reset more state on close
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@ -595,6 +595,9 @@ public class Globals {
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Globals.playerEntity = null;
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Globals.playerEntity = null;
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Globals.playerCamera = null;
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Globals.playerCamera = null;
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Globals.firstPersonEntity = null;
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Globals.firstPersonEntity = null;
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Globals.clientPlayer = null;
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clientScene = new Scene();
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clientSceneWrapper = new ClientSceneWrapper(clientScene, new CollisionEngine());
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}
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}
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@ -37,10 +37,7 @@ public class MainMenuLoading {
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//
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//
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//reveal in game main menu
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//reveal in game main menu
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Window inGameMainMenu = (Window)Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN);
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WindowUtils.closeWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN);
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if(inGameMainMenu != null){
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WindowUtils.recursiveSetVisible(inGameMainMenu,false);
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}
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MainMenuLoading.loadMainMenu(params);
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MainMenuLoading.loadMainMenu(params);
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}
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}
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