fix actor panel rendering

This commit is contained in:
austin 2024-03-21 20:01:42 -04:00
parent 20c0bff89d
commit 46ec60e5a9
3 changed files with 6 additions and 6 deletions

View File

@ -1,3 +1,3 @@
#maven.buildNumber.plugin properties file
#Thu Mar 21 19:13:46 EDT 2024
buildNumber=78
#Thu Mar 21 19:58:26 EDT 2024
buildNumber=79

View File

@ -177,11 +177,11 @@ Fix character movement (allegedly fixed -- maybe by camera stuff?)
Fix Frustum Culling for skybox
Fix Character creation preview not working
# TODO
Fix Character creation preview not working
Fix bad data with human mesh textures not mapping
Clean up main method/class

View File

@ -104,9 +104,9 @@ public class MenuGeneratorsMultiplayer {
Actor characterActor = ActorUtils.createActorFromModelPath(selectedRaceType.getModelPath());
ActorPanel actorPanel = new ActorPanel(1200, 100, 500, 500, characterActor);
actorPanel.setAnimation(Animation.ANIMATION_IDLE_1);
actorPanel.setPosition(new Vector3f(0,-1,-0.5f));
actorPanel.setPosition(new Vector3f(0,-0.5f,-0.6f));
// actorPanel.setRotation(new Quaternionf().rotateLocalY(0));
actorPanel.setScale(new Vector3f(0.01f,0.01f,0.01f));
actorPanel.setScale(new Vector3f(1.0f));
//have to build static morph while looping through attributes
ActorStaticMorph staticMorph = new ActorStaticMorph();