script work, player weapon on level edit
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@ -1,4 +1,3 @@
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import { ClientInventory, onEquipItem, onMoveItemContainer, onUnequipItem } from "/Scripts/client/entity/inventory";
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import { Namespace } from "/Scripts/types/namespace";
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@ -6,17 +5,17 @@ import { Namespace } from "/Scripts/types/namespace";
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* The client namespace type
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*/
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export interface NamespaceClient extends Namespace {
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inventory: ClientInventory,
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// inventory: ClientInventory,
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}
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/**
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* The client namespace (should contain all client callbacks, data, etc)
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*/
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export const Client: NamespaceClient = {
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inventory: {
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onMoveItemContainer: onMoveItemContainer,
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onEquipItem: onEquipItem,
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onUnequipItem: onUnequipItem,
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},
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// inventory: {
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// onMoveItemContainer: onMoveItemContainer,
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// onEquipItem: onEquipItem,
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// onUnequipItem: onUnequipItem,
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// },
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}
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@ -1,4 +1,4 @@
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import { Entity } from "/Scripts/engine/entity/entity"
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import { Entity } from "/Scripts/types/host/entity/entity"
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/**
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@ -631,6 +631,10 @@ Return to main menu from ingame
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Tagging threads in manager
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Quitting to main menu
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(08/25/2024)
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Server utilities provided to scripting engine
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Spawn player character with weapon when testing levels
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# TODO
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@ -11,6 +11,7 @@ import org.joml.Vector3i;
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import electrosphere.auth.AuthenticationManager;
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import electrosphere.engine.Globals;
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import electrosphere.engine.threads.LabeledThread.ThreadLabel;
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import electrosphere.entity.types.creature.CreatureEquipData.EquippedItem;
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import electrosphere.entity.types.creature.CreatureTemplate;
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import electrosphere.game.data.creature.type.CreatureData;
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import electrosphere.game.data.creature.type.visualattribute.VisualAttribute;
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@ -166,6 +167,7 @@ public class LoadingUtils {
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template.putAttributeValue(attribute.getAttributeId(), attribute.getVariants().get(0).getId());
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}
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}
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template.getCreatureEquipData().setSlotItem("handsCombined",new EquippedItem(71, "Katana2H"));
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//set player character template
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serverPlayerConnection.setCreatureTemplate(template);
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Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage());
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@ -5,13 +5,19 @@ import org.joml.Vector3i;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.state.equip.ServerEquipState;
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import electrosphere.entity.state.inventory.InventoryUtils;
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import electrosphere.entity.state.server.ServerPlayerViewDirTree;
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import electrosphere.entity.types.creature.CreatureEquipData.EquippedItem;
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import electrosphere.entity.types.creature.CreatureTemplate;
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import electrosphere.entity.types.creature.CreatureUtils;
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import electrosphere.entity.types.item.ItemUtils;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.net.server.ServerConnectionHandler;
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import electrosphere.net.server.player.Player;
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import electrosphere.server.datacell.Realm;
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import electrosphere.server.datacell.utils.EntityLookupUtils;
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/**
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* Deals with spawning player characters
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@ -36,6 +42,24 @@ public class PlayerCharacterCreation {
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Vector3d spawnPoint = realm.getSpawnPoint();
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Entity newPlayerEntity = CreatureUtils.serverSpawnBasicCreature(realm,new Vector3d(spawnPoint.x,spawnPoint.y,spawnPoint.z),raceName,template);
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//
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//now that creature has been spawned, need to create all attached items
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if(template != null && template.getCreatureEquipData() != null && template.getCreatureEquipData().getSlots() != null){
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for(String equipSlotId : template.getCreatureEquipData().getSlots()){
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//spawn the item in the world
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EquippedItem itemDefinition = template.getCreatureEquipData().getSlotItem(equipSlotId);
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Entity itemInWorld = ItemUtils.serverSpawnBasicItem(realm, EntityUtils.getPosition(newPlayerEntity), itemDefinition.getItemType());
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//add the item to the creature's inventory
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Entity itemInInventory = InventoryUtils.serverAttemptStoreItem(newPlayerEntity, EntityLookupUtils.getEntityById(itemInWorld.getId()));
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//equip the item to the slot defined in the template
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ServerEquipState serverEquipState = ServerEquipState.getEquipState(newPlayerEntity);
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serverEquipState.commandAttemptEquip(itemInInventory,serverEquipState.getEquipPoint(equipSlotId));
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}
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}
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//
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//attach entity to player object
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LoggerInterface.loggerEngine.INFO("Spawned entity for player. Entity id: " + newPlayerEntity.getId() + " Player id: " + playerObject.getId());
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