remove unused variables/imports
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@ -12,7 +12,6 @@ import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.state.collidable.ClientCollidableTree;
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import electrosphere.entity.state.collidable.ServerCollidableTree;
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import electrosphere.entity.state.physicssync.ClientPhysicsSyncTree;
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@ -189,7 +188,6 @@ public class PhysicsEntityUtils {
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* @return The DBody created
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*/
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public static DBody clientAttachTerrainRigidBody(Entity terrain, CollisionEngine collisionEngine, float[][] heightfield){
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Vector3d position = EntityUtils.getPosition(terrain);
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int arrayLength = heightfield.length;
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int arrayWidth = heightfield[0].length;
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float collisionMargin = 0.08f;
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@ -203,10 +201,8 @@ public class PhysicsEntityUtils {
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*/
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int numberTriangles = (arrayLength - 1) * (arrayWidth - 1) * 2;
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int triangleStride = 0;
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int numberVertices = arrayLength * arrayWidth;
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int vertexStride = 0;
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float[] vertices = new float[numberVertices * 3];
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int vertexInserterPos = 0;
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@ -265,7 +261,6 @@ public class PhysicsEntityUtils {
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* @return The rigid body created (note, attachment has already been performed)
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*/
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public static DBody clientAttachTerrainChunkRigidBody(Entity terrain, TerrainChunkData data){
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Vector3d position = EntityUtils.getPosition(terrain);
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DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(Globals.clientSceneWrapper.getCollisionEngine(), data,Collidable.TYPE_STATIC_BIT);
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CollisionBodyCreation.setKinematic(Globals.clientSceneWrapper.getCollisionEngine(), terrainBody);
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CollisionBodyCreation.setGravityMode(Globals.clientSceneWrapper.getCollisionEngine(), terrainBody, false);
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@ -285,7 +280,6 @@ public class PhysicsEntityUtils {
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* @return The rigid body created (note, attachment has already been performed)
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*/
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public static DBody serverAttachTerrainChunkRigidBody(Entity terrain, TerrainChunkData data){
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Vector3d position = EntityUtils.getPosition(terrain);
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Realm terrainRealm = Globals.realmManager.getEntityRealm(terrain);
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DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(terrainRealm.getCollisionEngine(),data,Collidable.TYPE_STATIC_BIT);
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CollisionBodyCreation.setKinematic(terrainRealm.getCollisionEngine(), terrainBody);
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@ -2,8 +2,6 @@ package electrosphere.engine.loadingthreads;
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import electrosphere.engine.Globals;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.server.terrain.generation.OverworldChunkGenerator;
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import electrosphere.server.terrain.manager.ServerTerrainManager;
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public class ServerLoading {
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