opengl error work
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austin 2025-05-14 23:03:16 -04:00
parent 2cefc2e228
commit 56068b4bbb
5 changed files with 17 additions and 17 deletions

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@ -1788,6 +1788,7 @@ Inventory state in non-creatures actually saves/loads to/from disk
Fix virtual scrollable mouse alignment for events
Remove warnings for fast loading
Work on debugging framebuffers
Work to unify opengl error reporting

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@ -6,8 +6,6 @@ import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import electrosphere.client.block.BlockChunkData;
import electrosphere.client.block.cells.BlockTextureAtlas;
import electrosphere.controls.cursor.CursorState;
import electrosphere.data.block.BlockType;
import electrosphere.data.common.CommonEntityType;
@ -17,7 +15,6 @@ import electrosphere.data.graphics.NonproceduralModel;
import electrosphere.data.voxel.VoxelType;
import electrosphere.engine.Globals;
import electrosphere.engine.assetmanager.AssetDataStrings;
import electrosphere.logger.LoggerInterface;
import electrosphere.renderer.RenderUtils;
/**
@ -179,9 +176,6 @@ public class Item extends CommonEntityType {
//set uniforms for the model
Map<String,Map<String,Object>> meshUniformMap = new HashMap<String,Map<String,Object>>();
Map<String,Object> uniforms = new HashMap<String,Object>();
if(Globals.blockTextureAtlas.getVoxelTypeOffset(blockType.getId()) == BlockTextureAtlas.MISSING && blockType.getId() != BlockChunkData.BLOCK_TYPE_EMPTY){
LoggerInterface.loggerEngine.WARNING("Block type " + blockType.getId() + " missing in BlockTextureAtlas");
}
uniforms.put("blockAtlasIndex",Globals.blockTextureAtlas.getVoxelTypeOffset(blockType.getId()));
meshUniformMap.put(RenderUtils.MESH_NAME_BLOCK_SINGLE,uniforms);
modelData.setUniforms(meshUniformMap);

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@ -321,8 +321,6 @@ public class Mesh {
if(currentUniformRaw instanceof Matrix4d){
Matrix4d currentUniform = (Matrix4d)currentUniformRaw;
openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
// GL40.glUniformMatrix4dv(glGetUniformLocation(openGLState.getActiveShader().getId(), key), false, currentUniform.get(new double[16]));
Globals.renderingEngine.checkError();
}
if(currentUniformRaw instanceof Vector3d){
throw new Error("Unsupported data type!");
@ -330,20 +328,14 @@ public class Mesh {
if(currentUniformRaw instanceof Vector3f){
Vector3f currentUniform = (Vector3f)currentUniformRaw;
openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
// glUniform3fv(glGetUniformLocation(openGLState.getActiveShader().getId(), key), currentUniform.get(BufferUtils.createFloatBuffer(3)));
Globals.renderingEngine.checkError();
}
if(currentUniformRaw instanceof Vector4f){
Vector4f currentUniform = (Vector4f)currentUniformRaw;
openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
// glUniform3fv(glGetUniformLocation(openGLState.getActiveShader().getId(), key), currentUniform.get(BufferUtils.createFloatBuffer(3)));
Globals.renderingEngine.checkError();
}
if(currentUniformRaw instanceof Integer){
int currentUniform = (Integer)currentUniformRaw;
openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
// glUniform1i(glGetUniformLocation(openGLState.getActiveShader().getId(), key), currentUniform);
Globals.renderingEngine.checkError();
}
}
}

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@ -106,7 +106,7 @@ public class ComputeShader implements Shader {
//
//get uniform location
int uniformLocation = GL40.glGetUniformLocation(this.getId(), uniformName);
int uniformLocation = this.getUniformLocation(uniformName);
int glErrorCode = Globals.renderingEngine.getError();
if(glErrorCode != 0){
LoggerInterface.loggerRenderer.DEBUG_LOOP(RenderingEngine.getErrorInEnglish(glErrorCode));
@ -122,6 +122,17 @@ public class ComputeShader implements Shader {
}
}
/**
* Gets the location of a given uniform
* @param uniformName The name of the uniform
* @return The location of the uniform
*/
public int getUniformLocation(String uniformName){
int rVal = GL40.glGetUniformLocation(this.getId(), uniformName);
Globals.renderingEngine.checkError();
return rVal;
}
@Override

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@ -509,7 +509,7 @@ public class VisualShader implements Shader {
//
//get uniform location
int uniformLocation = GL40.glGetUniformLocation(this.getId(), uniformName);
int uniformLocation = this.getUniformLocation(uniformName);
int glErrorCode = Globals.renderingEngine.getError();
if(glErrorCode != 0){
LoggerInterface.loggerRenderer.DEBUG_LOOP(RenderingEngine.getErrorInEnglish(glErrorCode));
@ -531,7 +531,9 @@ public class VisualShader implements Shader {
* @return The location of the uniform
*/
public int getUniformLocation(String uniformName){
return GL40.glGetUniformLocation(this.getId(), uniformName);
int rVal = GL40.glGetUniformLocation(this.getId(), uniformName);
Globals.renderingEngine.checkError();
return rVal;
}