remove unused variables/imports
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austin 2024-09-04 20:08:15 -04:00
parent 23ea3442f3
commit 43790cef7b
2 changed files with 0 additions and 8 deletions

View File

@ -12,7 +12,6 @@ import electrosphere.engine.Globals;
import electrosphere.entity.Entity; import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings; import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityTags; import electrosphere.entity.EntityTags;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.collidable.ClientCollidableTree; import electrosphere.entity.state.collidable.ClientCollidableTree;
import electrosphere.entity.state.collidable.ServerCollidableTree; import electrosphere.entity.state.collidable.ServerCollidableTree;
import electrosphere.entity.state.physicssync.ClientPhysicsSyncTree; import electrosphere.entity.state.physicssync.ClientPhysicsSyncTree;
@ -189,7 +188,6 @@ public class PhysicsEntityUtils {
* @return The DBody created * @return The DBody created
*/ */
public static DBody clientAttachTerrainRigidBody(Entity terrain, CollisionEngine collisionEngine, float[][] heightfield){ public static DBody clientAttachTerrainRigidBody(Entity terrain, CollisionEngine collisionEngine, float[][] heightfield){
Vector3d position = EntityUtils.getPosition(terrain);
int arrayLength = heightfield.length; int arrayLength = heightfield.length;
int arrayWidth = heightfield[0].length; int arrayWidth = heightfield[0].length;
float collisionMargin = 0.08f; float collisionMargin = 0.08f;
@ -203,10 +201,8 @@ public class PhysicsEntityUtils {
*/ */
int numberTriangles = (arrayLength - 1) * (arrayWidth - 1) * 2; int numberTriangles = (arrayLength - 1) * (arrayWidth - 1) * 2;
int triangleStride = 0;
int numberVertices = arrayLength * arrayWidth; int numberVertices = arrayLength * arrayWidth;
int vertexStride = 0;
float[] vertices = new float[numberVertices * 3]; float[] vertices = new float[numberVertices * 3];
int vertexInserterPos = 0; int vertexInserterPos = 0;
@ -265,7 +261,6 @@ public class PhysicsEntityUtils {
* @return The rigid body created (note, attachment has already been performed) * @return The rigid body created (note, attachment has already been performed)
*/ */
public static DBody clientAttachTerrainChunkRigidBody(Entity terrain, TerrainChunkData data){ public static DBody clientAttachTerrainChunkRigidBody(Entity terrain, TerrainChunkData data){
Vector3d position = EntityUtils.getPosition(terrain);
DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(Globals.clientSceneWrapper.getCollisionEngine(), data,Collidable.TYPE_STATIC_BIT); DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(Globals.clientSceneWrapper.getCollisionEngine(), data,Collidable.TYPE_STATIC_BIT);
CollisionBodyCreation.setKinematic(Globals.clientSceneWrapper.getCollisionEngine(), terrainBody); CollisionBodyCreation.setKinematic(Globals.clientSceneWrapper.getCollisionEngine(), terrainBody);
CollisionBodyCreation.setGravityMode(Globals.clientSceneWrapper.getCollisionEngine(), terrainBody, false); CollisionBodyCreation.setGravityMode(Globals.clientSceneWrapper.getCollisionEngine(), terrainBody, false);
@ -285,7 +280,6 @@ public class PhysicsEntityUtils {
* @return The rigid body created (note, attachment has already been performed) * @return The rigid body created (note, attachment has already been performed)
*/ */
public static DBody serverAttachTerrainChunkRigidBody(Entity terrain, TerrainChunkData data){ public static DBody serverAttachTerrainChunkRigidBody(Entity terrain, TerrainChunkData data){
Vector3d position = EntityUtils.getPosition(terrain);
Realm terrainRealm = Globals.realmManager.getEntityRealm(terrain); Realm terrainRealm = Globals.realmManager.getEntityRealm(terrain);
DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(terrainRealm.getCollisionEngine(),data,Collidable.TYPE_STATIC_BIT); DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(terrainRealm.getCollisionEngine(),data,Collidable.TYPE_STATIC_BIT);
CollisionBodyCreation.setKinematic(terrainRealm.getCollisionEngine(), terrainBody); CollisionBodyCreation.setKinematic(terrainRealm.getCollisionEngine(), terrainBody);

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@ -2,8 +2,6 @@ package electrosphere.engine.loadingthreads;
import electrosphere.engine.Globals; import electrosphere.engine.Globals;
import electrosphere.logger.LoggerInterface; import electrosphere.logger.LoggerInterface;
import electrosphere.server.terrain.generation.OverworldChunkGenerator;
import electrosphere.server.terrain.manager.ServerTerrainManager;
public class ServerLoading { public class ServerLoading {