diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index 6d57fcc4..c6f547e9 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1522,6 +1522,7 @@ GriddedDataCellManager debugging tools NavMesh bugfix Fix jump trees not enabling physics body Priority based foliage content placement +Hide cursor by default diff --git a/src/main/java/electrosphere/engine/loadingthreads/ClientLoading.java b/src/main/java/electrosphere/engine/loadingthreads/ClientLoading.java index 980c90d8..c9f0ca44 100644 --- a/src/main/java/electrosphere/engine/loadingthreads/ClientLoading.java +++ b/src/main/java/electrosphere/engine/loadingthreads/ClientLoading.java @@ -303,6 +303,7 @@ public class ClientLoading { cursorActor.addTextureMask(new ActorTextureMask("sphere", Arrays.asList(new String[]{"Textures/transparent_red.png"}))); DrawableUtils.makeEntityTransparent(Globals.playerCursor); EntityUtils.getScale(Globals.playerCursor).set(0.2f); + Globals.clientSceneWrapper.getScene().removeEntityFromTag(Globals.playerCursor, EntityTags.DRAWABLE); //player's block cursor Globals.playerBlockCursor = EntityCreationUtils.createClientSpatialEntity();