** jrd0, float * u,
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t0*u1*d0[IX(i1,j0,k1)]+
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t0*u1*d0[IX(i1,j0,k1)]+
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t1*u1*d0[IX(i1,j1,k1)]
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t1*u1*d0[IX(i1,j1,k1)]
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);
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);
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// if(i == 14 && j == 14 && k == 14){
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// printf("density at <%d,%d,%d> \n",i,j,k);
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// printf("sample point precise: %.2f %.2f %.2f\n",x,y,z);
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// printf("sample box range: <%d,%d,%d> -> <%d,%d,%d> \n",i0,j0,k0,i1,j1,k1);
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// printf("sample values: %.2f %.2f %.2f %.2f \n",
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// d0[IX(i0,j0,k0)],
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// d0[IX(i0,j1,k0)],
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// d0[IX(i0,j0,k1)],
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// d0[IX(i0,j1,k1)]
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// );
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// printf("sample values: %.2f %.2f %.2f %.2f \n",
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// d0[IX(i1,j0,k0)],
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// d0[IX(i1,j1,k0)],
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// d0[IX(i1,j0,k1)],
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// d0[IX(i1,j1,k1)]
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// );
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// //print ints
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// // printf("i0: %d\n",i0);
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// // printf("j0: %d\n",j0);
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// // printf("k0: %d\n",k0);
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// // printf("i1: %d\n",i1);
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// // printf("j1: %d\n",j1);
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// // printf("k1: %d\n",k1);
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// // printf("m: %d\n",m);
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// // printf("n: %d\n",n);
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// // printf("o: %d\n",o);
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// //print floats
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// // printf("x: %f\n",x);
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// // printf("y: %f\n",y);
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// // printf("z: %f\n",z);
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// // printf("t0: %f\n",s0);
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// // printf("s0: %f\n",t0);
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// // printf("t1: %f\n",s1);
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// // printf("s1: %f\n",t1);
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// // printf("u0: %f\n",u0);
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// // printf("u1: %f\n",u1);
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// // printf("dtx: %f\n",dtx);
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// // printf("dty: %f\n",dty);
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// // printf("dtz: %f\n",dtz);
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// printf("\n");
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// }
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}
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}
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}
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}
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}
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}
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@ -24,58 +24,6 @@
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*/
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*/
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#define FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER 24
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#define FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER 24
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/**
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* Creates a convection cell for testing advection
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*/
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void fluid_sim_grid2_density_advection_setup_convection_cell(Chunk ** queue){
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int chunkCount = arrlen(queue);
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int realX, realY, realZ;
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int worldX, worldY, worldZ;
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for(int chunkIndex = 0; chunkIndex < chunkCount; chunkIndex++){
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Chunk * chunk = queue[chunkIndex];
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worldX = chunk->x;
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worldY = chunk->y;
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worldZ = chunk->z;
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for(int x = 0; x < DIM; x++){
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for(int y = 0; y < DIM; y++){
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for(int z = 0; z < DIM; z++){
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double angle = ((x - FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER),(y - FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER));
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if(x == 0){
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realX = DIM-2 + (CHUNK_SPACING * (worldX - 1));
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} else if(x == DIM-1){
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realX = 1 + (CHUNK_SPACING * (worldX + 1));
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} else {
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realX = x + (CHUNK_SPACING * worldX);
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}
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if(y == 0){
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realY = DIM-2 + (CHUNK_SPACING * (worldY - 1));
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} else if(y == DIM-1){
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realY = 1 + (CHUNK_SPACING * (worldY + 1));
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} else {
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realY = y + (CHUNK_SPACING * worldY);
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}
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if(z == 0){
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realZ = DIM-2 + (CHUNK_SPACING * (worldZ - 1));
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} else if(z == DIM-1){
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realZ = 1 + (CHUNK_SPACING * (worldZ + 1));
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} else {
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realZ = z + (CHUNK_SPACING * worldZ);
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}
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chunk->u[CENTER_LOC][IX(x,y,z)] = (float)sin(angle);
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chunk->v[CENTER_LOC][IX(x,y,z)] = (float)cos(angle);
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chunk->w[CENTER_LOC][IX(x,y,z)] = 0;
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}
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}
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}
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}
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}
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/**
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/**
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* Testing density diffusion
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* Testing density diffusion
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*/
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*/
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@ -124,14 +72,18 @@ int fluid_sim_grid2_density_advection_test2(){
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Chunk * currentChunk = queue[0];
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Chunk * currentChunk = queue[0];
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currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
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currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
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float beforeSum = chunk_queue_sum_density(queue);
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float beforeSum = chunk_queue_sum_density(queue);
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fluid_sim_grid2_density_advection_setup_convection_cell(queue);
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advection_setup_convection_cell(queue, FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER);
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//actually simulate
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//actually simulate
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int frameCount = 50;
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int frameCount = 50;
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for(int frame = 0; frame < frameCount; frame++){
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for(int frame = 0; frame < frameCount; frame++){
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fluid_grid2_flip_arrays(currentChunk->d,currentChunk->d0);
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int chunkCount = arrlen(queue);
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fluid_grid2_advectDensity(currentChunk->d,currentChunk->d0,currentChunk->u,currentChunk->v,currentChunk->w,FLUID_GRID2_SIM_STEP);
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for(int chunkIndex = 0; chunkIndex < 1; chunkIndex++){
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fluid_grid2_flip_arrays(currentChunk->d,currentChunk->d0);
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currentChunk = queue[chunkIndex];
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fluid_grid2_flip_arrays(currentChunk->d,currentChunk->d0);
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fluid_grid2_advectDensity(currentChunk->d,currentChunk->d0,currentChunk->u,currentChunk->v,currentChunk->w,FLUID_GRID2_SIM_STEP);
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fluid_grid2_flip_arrays(currentChunk->d,currentChunk->d0);
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}
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}
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}
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//test the result
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//test the result
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@ -160,7 +112,7 @@ int fluid_sim_grid2_density_advection_test3(){
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Chunk * currentChunk = queue[0];
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Chunk * currentChunk = queue[0];
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currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
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currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
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float beforeSum = chunk_queue_sum_density(queue);
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float beforeSum = chunk_queue_sum_density(queue);
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fluid_sim_grid2_density_advection_setup_convection_cell(queue);
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advection_setup_convection_cell(queue, FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER);
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//actually simulate
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//actually simulate
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int frameCount = 400;
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int frameCount = 400;
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@ -203,7 +155,7 @@ int fluid_sim_grid2_density_advection_test4(){
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currentChunk->d[CENTER_LOC][IX(2,2,7)] = MAX_FLUID_VALUE;
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currentChunk->d[CENTER_LOC][IX(2,2,7)] = MAX_FLUID_VALUE;
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currentChunk->d[CENTER_LOC][IX(12,2,2)] = MAX_FLUID_VALUE;
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currentChunk->d[CENTER_LOC][IX(12,2,2)] = MAX_FLUID_VALUE;
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float beforeSum = chunk_queue_sum_density(queue);
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float beforeSum = chunk_queue_sum_density(queue);
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fluid_sim_grid2_density_advection_setup_convection_cell(queue);
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advection_setup_convection_cell(queue, FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER);
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//actually simulate
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//actually simulate
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int frameCount = 400;
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int frameCount = 400;
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@ -243,7 +195,7 @@ int fluid_sim_grid2_density_advection_test5(){
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Chunk * currentChunk = queue[3 * 3 + 3];
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Chunk * currentChunk = queue[3 * 3 + 3];
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chunk_fill_real(currentChunk->d[CENTER_LOC],MAX_FLUID_VALUE);
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chunk_fill_real(currentChunk->d[CENTER_LOC],MAX_FLUID_VALUE);
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float beforeSum = chunk_queue_sum_density(queue);
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float beforeSum = chunk_queue_sum_density(queue);
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fluid_sim_grid2_density_advection_setup_convection_cell(queue);
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advection_setup_convection_cell(queue, FLUID_GRID2_DENSITY_ADVECTION_CELL_CENTER);
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//actually simulate
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//actually simulate
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int frameCount = 400;
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int frameCount = 400;
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190
src/test/c/fluid/sim/grid2/velocity_advection_tests.c
Normal file
190
src/test/c/fluid/sim/grid2/velocity_advection_tests.c
Normal file
@ -0,0 +1,190 @@
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#include <math.h>
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#include "stb/stb_ds.h"
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#include "fluid/queue/boundsolver.h"
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#include "fluid/queue/chunkmask.h"
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#include "fluid/queue/chunk.h"
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#include "fluid/env/environment.h"
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#include "fluid/env/utilities.h"
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#include "fluid/sim/grid2/density.h"
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#include "fluid/sim/grid2/solver_consts.h"
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#include "fluid/sim/grid2/utilities.h"
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#include "fluid/sim/grid2/velocity.h"
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#include "../../../util/chunk_test_utils.h"
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#include "../../../util/test.h"
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/**
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* Center of the advection cell
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*/
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#define FLUID_GRID2_VELOCITY_ADVECTION_CELL_CENTER 24
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/**
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* Testing velocity advection
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*/
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int fluid_sim_grid2_velocity_advection_test1(){
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printf("fluid_sim_grid2_velocity_advection_test1\n");
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int rVal = 0;
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Environment * env = fluid_environment_create();
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Chunk ** queue = NULL;
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queue = createChunkGrid(env,3,3,3);
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//setup chunk values
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Chunk * currentChunk = queue[0];
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|
currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
|
||||||
|
advection_setup_convection_cell(queue, FLUID_GRID2_VELOCITY_ADVECTION_CELL_CENTER);
|
||||||
|
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||||
|
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||||
|
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||||
|
|
||||||
|
//actually simulate
|
||||||
|
int frameCount = 50;
|
||||||
|
for(int frame = 0; frame < frameCount; frame++){
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||||
|
fluid_grid2_advectVectors(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//test the result
|
||||||
|
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||||
|
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||||
|
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||||
|
if(fabs(beforeSumX - afterSumX) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed x-velocity sum! %f %f \n");
|
||||||
|
}
|
||||||
|
if(fabs(beforeSumY - afterSumY) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed y-density sum! %f %f \n");
|
||||||
|
}
|
||||||
|
if(fabs(beforeSumZ - afterSumZ) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed z-density sum! %f %f \n");
|
||||||
|
}
|
||||||
|
|
||||||
|
return rVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Testing velocity advection
|
||||||
|
*/
|
||||||
|
int fluid_sim_grid2_velocity_advection_test2(){
|
||||||
|
printf("fluid_sim_grid2_velocity_advection_test2\n");
|
||||||
|
int rVal = 0;
|
||||||
|
Environment * env = fluid_environment_create();
|
||||||
|
Chunk ** queue = NULL;
|
||||||
|
queue = createChunkGrid(env,3,3,3);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//setup chunk values
|
||||||
|
Chunk * currentChunk = queue[0];
|
||||||
|
queue[0]->u[CENTER_LOC][IX(15,15,15)] = 1;
|
||||||
|
queue[0]->v[CENTER_LOC][IX(15,15,15)] = 1;
|
||||||
|
queue[0]->w[CENTER_LOC][IX(15,15,15)] = 1;
|
||||||
|
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||||
|
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||||
|
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||||
|
|
||||||
|
//actually simulate
|
||||||
|
int frameCount = 1;
|
||||||
|
for(int frame = 0; frame < frameCount; frame++){
|
||||||
|
int chunkCount = arrlen(queue);
|
||||||
|
for(int chunkIndex = 0; chunkIndex < 1; chunkIndex++){
|
||||||
|
currentChunk = queue[chunkIndex];
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||||
|
fluid_grid2_advectVectors(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//test the result
|
||||||
|
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||||
|
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||||
|
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||||
|
if(fabs(beforeSumX - afterSumX) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed x-velocity sum! %f %f \n");
|
||||||
|
}
|
||||||
|
if(fabs(beforeSumY - afterSumY) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed y-density sum! %f %f \n");
|
||||||
|
}
|
||||||
|
if(fabs(beforeSumZ - afterSumZ) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed z-density sum! %f %f \n");
|
||||||
|
}
|
||||||
|
|
||||||
|
return rVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Testing velocity advection
|
||||||
|
*/
|
||||||
|
int fluid_sim_grid2_velocity_advection_test3(){
|
||||||
|
printf("fluid_sim_grid2_velocity_advection_test3\n");
|
||||||
|
int rVal = 0;
|
||||||
|
Environment * env = fluid_environment_create();
|
||||||
|
Chunk ** queue = NULL;
|
||||||
|
queue = createChunkGrid(env,3,3,3);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//setup chunk values
|
||||||
|
Chunk * currentChunk = queue[0];
|
||||||
|
currentChunk->d[CENTER_LOC][IX(2,2,2)] = MAX_FLUID_VALUE;
|
||||||
|
advection_setup_convection_cell(queue, FLUID_GRID2_VELOCITY_ADVECTION_CELL_CENTER);
|
||||||
|
float beforeSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||||
|
float beforeSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||||
|
float beforeSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||||
|
|
||||||
|
//actually simulate
|
||||||
|
int frameCount = 50;
|
||||||
|
for(int frame = 0; frame < frameCount; frame++){
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||||
|
fluid_grid2_advectVectors(currentChunk->u,currentChunk->v,currentChunk->w,currentChunk->u0,currentChunk->v0,currentChunk->w0,FLUID_GRID2_SIM_STEP);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->u,currentChunk->u0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->v,currentChunk->v0);
|
||||||
|
fluid_grid2_flip_arrays(currentChunk->w,currentChunk->w0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//test the result
|
||||||
|
float afterSumX = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_U);
|
||||||
|
float afterSumY = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_V);
|
||||||
|
float afterSumZ = chunk_queue_sum_velocity(queue,FLUID_GRID2_BOUND_DIR_W);
|
||||||
|
if(fabs(beforeSumX - afterSumX) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed x-velocity sum! %f %f \n");
|
||||||
|
}
|
||||||
|
if(fabs(beforeSumY - afterSumY) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed y-density sum! %f %f \n");
|
||||||
|
}
|
||||||
|
if(fabs(beforeSumZ - afterSumZ) > FLUID_GRID2_REALLY_SMALL_VALUE){
|
||||||
|
rVal += assertEqualsFloat(beforeSumX,afterSumX,"Velocity advection step changed z-density sum! %f %f \n");
|
||||||
|
}
|
||||||
|
|
||||||
|
return rVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Testing velocity advection
|
||||||
|
*/
|
||||||
|
int fluid_sim_grid2_velocity_advection_tests(int argc, char **argv){
|
||||||
|
int rVal = 0;
|
||||||
|
|
||||||
|
rVal += fluid_sim_grid2_velocity_advection_test1();
|
||||||
|
rVal += fluid_sim_grid2_velocity_advection_test2();
|
||||||
|
rVal += fluid_sim_grid2_velocity_advection_test3();
|
||||||
|
|
||||||
|
return rVal;
|
||||||
|
}
|
||||||
@ -1,4 +1,5 @@
|
|||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
#include "stb/stb_ds.h"
|
#include "stb/stb_ds.h"
|
||||||
#include "fluid/queue/boundsolver.h"
|
#include "fluid/queue/boundsolver.h"
|
||||||
@ -7,6 +8,7 @@
|
|||||||
#include "fluid/env/environment.h"
|
#include "fluid/env/environment.h"
|
||||||
#include "fluid/env/utilities.h"
|
#include "fluid/env/utilities.h"
|
||||||
#include "fluid/sim/grid2/velocity.h"
|
#include "fluid/sim/grid2/velocity.h"
|
||||||
|
#include "chunk_test_utils.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -333,3 +335,57 @@ Chunk ** createChunkGrid(Environment * env, int width, int height, int length){
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a convection cell for testing advection
|
||||||
|
*/
|
||||||
|
void advection_setup_convection_cell(Chunk ** queue, int center){
|
||||||
|
int chunkCount = arrlen(queue);
|
||||||
|
int realX, realY, realZ;
|
||||||
|
int worldX, worldY, worldZ;
|
||||||
|
for(int chunkIndex = 0; chunkIndex < chunkCount; chunkIndex++){
|
||||||
|
Chunk * chunk = queue[chunkIndex];
|
||||||
|
worldX = chunk->x;
|
||||||
|
worldY = chunk->y;
|
||||||
|
worldZ = chunk->z;
|
||||||
|
for(int x = 0; x < DIM; x++){
|
||||||
|
for(int y = 0; y < DIM; y++){
|
||||||
|
for(int z = 0; z < DIM; z++){
|
||||||
|
double angle = ((x - center),(y - center));
|
||||||
|
if(x == 0){
|
||||||
|
realX = DIM-2 + (CHUNK_SPACING * (worldX - 1));
|
||||||
|
|
||||||
|
} else if(x == DIM-1){
|
||||||
|
realX = 1 + (CHUNK_SPACING * (worldX + 1));
|
||||||
|
|
||||||
|
} else {
|
||||||
|
realX = x + (CHUNK_SPACING * worldX);
|
||||||
|
}
|
||||||
|
if(y == 0){
|
||||||
|
realY = DIM-2 + (CHUNK_SPACING * (worldY - 1));
|
||||||
|
|
||||||
|
} else if(y == DIM-1){
|
||||||
|
realY = 1 + (CHUNK_SPACING * (worldY + 1));
|
||||||
|
|
||||||
|
} else {
|
||||||
|
realY = y + (CHUNK_SPACING * worldY);
|
||||||
|
}
|
||||||
|
if(z == 0){
|
||||||
|
realZ = DIM-2 + (CHUNK_SPACING * (worldZ - 1));
|
||||||
|
|
||||||
|
} else if(z == DIM-1){
|
||||||
|
realZ = 1 + (CHUNK_SPACING * (worldZ + 1));
|
||||||
|
|
||||||
|
} else {
|
||||||
|
realZ = z + (CHUNK_SPACING * worldZ);
|
||||||
|
}
|
||||||
|
chunk->u[CENTER_LOC][IX(x,y,z)] = (float)sin(angle + CHUNK_TEST_UTILS_SMALL_VALUE);
|
||||||
|
chunk->v[CENTER_LOC][IX(x,y,z)] = (float)cos(angle + CHUNK_TEST_UTILS_SMALL_VALUE);
|
||||||
|
chunk->w[CENTER_LOC][IX(x,y,z)] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -6,6 +6,11 @@
|
|||||||
#include "fluid/queue/chunk.h"
|
#include "fluid/queue/chunk.h"
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A very small value
|
||||||
|
*/
|
||||||
|
#define CHUNK_TEST_UTILS_SMALL_VALUE 0.00001f
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Array id of the d array for chunk_set_val
|
* Array id of the d array for chunk_set_val
|
||||||
*/
|
*/
|
||||||
@ -116,4 +121,9 @@ float chunk_queue_sum_velocity(Chunk ** chunks, int axis);
|
|||||||
*/
|
*/
|
||||||
Chunk ** createChunkGrid(Environment * env, int width, int height, int length);
|
Chunk ** createChunkGrid(Environment * env, int width, int height, int length);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a convection cell for testing advection
|
||||||
|
*/
|
||||||
|
void advection_setup_convection_cell(Chunk ** queue, int center);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
Loading…
Reference in New Issue
Block a user