diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index bc5ace9e..89e80647 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1967,6 +1967,7 @@ Performance improvements - Shadow map pipeline only considers entities that are nearby - Character services references set of already-loaded characters when simulating macro data - Normal outline pipeline use draw accumulator + - Reduced the visual LOD cutoff diff --git a/src/main/java/electrosphere/renderer/target/DrawTargetEvaluator.java b/src/main/java/electrosphere/renderer/target/DrawTargetEvaluator.java index 65506208..5205ef29 100644 --- a/src/main/java/electrosphere/renderer/target/DrawTargetEvaluator.java +++ b/src/main/java/electrosphere/renderer/target/DrawTargetEvaluator.java @@ -26,7 +26,7 @@ public class DrawTargetEvaluator { /** * Cutoff after which we start using LOD models */ - public static final int LOD_CUTOFF = 100; + public static final int LOD_CUTOFF = 50; /** * Evaluates the draw targets