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docs/src/progress/currenttarget.md
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35
docs/src/progress/currenttarget.md
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Demo experience:
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- Load into world
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- pick up a katana
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- popup appears telling you controls to swing it
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- Upon dismissing popup, spawn enemy with sword
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- Fight enemy to the death
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Demo requirements:
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= Assets =
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Fix attack animation bone rotations for hand
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Clean up equip state data
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Audio FX for everything
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= Coding =
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Sub menu on title screen that allows changing control mappings
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- Automatically generate based on the controls arrays in controls handler
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Redo hitboxes to have capsules and also chaining between frames (but not between swinging the camera around)
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- Introduce block hitbox (blockbox) type
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- Sour spot, sweet spot for damage hitboxes and hurtboxes
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Enemy AI
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better scaffolding for scriptig engine with hooks for equipping items, spawning entities, pausing/resuming play, etc
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Ability for private realms to have time start/stop based on the player's feedback <-- sync this up to tutorial ui via script
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Scene Message Service
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- Can send arbitrary events and messages
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- Synchronized and unsynchronized
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- Use synchronized to have client-driver ui interactions
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- Variables
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- Synchronized and unsynchronized
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@ -404,30 +404,6 @@ Animations
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# TODO
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# TODO
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Demo requirements:
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= Assets =
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Fix attack animation bone rotations for hand
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Clean up equip state data
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Audio FX for everything
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= Coding =
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Sour spot, sweet spot for damage hitboxes and hurtboxes
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Sub menu on title screen that allows changing control mappings
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Redo hitboxes to have capsules and also chaining between frames (but not between swinging the camera around)
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- Introduce block hitbox (blockbox) type
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Enemy AI
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Network-able ui messages
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Ability to display video both on title screen as well as in game windows for tutorials
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better scaffolding for scriptig engine with hooks for equipping items, spawning entities, pausing/resuming play, etc
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Ability for private realms to have time start/stop based on the player's feedback <-- sync this up to tutorial ui via script
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BIG BIG BIG BIG IMMEDIATE TO DO:
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BIG BIG BIG BIG IMMEDIATE TO DO:
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always enforce opengl interface across all opengl calls jesus christ the bone uniform bug was impossible
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always enforce opengl interface across all opengl calls jesus christ the bone uniform bug was impossible
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