more mesh class comments
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@ -48,7 +48,6 @@ public class Mesh {
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*/
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private Model parent;
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//various buffers that may or may not be allocated
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/**
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* Pointer to the vertex buffer
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*/
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@ -95,9 +94,18 @@ public class Mesh {
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private boolean useElementArray = true;
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//THIS IS NOT GUARANTEED TO BE THE PARENT MODEL THAT THIS WAS LOADED IN
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//THIS CAN BE POST-LOAD SET IN MODEL VIA MODELMASK BEHAVIOR
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/**
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* The list of all bones in the mesh
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* <p>
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* THIS IS NOT GUARANTEED TO BE THE PARENT MODEL THAT THIS WAS LOADED IN
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* THIS CAN BE POST-LOAD SET IN MODEL VIA MODELMASK BEHAVIOR
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* </p>
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*/
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private List<Bone> bones = new ArrayList<Bone>();
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/**
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* The list of bone names
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*/
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private ArrayList<String> boneIdList = new ArrayList<String>();
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/**
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