cleanup work
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austin 2025-04-29 13:50:30 -04:00
parent a7ef1db485
commit 3a34dc28ce
7 changed files with 44 additions and 96 deletions

8
.vscode/launch.json vendored
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@ -54,14 +54,6 @@
"projectName": "Renderer",
"args": "--headless"
},
{
"type": "java",
"name": "Launch Simulation Only",
"request": "launch",
"mainClass": "electrosphere.engine.Main",
"projectName": "Renderer",
"args": "--simulate"
},
{
"name": "C/C++: gcc.exe build and debug active file",
"type": "cppdbg",

View File

@ -1585,6 +1585,8 @@ BlockFab metadata
Structure editing tab in editor view
Reduce physics generation calls on GriddedDataCellManager
Fab selection doesn't overflow anymore
Cleaning up parts of Main class
Spawn test structure in macro data on creation

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@ -333,9 +333,6 @@ public class Globals {
public static MacroSimulation macroSimulation;
public static MacroData macroData;
//flag to only run a simulation without full client
public static boolean RUN_SIMULATION_ONLY = false;
//micro simulation
public static MicroSimulation microSimulation;

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@ -20,8 +20,6 @@ import electrosphere.engine.time.Timekeeper;
import electrosphere.logger.LoggerInterface;
import electrosphere.renderer.RenderingEngine;
import electrosphere.server.MainServerFunctions;
import electrosphere.server.macro.MacroData;
import electrosphere.server.simulation.MacroSimulation;
/**
@ -50,7 +48,9 @@ public class Main {
/**
* Tracks whether the application is running or not
*/
public static boolean running = true;
/**
@ -58,14 +58,25 @@ public class Main {
*/
static boolean initOde = false;
//target amount of time per frame
/**
* target amount of time per frame
*/
public static float targetFrameRate = 60.0f;
/**
* Target period per frame
*/
static float targetFramePeriod = 1.0f/targetFrameRate;
//framestep variable
/**
* Framestep tracking variable
*/
static int framestep = 2;
/**
* The initial method of the application
* @param args CLI args
*/
public static void main(String args[]){
//
@ -74,9 +85,9 @@ public class Main {
//
//
startUp(args);
Main.startUp(args);
mainLoop();
Main.mainLoop();
}
@ -84,7 +95,7 @@ public class Main {
* Starts up the engine
*/
public static void startUp(){
startUp(new String[]{
Main.startUp(new String[]{
"Renderer"
});
}
@ -116,48 +127,6 @@ public class Main {
initOde = true;
}
//world gen testing
//gen terrain
if(Globals.RUN_SIMULATION_ONLY){
//gen world
Globals.macroData = MacroData.generateWorld(0);
Globals.macroData.describeWorld();
boolean run = true;
Globals.macroSimulation = new MacroSimulation();
while(run){
Globals.macroSimulation.simulate();
try {
TimeUnit.MILLISECONDS.sleep(1000);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
// if(1==1){
// Globals.audioEngine = new AudioEngine();
// Globals.audioEngine.init();
// Globals.assetManager.addAudioPathToQueue("/Audio/MenuStartup.ogg");
// Globals.assetManager.loadAssetsInQueue();
// Globals.audioEngine.setGain(0.1f);
// AudioSource startupSound = AudioUtils.playAudioAtLocation("/Audio/MenuStartup.ogg", new Vector3f(3,0,0));
// if(startupSound != null){
// while(startupSound.isPlaying()){
// try {
// TimeUnit.MILLISECONDS.sleep(10);
// } catch (InterruptedException ex) {
// ex.printStackTrace();
// }
// }
// }
// System.exit(0);
// }
//debug: create terrain/world viewer
// TerrainViewer.runViewer();
//create the drawing context
if(Globals.RUN_CLIENT && !Globals.HEADLESS){
//create opengl context
@ -180,31 +149,6 @@ public class Main {
}
}));
//uncomment to test loading a model into engine
// if(1==1){
// //Models/creatures/person2/person2_1.glb
// ///Models/creatures/viewmodel.glb
// Globals.assetManager.addModelPathToQueue("/Models/creatures/person2/person2_1.glb");
// Globals.assetManager.loadAssetsInQueue();
// electrosphere.renderer.model.Model model = Globals.assetManager.fetchModel("/Models/creatures/person2/person2_1.glb");
// // for(electrosphere.renderer.anim.Animation anim : model.getAnimations()){
// // if(anim.name.equals("Armature|Idle1")){
// // System.out.println(anim.duration);
// // for(electrosphere.renderer.anim.AnimChannel channel : anim.channels){
// // if(channel.getNodeID().equals("Torso")){
// // channel.fullDescribeChannel();
// // }
// // // System.out.println("CHannel: " + channel.getNodeID());
// // }
// // break;
// // }
// // }
// model.describeHighLevel();
// // model.animations.get(0).fullDescribeAnimation();
// // model.describeHighLevel();
// System.exit(0);
// }
//create the audio context
Globals.audioEngine = new AudioEngine();
if(Globals.RUN_CLIENT && !Globals.HEADLESS && Globals.RUN_AUDIO){
@ -235,7 +179,6 @@ public class Main {
LoggerInterface.loggerStartup.INFO("Recapture screen");
Globals.controlHandler.setRecapture(true);
}
// RenderUtils.recaptureScreen();
}
/**

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@ -19,9 +19,6 @@ public class CLIParser {
Globals.RUN_SERVER = true;
Globals.HEADLESS = true;
} break;
case "--simulate": {
Globals.RUN_SIMULATION_ONLY = true;
} break;
case "--maxLogs": {
LoggerInterface.setInitLogLevel(LogLevel.LOOP_DEBUG);
} break;

View File

@ -109,10 +109,11 @@ public class MacroData {
rVal.characters.add(testChar);
//add a test character
// Structure struct = Structure.
// testChar.setPos(new Vector3d(ServerWorldData.convertChunkToRealSpace(new Vector3i(32774, 1, 32770))));
// Race.setRace(testChar, Race.create("human", "human"));
// rVal.characters.add(testChar);
Structure struct = Structure.createStructure(
Globals.gameConfigCurrent.getStructureData().getType("test1"),
new Vector3d(ServerWorldData.convertChunkToRealSpace(new Vector3i(32774, 1, 32770)))
);
rVal.structures.add(struct);
//spawn initial characters in each race
//find initial positions to place characters at per race

View File

@ -7,6 +7,7 @@ import java.util.List;
import org.joml.AABBd;
import org.joml.Vector3d;
import electrosphere.game.data.struct.StructureData;
import electrosphere.server.macro.character.CharacterData;
import electrosphere.server.macro.character.CharacterDataStrings;
import electrosphere.server.macro.spatial.MacroAreaObject;
@ -50,10 +51,25 @@ public class Structure extends CharacterData implements MacroAreaObject {
* Constructor
* @param dataType The data type of the structure
*/
public Structure(){
private Structure(){
super(CharacterDataStrings.STRUCTURE);
}
/**
* Creates a structure
* @param data The data
* @param position The position
* @return The structure
*/
public static Structure createStructure(StructureData data, Vector3d position){
Structure rVal = new Structure();
rVal.fabPath = data.getFabPath();
rVal.type = data.getId();
rVal.position = position;
rVal.aabb = new AABBd(new Vector3d(0,0,0), data.getDimensions());
return rVal;
}
/**
* Puts some data in the structure
* @param key The key for the data