Found typo explaining such great initial perf
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@ -141,7 +141,7 @@ public class CellManager {
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currentCellY < terrainManager.getWorldDiscreteSize()
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currentCellY < terrainManager.getWorldDiscreteSize()
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){
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){
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int dist = Math.abs(targetX - drawRadius) * Math.abs(targetY - drawRadius);
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int dist = Math.abs(targetX - drawRadius) * Math.abs(targetY - drawRadius);
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int stride = Math.min(100, Math.max(3, dist / drawStepdownInterval * drawStepdownValue));
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int stride = Math.min(100, Math.max(1, dist / drawStepdownInterval * drawStepdownValue));
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while(terrainManager.getChunkWidth() % stride != 0){
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while(terrainManager.getChunkWidth() % stride != 0){
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stride = stride + 1;
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stride = stride + 1;
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}
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}
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