attack tree fixes to use toolbar state
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@ -9,7 +9,7 @@ import electrosphere.test.annotations.IntegrationTest;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.state.attack.ClientAttackTree.AttackTreeState;
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import electrosphere.entity.state.equip.ServerEquipState;
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import electrosphere.entity.state.equip.ServerToolbarState;
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import electrosphere.entity.state.inventory.InventoryUtils;
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import electrosphere.entity.state.movement.fall.ServerFallTree;
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import electrosphere.entity.state.movement.groundmove.ServerGroundMovementTree;
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@ -40,8 +40,8 @@ public class ServerAttackTreeTests extends EntityTestTemplate {
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//equip
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Entity inInventoryItem = InventoryUtils.serverAttemptStoreItemTransform(creature, katana);
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ServerEquipState serverEquipState = ServerEquipState.getServerEquipState(creature);
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serverEquipState.commandAttemptEquip(inInventoryItem, serverEquipState.getEquipPoint("handsCombined"));
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ServerToolbarState serverToolbarState = ServerToolbarState.getServerToolbarState(creature);
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serverToolbarState.attemptEquip(inInventoryItem, 0);
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//Get the server-side player's trees
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ServerAttackTree serverAttackTree = ServerAttackTree.getServerAttackTree(creature);
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@ -75,8 +75,8 @@ public class ServerAttackTreeTests extends EntityTestTemplate {
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//equip
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Entity inInventoryItem = InventoryUtils.serverAttemptStoreItemTransform(creature, katana);
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ServerEquipState serverEquipState = ServerEquipState.getServerEquipState(creature);
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serverEquipState.commandAttemptEquip(inInventoryItem, serverEquipState.getEquipPoint("handsCombined"));
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ServerToolbarState serverToolbarState = ServerToolbarState.getServerToolbarState(creature);
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serverToolbarState.attemptEquip(inInventoryItem, 0);
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//Get the server-side player's trees
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ServerAttackTree serverAttackTree = ServerAttackTree.getServerAttackTree(creature);
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