fix movement controls
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e01e628de5
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Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 391 KiB |
@ -272,16 +272,18 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.FORWARD){
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.FORWARD_LEFT);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.FORWARD_RIGHT);
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} else {
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/4.0).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/4.0).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else {
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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}});
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@ -289,16 +291,18 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.FORWARD){
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.FORWARD_LEFT);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.FORWARD_RIGHT);
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} else {
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/4.0).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/4.0).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else {
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Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
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CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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}});
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@ -316,15 +320,15 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize());
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if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.BACKWARD){
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.BACKWARD_LEFT);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.BACKWARD_RIGHT);
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} else {
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movementTree.start(MovementRelativeFacing.BACKWARD);
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}
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(3.0/4.0*Math.PI).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(5.0/4.0*Math.PI).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else {
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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}});
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@ -332,15 +336,15 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize());
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if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.BACKWARD){
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.BACKWARD_LEFT);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
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movementTree.start(MovementRelativeFacing.BACKWARD_RIGHT);
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} else {
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movementTree.start(MovementRelativeFacing.BACKWARD);
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}
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if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(3.0/4.0*Math.PI).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(5.0/4.0*Math.PI).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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} else {
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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}});
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@ -358,12 +362,12 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
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if(
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(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
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){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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@ -372,12 +376,12 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
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if(
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(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
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){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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@ -396,12 +400,12 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
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if(
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(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
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){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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@ -410,12 +414,12 @@ public class ControlHandler {
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if(Globals.playerCharacter != null){
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GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
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Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
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if(
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(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
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(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
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){
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CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
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movementTree.start(MovementRelativeFacing.FORWARD);
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}
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}
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