performance fix
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@ -1333,6 +1333,10 @@ Tabs for editor view
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ImGui drag-and-drop into viewport functionality
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ImGui drag-and-drop into viewport functionality
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Normalized mouse pos lookup function
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Normalized mouse pos lookup function
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(03/27/2025)
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Disable fluid sim for performance
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Increase fall delay
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# TODO
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# TODO
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@ -172,9 +172,10 @@ public class Globals {
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public static boolean RUN_DEMO = false;
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public static boolean RUN_DEMO = false;
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public static boolean RUN_CLIENT = true;
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public static boolean RUN_CLIENT = true;
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public static boolean RUN_HIDDEN = false; //glfw session will be created with hidden window
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public static boolean RUN_HIDDEN = false; //glfw session will be created with hidden window
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public static boolean RUN_AUDIO = false;
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public static boolean RUN_AUDIO = true;
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public static boolean RUN_SCRIPTS = true;
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public static boolean RUN_SCRIPTS = true;
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public static boolean RUN_PHYSICS = true; //toggles whether physics is run or not
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public static boolean RUN_PHYSICS = true; //toggles whether physics is run or not
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public static boolean RUN_FLUIDS = true; //toggles whether fluid physics is run or not
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public static int clientCharacterID;
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public static int clientCharacterID;
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public static NetConfig netConfig = null;
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public static NetConfig netConfig = null;
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@ -39,7 +39,7 @@ public class ServerFallTree implements BehaviorTree {
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/**
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/**
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* The minimum frames to wait before scanning if it should activate due to gravity
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* The minimum frames to wait before scanning if it should activate due to gravity
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*/
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*/
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public static final int MIN_FRAMES_BEFORE_ACTIVATION_SCAN = 3;
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public static final int MIN_FRAMES_BEFORE_ACTIVATION_SCAN = 10;
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/**
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/**
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* The minimum frames to wait before playing landing animation on fall
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* The minimum frames to wait before playing landing animation on fall
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@ -73,7 +73,7 @@ public class ServerFluidManager {
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ServerTerrainManager serverTerrainManager;
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ServerTerrainManager serverTerrainManager;
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//controls whether fluid simulation should actually happen or not
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//controls whether fluid simulation should actually happen or not
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boolean simulate = true;
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boolean simulate = Globals.RUN_FLUIDS;
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@Exclude
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@Exclude
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/**
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/**
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