major macro sim improvement
	
		
			
	
		
	
	
		
	
		
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				| @ -1965,6 +1965,7 @@ Performance improvements | ||||
|  - Accumulator draw calls do not use bones | ||||
|  - LOD skipping in realm simulation | ||||
|  - Shadow map pipeline only considers entities that are nearby | ||||
|  - Character services references set of already-loaded characters when simulating macro data | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -195,6 +195,17 @@ public class CharacterService extends SignalServiceImpl { | ||||
|         return rVal; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Gets the list of loaded characters | ||||
|      * @return The list of loaded characters | ||||
|      */ | ||||
|     public List<Character> getLoadedCharacters(){ | ||||
|         lock.lock(); | ||||
|         List<Character> rVal = new LinkedList<Character>(this.loadedCharacterMap.values()); | ||||
|         lock.unlock(); | ||||
|         return rVal; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Gets the characters at a given world position | ||||
|      * @param worldPos The world position | ||||
|  | ||||
| @ -29,9 +29,9 @@ public class MacroSimulation { | ||||
|         // | ||||
|         //simulate characters | ||||
|         Globals.profiler.beginCpuSample("MacroSimulation.simulate - characters"); | ||||
|         List<Character> characters = Globals.serverState.characterService.getAllCharacters(); | ||||
|         List<Character> characters = Globals.serverState.characterService.getLoadedCharacters(); | ||||
|         if(characters != null && characters.size() > 0){ | ||||
|             for(Character character : Globals.serverState.characterService.getAllCharacters()){ | ||||
|             for(Character character : characters){ | ||||
|                 if(character.getPlayerId() != CharacterService.NO_PLAYER){ | ||||
|                     continue; | ||||
|                 } | ||||
|  | ||||
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