fix movement controls
This commit is contained in:
parent
e01e628de5
commit
592a828c25
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 391 KiB |
@ -272,16 +272,18 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
|
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/4.0).normalize();
|
||||||
if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.FORWARD){
|
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
||||||
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD_LEFT);
|
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
|
||||||
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
|
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/4.0).normalize();
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD_RIGHT);
|
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
||||||
} else {
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD);
|
} else {
|
||||||
}
|
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
|
||||||
|
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
||||||
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}});
|
}});
|
||||||
@ -289,16 +291,18 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
|
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/4.0).normalize();
|
||||||
if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.FORWARD){
|
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
||||||
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD_LEFT);
|
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
|
||||||
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
|
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/4.0).normalize();
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD_RIGHT);
|
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
||||||
} else {
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD);
|
} else {
|
||||||
}
|
Vector3d newFacingVector = new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize();
|
||||||
|
CreatureUtils.setFacingVector(Globals.playerCharacter, newFacingVector);
|
||||||
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}});
|
}});
|
||||||
@ -316,15 +320,15 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize());
|
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
|
||||||
if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.BACKWARD){
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(3.0/4.0*Math.PI).normalize());
|
||||||
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
movementTree.start(MovementRelativeFacing.BACKWARD_LEFT);
|
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
|
||||||
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(5.0/4.0*Math.PI).normalize());
|
||||||
movementTree.start(MovementRelativeFacing.BACKWARD_RIGHT);
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
} else {
|
} else {
|
||||||
movementTree.start(MovementRelativeFacing.BACKWARD);
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI).normalize());
|
||||||
}
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}});
|
}});
|
||||||
@ -332,15 +336,15 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).normalize());
|
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isState()){
|
||||||
if(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN || movementTree.getFacing() != MovementRelativeFacing.BACKWARD){
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(3.0/4.0*Math.PI).normalize());
|
||||||
if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_LEFT).getKeyValue())){
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
movementTree.start(MovementRelativeFacing.BACKWARD_LEFT);
|
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isState()){
|
||||||
} else if(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).isIsKey() && Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_RIGHT).getKeyValue())){
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(5.0/4.0*Math.PI).normalize());
|
||||||
movementTree.start(MovementRelativeFacing.BACKWARD_RIGHT);
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
} else {
|
} else {
|
||||||
movementTree.start(MovementRelativeFacing.BACKWARD);
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI).normalize());
|
||||||
}
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}});
|
}});
|
||||||
@ -358,12 +362,12 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
|
|
||||||
if(
|
if(
|
||||||
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
||||||
){
|
){
|
||||||
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD);
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -372,12 +376,12 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
|
|
||||||
if(
|
if(
|
||||||
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
||||||
){
|
){
|
||||||
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(Math.PI/2.0).normalize());
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD);
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -396,12 +400,12 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
|
|
||||||
if(
|
if(
|
||||||
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
||||||
){
|
){
|
||||||
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD);
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -410,12 +414,12 @@ public class ControlHandler {
|
|||||||
if(Globals.playerCharacter != null){
|
if(Globals.playerCharacter != null){
|
||||||
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
GroundMovementTree movementTree = CreatureUtils.getEntityMovementTree(Globals.playerCharacter);
|
||||||
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
Vector3f cameraEyeVector = CameraEntityUtils.getCameraEye(Globals.playerCamera);
|
||||||
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
|
|
||||||
if(
|
if(
|
||||||
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
(movementTree.getState()==MovementTreeState.IDLE || movementTree.getState()==MovementTreeState.SLOWDOWN) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_FORWARD).getKeyValue())) &&
|
||||||
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).isIsKey() && !Globals.controlCallback.getKey(controls.get(DATA_STRING_INPUT_CODE_MOVEMENT_BACKWARD).getKeyValue()))
|
||||||
){
|
){
|
||||||
|
CreatureUtils.setFacingVector(Globals.playerCharacter, new Vector3d(-cameraEyeVector.x,0,-cameraEyeVector.z).rotateY(-Math.PI/2.0).normalize());
|
||||||
movementTree.start(MovementRelativeFacing.FORWARD);
|
movementTree.start(MovementRelativeFacing.FORWARD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user