diff --git a/src/main/java/electrosphere/client/ClientState.java b/src/main/java/electrosphere/client/ClientState.java index f3409ae3..a00d8088 100644 --- a/src/main/java/electrosphere/client/ClientState.java +++ b/src/main/java/electrosphere/client/ClientState.java @@ -35,7 +35,7 @@ public class ClientState { /** * The scene on the client */ - public Scene clientScene = new Scene(); + public final Scene clientScene = new Scene(); /** * The client scene wrapper @@ -50,7 +50,7 @@ public class ClientState { /** * The synchronization manager on the client */ - public ClientSynchronizationManager clientSynchronizationManager = new ClientSynchronizationManager(); + public final ClientSynchronizationManager clientSynchronizationManager = new ClientSynchronizationManager(); /** * The client network connection @@ -65,22 +65,22 @@ public class ClientState { /** * Manages characters on the client */ - public ClientCharacterManager clientCharacterManager = new ClientCharacterManager(); + public final ClientCharacterManager clientCharacterManager = new ClientCharacterManager(); /** * Manages terrain data on client */ - public ClientTerrainManager clientTerrainManager = new ClientTerrainManager(); + public final ClientTerrainManager clientTerrainManager = new ClientTerrainManager(); /** * Manages fluid data on client */ - public ClientFluidManager clientFluidManager = new ClientFluidManager(); + public final ClientFluidManager clientFluidManager = new ClientFluidManager(); /** * Manages block data on client */ - public ClientBlockManager clientBlockManager = new ClientBlockManager(); + public final ClientBlockManager clientBlockManager = new ClientBlockManager(); /** * Terrain cell manager @@ -95,7 +95,7 @@ public class ClientState { /** * client level editor data management */ - public ClientLevelEditorData clientLevelEditorData = new ClientLevelEditorData(); + public final ClientLevelEditorData clientLevelEditorData = new ClientLevelEditorData(); /** * client current selected voxel type @@ -125,7 +125,7 @@ public class ClientState { /** * client player data */ - public ClientPlayerData clientPlayerData = new ClientPlayerData(); + public final ClientPlayerData clientPlayerData = new ClientPlayerData(); /** * The client side equivalent of this client's entity on the server