grass fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good

This commit is contained in:
austin 2024-04-21 21:12:19 -04:00
parent 172030b95d
commit 3bfcc4c5d1
16 changed files with 106 additions and 31 deletions

View File

@ -32,6 +32,7 @@ uniform mat4 view;
uniform mat4 projection;
uniform mat4 lightSpaceMatrix;
uniform vec3 viewPos;
uniform vec3 modelWorldPos;
uniform float time;
@ -77,7 +78,12 @@ void main() {
//
//curve float noise
vec4 worldPos = model * vec4(aPos.x + xOffset,aPos.y + yOffset,aPos.z + zOffset,1.0);
vec4 worldPos = vec4(
xOffset + modelWorldPos.x,
yOffset + modelWorldPos.y,
zOffset + modelWorldPos.z,
1.0
);
float curveFloatNoiseSample = clamp(map(openSimplex2_ImproveXY(vec3(worldPos.x,worldPos.z,time)).x,-1.0,1.0,0,1),0,1);
//
@ -86,12 +92,27 @@ void main() {
mat4 localRot = rotation3dY(rotVar);
mat4 localRot2 = rotation3dZ(curveAmount);
float windDirectionSpeedMagnitude = 0.05;
vec3 windDirectionMovementOverTime = vec3(
windDirectionSpeedMagnitude * time,
windDirectionSpeedMagnitude * time,
0
);
float windStrengthMagnitude = 0.2;
vec3 windStrengthOverTime = vec3(
windStrengthMagnitude * time,
windStrengthMagnitude * time,
0
);
//
//rotate with wind
float windDir = clamp(map(openSimplex2_ImproveXY(vec3(worldPos.x,worldPos.z,0) * 0.05 + 0.05 * time * vec3(1,1,0)).x,-1.0,1.0,0,1),0,1);
float windDir = clamp(map(openSimplex2_ImproveXY(vec3(worldPos.x,worldPos.z,0) * 0.05 + windDirectionMovementOverTime).x,-1.0,1.0,0,1),0,1);
windDir = map(windDir,0.0,1.0,0.0,PI * 2.0);
//strength
float windStrength = clamp(map(openSimplex2_ImproveXY(vec3(worldPos.x,worldPos.z,0) * 0.25 + 0.2 * time * vec3(1,1,0)).x,-3.0,3.0,0,1),0,1);
float windStrength = clamp(map(openSimplex2_ImproveXY(vec3(worldPos.x,worldPos.z,0) * 0.2 + windStrengthOverTime).x,-3.0,3.0,0,1),0,1);
//try to shape with easeIn
float windLeanAngle = map(windStrength, 0.0, 1.0, 0.1, 0.9);
windLeanAngle = easeIn(windLeanAngle) * 1.25;

View File

@ -1,3 +1,3 @@
#maven.buildNumber.plugin properties file
#Sun Apr 14 15:53:43 EDT 2024
buildNumber=98
#Sun Apr 21 21:07:34 EDT 2024
buildNumber=101

View File

@ -222,8 +222,7 @@ UI Work
Fix Movement Bug where player keeps running after releasing control
# TODO
(04/21/2024)
UI Fixes
- Refactor ui toolkit elements to separate absolute and relative position
- Fix inventory menus
@ -236,6 +235,26 @@ More Debug menus
- Screen that shows the overall status of client scene
- Number of entities
- Maybe a listing of each one?
Another pass at grass
- Fix shader being camera position independent (if you move the wind moves with you lol)
# TODO
Data Cleanup
- Clean up creatures
- Remove unused ones
- Fix values for movement now that physics has changed
- Fix characters bouncing when landing from a fall
- Clean up unused models
- Clean up textures
- Move model textures into models
- Recursive model transform data
- Clean up audio
- Fix ui audio effects having play times that are wayyyy too long
More Debug menus
- Screen that shows the overall status of draw cell manager
- Screen that shows the overall status of fluid cell manager
- Screen that shows the overall status of realm 0
@ -264,7 +283,6 @@ Transvoxel Algorithm
- Rewrite marching cubes shader to leverage this atlas
Another pass at grass
- Fix shader being camera position independent (if you move the wind moves with you lol)
- Multiple foliage models in same cell
Build a lod system

View File

@ -450,7 +450,7 @@ public class ClientFoliageManager {
TextureInstancedActor.attachTextureInstancedActor(grassEntity, foliageType.getModelPath(), vertexPath, fragmentPath, dataTexture, drawCount);
EntityUtils.getPosition(grassEntity).set(realPos);
EntityUtils.getRotation(grassEntity).set(0,0,0,1);
EntityUtils.getScale(grassEntity).set(new Vector3d(4.0, 4.0, 4.0));
EntityUtils.getScale(grassEntity).set(1,1,1);
//add ambient foliage behavior tree
AmbientFoliage.attachAmbientFoliageTree(grassEntity, initialGrowthLevel, foliageType.getGrowthModel().getGrowthRate());
cell.addEntity(grassEntity);

View File

@ -104,7 +104,7 @@ public class FoliageCell {
modelMatrix.translate(cameraModifiedPosition);
modelMatrix.rotate(new Quaterniond(grassRotation));
modelMatrix.scale(new Vector3d(EntityUtils.getScale(entity)));
actor.applyModelMatrix(modelMatrix);
actor.applySpatialData(modelMatrix,grassPosition);
//draw

View File

@ -187,10 +187,16 @@ public class Actor {
this.animationScalar = animationScalar;
}
public void applyModelMatrix(Matrix4d modelMatrix){
/**
* Applies spatial data on the actor, this includes the model matrix as well as the real world position
* @param modelMatrix The model matrix
* @param worldPos The world position of the model
*/
public void applySpatialData(Matrix4d modelMatrix, Vector3d worldPos){
Model model = Globals.assetManager.fetchModel(modelPath);
if(model != null){
model.setModelMatrix(modelMatrix);
model.setWorldPos(worldPos);
}
}

View File

@ -1,6 +1,7 @@
package electrosphere.renderer.actor.instance;
import org.joml.Matrix4d;
import org.joml.Vector3d;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
@ -68,12 +69,14 @@ public class TextureInstancedActor {
boolean materialState = renderPipelineState.getUseMaterial();
boolean useShader = renderPipelineState.getUseMeshShader();
boolean bufferStandardUniforms = renderPipelineState.getBufferStandardUniforms();
boolean bufferNonStandardUniforms = renderPipelineState.getBufferNonStandardUniforms();
boolean useLight = renderPipelineState.getUseLight();
renderPipelineState.setInstanced(true);
renderPipelineState.setUseMaterial(false);
renderPipelineState.setUseMeshShader(false);
renderPipelineState.setInstanceCount(drawCount);
renderPipelineState.setBufferStandardUniforms(true);
renderPipelineState.setBufferNonStandardUniforms(true);
renderPipelineState.setUseLight(true);
renderPipelineState.setInstanceData(null); //need to set the instance data to null otherwise it will overwrite what we currently have set (ie overwrite draw calls count, etc)
@ -87,6 +90,7 @@ public class TextureInstancedActor {
renderPipelineState.setUseMaterial(materialState);
renderPipelineState.setUseMeshShader(useShader);
renderPipelineState.setBufferStandardUniforms(bufferStandardUniforms);
renderPipelineState.setBufferNonStandardUniforms(bufferNonStandardUniforms);
renderPipelineState.setUseLight(useLight);
}
}
@ -109,13 +113,15 @@ public class TextureInstancedActor {
}
/**
* Applies the model matrix to the model underlying this textured instanced actor
* Applies spatial data on the actor, this includes the model matrix as well as the real world position
* @param modelMatrix The model matrix
* @param worldPos the real world coordinates of the model
*/
public void applyModelMatrix(Matrix4d modelMatrix){
public void applySpatialData(Matrix4d modelMatrix, Vector3d worldPos){
Model model = Globals.assetManager.fetchModel(modelPath);
if(model != null){
model.setModelMatrix(modelMatrix);
model.setWorldPos(worldPos);
}
}
}

View File

@ -32,6 +32,7 @@ import org.lwjgl.opengl.GL20;
import static org.lwjgl.opengl.GL40.*;
import org.lwjgl.opengl.GL45;
import org.lwjgl.system.MemoryStack;
/**
* A mesh, a collection of buffer data on the GPU
@ -433,13 +434,17 @@ public class Mesh {
if(renderPipelineState.getBufferStandardUniforms()){
//buffer model/view/proj matrices
GL45.glUniformMatrix4fv(openGLState.getActiveShader().shaderVertexModelLoc, false, parent.getModelMatrix().get(new float[16]));
glUniformMatrix4fv(openGLState.getActiveShader().shaderVertexViewLoc, false, Globals.viewMatrix.get(new float[16]));
glUniformMatrix4fv(openGLState.getActiveShader().shaderVertexProjectionLoc, false, Globals.projectionMatrix.get(new float[16]));
glUniform3fv(openGLState.getActiveShader().shaderVertexViewPosLoc, CameraEntityUtils.getCameraEye(Globals.playerCamera).get(BufferUtils.createFloatBuffer(3)));
glUniformMatrix4fv(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "lightSpaceMatrix"), false, Globals.lightDepthMatrix.get(new float[16]));
glUniform1i(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "frame"), (int)Globals.timekeeper.getNumberOfRenderFramesElapsed());
glUniform1f(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "time"), (float)Globals.timekeeper.getCurrentRendererTime());
try(MemoryStack stack = MemoryStack.stackPush()){
GL45.glUniformMatrix4fv(openGLState.getActiveShader().shaderVertexModelLoc, false, parent.getModelMatrix().get(new float[16]));
glUniformMatrix4fv(openGLState.getActiveShader().shaderVertexViewLoc, false, Globals.viewMatrix.get(new float[16]));
glUniformMatrix4fv(openGLState.getActiveShader().shaderVertexProjectionLoc, false, Globals.projectionMatrix.get(new float[16]));
glUniform3fv(openGLState.getActiveShader().shaderVertexViewPosLoc, CameraEntityUtils.getCameraEye(Globals.playerCamera).get(stack.floats(3)));
Vector3f worldPos = new Vector3f((float)parent.getWorldPos().x,(float)parent.getWorldPos().y,(float)parent.getWorldPos().z);
glUniform3fv(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "modelWorldPos"), worldPos.get(stack.mallocFloat(3)));
glUniformMatrix4fv(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "lightSpaceMatrix"), false, Globals.lightDepthMatrix.get(new float[16]));
glUniform1i(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "frame"), (int)Globals.timekeeper.getNumberOfRenderFramesElapsed());
glUniform1f(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), "time"), (float)Globals.timekeeper.getCurrentRendererTime());
}
}
if(renderPipelineState.getBufferNonStandardUniforms()){

View File

@ -44,6 +44,9 @@ public class Model {
//the model matrix for this model
private Matrix4d modelMatrix = new Matrix4d();
//the real world coordinates of this object (not model space)
private Vector3d worldPos = new Vector3d();
//an optional global transform applied to the parent bone. Typically found in models loaded from files
private Matrix4d globalInverseTransform = new Matrix4d();
@ -478,6 +481,22 @@ public class Model {
return modelMatrix;
}
/**
* Sets the world position of the model
* @param worldPos the world pos
*/
public void setWorldPos(Vector3d worldPos){
this.worldPos = worldPos;
}
/**
* Gets the world position stored in this model
* @return The world pos
*/
public Vector3d getWorldPos(){
return this.worldPos;
}
/**
* Gets the list of bones
* @return the list of bones

View File

@ -72,7 +72,7 @@ public class MainContentNoOITPipeline implements RenderPipeline {
RenderingEngine.modelTransformMatrix.translate(cameraModifiedPosition);
RenderingEngine.modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
RenderingEngine.modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(RenderingEngine.modelTransformMatrix);
currentActor.applySpatialData(RenderingEngine.modelTransformMatrix,position);
//draw
currentActor.draw(renderPipelineState,openGLState);
}

View File

@ -83,7 +83,7 @@ public class MainContentPipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
//draw
currentActor.draw(renderPipelineState,openGLState);
}
@ -169,7 +169,7 @@ public class MainContentPipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
//draw
currentActor.draw(renderPipelineState,openGLState);
}

View File

@ -79,7 +79,7 @@ public class NormalsForOutlinePipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
//draw
currentActor.draw(renderPipelineState,openGLState);
}

View File

@ -89,7 +89,7 @@ public class ShadowMapPipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
//draw
currentActor.draw(renderPipelineState,openGLState);
}

View File

@ -96,7 +96,7 @@ public class VolumeBufferPipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
//draw
// if(!currentEntity.getDataKeys().contains(EntityDataStrings.TERRAIN_IS_TERRAIN) && !currentEntity.getDataKeys().contains(EntityDataStrings.DATA_STRING_CREATURE_IS_CREATURE)){
currentActor.draw(renderPipelineState,openGLState);
@ -124,7 +124,7 @@ public class VolumeBufferPipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
currentActor.draw(renderPipelineState,openGLState);
}
}
@ -171,7 +171,7 @@ public class VolumeBufferPipeline implements RenderPipeline {
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
currentActor.applyModelMatrix(modelTransformMatrix);
currentActor.applySpatialData(modelTransformMatrix,position);
//draw
// if(!currentEntity.getDataKeys().contains(EntityDataStrings.TERRAIN_IS_TERRAIN) && !currentEntity.getDataKeys().contains(EntityDataStrings.DATA_STRING_CREATURE_IS_CREATURE)){
currentActor.draw(renderPipelineState,openGLState);

View File

@ -124,7 +124,7 @@ public class ActorPanel extends StandardElement implements DrawableElement, Drag
actor.applyModelMatrix(modelMatrix);
actor.applySpatialData(modelMatrix,new Vector3d(actorPosition));
actor.draw(renderPipelineState,openGLState);
RenderingEngine.setFOV(Globals.verticalFOV);
@ -220,7 +220,7 @@ public class ActorPanel extends StandardElement implements DrawableElement, Drag
modelMatrix.translate(actorPosition);
modelMatrix.rotate(actorRotation);
modelMatrix.scale(new Vector3d(actorScale));
actor.applyModelMatrix(modelMatrix);
actor.applySpatialData(modelMatrix,new Vector3d(actorPosition));
}
public boolean handleEvent(Event event){

View File

@ -27,7 +27,7 @@ public class ArenaChunkGenerator implements ChunkGenerator {
for(int weightX = 0; weightX < ServerTerrainChunk.CHUNK_DIMENSION; weightX++){
for(int weightZ = 0; weightZ < ServerTerrainChunk.CHUNK_DIMENSION; weightZ++){
weights[weightX][0][weightZ] = 0.1f;
values[weightX][0][weightZ] = 1;
values[weightX][0][weightZ] = 2;
}
}
}