opengl error work
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@ -1788,6 +1788,7 @@ Inventory state in non-creatures actually saves/loads to/from disk
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Fix virtual scrollable mouse alignment for events
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Remove warnings for fast loading
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Work on debugging framebuffers
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Work to unify opengl error reporting
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@ -6,8 +6,6 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import electrosphere.client.block.BlockChunkData;
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import electrosphere.client.block.cells.BlockTextureAtlas;
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import electrosphere.controls.cursor.CursorState;
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import electrosphere.data.block.BlockType;
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import electrosphere.data.common.CommonEntityType;
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@ -17,7 +15,6 @@ import electrosphere.data.graphics.NonproceduralModel;
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import electrosphere.data.voxel.VoxelType;
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import electrosphere.engine.Globals;
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import electrosphere.engine.assetmanager.AssetDataStrings;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.renderer.RenderUtils;
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/**
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@ -179,9 +176,6 @@ public class Item extends CommonEntityType {
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//set uniforms for the model
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Map<String,Map<String,Object>> meshUniformMap = new HashMap<String,Map<String,Object>>();
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Map<String,Object> uniforms = new HashMap<String,Object>();
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if(Globals.blockTextureAtlas.getVoxelTypeOffset(blockType.getId()) == BlockTextureAtlas.MISSING && blockType.getId() != BlockChunkData.BLOCK_TYPE_EMPTY){
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LoggerInterface.loggerEngine.WARNING("Block type " + blockType.getId() + " missing in BlockTextureAtlas");
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}
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uniforms.put("blockAtlasIndex",Globals.blockTextureAtlas.getVoxelTypeOffset(blockType.getId()));
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meshUniformMap.put(RenderUtils.MESH_NAME_BLOCK_SINGLE,uniforms);
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modelData.setUniforms(meshUniformMap);
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@ -321,8 +321,6 @@ public class Mesh {
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if(currentUniformRaw instanceof Matrix4d){
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Matrix4d currentUniform = (Matrix4d)currentUniformRaw;
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openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
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// GL40.glUniformMatrix4dv(glGetUniformLocation(openGLState.getActiveShader().getId(), key), false, currentUniform.get(new double[16]));
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Globals.renderingEngine.checkError();
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}
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if(currentUniformRaw instanceof Vector3d){
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throw new Error("Unsupported data type!");
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@ -330,20 +328,14 @@ public class Mesh {
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if(currentUniformRaw instanceof Vector3f){
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Vector3f currentUniform = (Vector3f)currentUniformRaw;
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openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
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// glUniform3fv(glGetUniformLocation(openGLState.getActiveShader().getId(), key), currentUniform.get(BufferUtils.createFloatBuffer(3)));
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Globals.renderingEngine.checkError();
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}
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if(currentUniformRaw instanceof Vector4f){
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Vector4f currentUniform = (Vector4f)currentUniformRaw;
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openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
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// glUniform3fv(glGetUniformLocation(openGLState.getActiveShader().getId(), key), currentUniform.get(BufferUtils.createFloatBuffer(3)));
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Globals.renderingEngine.checkError();
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}
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if(currentUniformRaw instanceof Integer){
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int currentUniform = (Integer)currentUniformRaw;
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openGLState.getActiveShader().setUniform(openGLState, key, currentUniform);
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// glUniform1i(glGetUniformLocation(openGLState.getActiveShader().getId(), key), currentUniform);
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Globals.renderingEngine.checkError();
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}
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}
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}
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@ -106,7 +106,7 @@ public class ComputeShader implements Shader {
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//
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//get uniform location
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int uniformLocation = GL40.glGetUniformLocation(this.getId(), uniformName);
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int uniformLocation = this.getUniformLocation(uniformName);
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int glErrorCode = Globals.renderingEngine.getError();
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if(glErrorCode != 0){
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LoggerInterface.loggerRenderer.DEBUG_LOOP(RenderingEngine.getErrorInEnglish(glErrorCode));
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@ -122,6 +122,17 @@ public class ComputeShader implements Shader {
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}
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}
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/**
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* Gets the location of a given uniform
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* @param uniformName The name of the uniform
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* @return The location of the uniform
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*/
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public int getUniformLocation(String uniformName){
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int rVal = GL40.glGetUniformLocation(this.getId(), uniformName);
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Globals.renderingEngine.checkError();
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return rVal;
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}
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@Override
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@ -509,7 +509,7 @@ public class VisualShader implements Shader {
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//
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//get uniform location
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int uniformLocation = GL40.glGetUniformLocation(this.getId(), uniformName);
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int uniformLocation = this.getUniformLocation(uniformName);
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int glErrorCode = Globals.renderingEngine.getError();
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if(glErrorCode != 0){
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LoggerInterface.loggerRenderer.DEBUG_LOOP(RenderingEngine.getErrorInEnglish(glErrorCode));
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@ -531,7 +531,9 @@ public class VisualShader implements Shader {
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* @return The location of the uniform
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*/
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public int getUniformLocation(String uniformName){
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return GL40.glGetUniformLocation(this.getId(), uniformName);
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int rVal = GL40.glGetUniformLocation(this.getId(), uniformName);
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Globals.renderingEngine.checkError();
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return rVal;
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}
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