chest furniture
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@ -196,6 +196,96 @@
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"tokens": [
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"FURNITURE"
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]
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},
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{
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"id" : "chest1",
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"displayName" : "Chest",
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"collidable": {
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"type" : "CUBE",
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"dimension1" : 1.0,
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"dimension2" : 1.0,
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"dimension3" : 2.0,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"rotW": 1,
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"offsetX" : 0.0,
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"offsetY" : 0.5,
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"offsetZ" : 0.0,
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"kinematic" : true
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},
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"spawnItem" : {
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"graphicsTemplate" : {
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"model": {
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"path" : "Models/objects/furniture/chest1.glb"
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}
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},
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"recipe" : {
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"craftingTag" : "HAND",
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"ingredients": [
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{
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"itemType": "mat:Log",
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"count": 1
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}
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]
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}
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},
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"furnitureData" : {
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"door" : {
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"open" : {
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"animation" : {
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"nameThirdPerson": "Open"
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}
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},
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"closed" : {
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"animation" : {
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"nameThirdPerson": "Closed"
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}
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},
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"opening" : {
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"animation" : {
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"nameThirdPerson": "Opening"
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}
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},
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"closing" : {
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"animation" : {
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"nameThirdPerson": "Closing"
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}
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}
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}
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},
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"buttonInteraction" : {
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"onInteract" : "inventory",
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"interactionShape" : {
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"type" : "CUBE",
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"dimension1" : 0.3,
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"dimension2" : 0.3,
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"dimension3" : 0.3,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"rotW": 1,
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"offsetX" : 0.0,
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"offsetY" : 0.1,
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"offsetZ" : 0.0
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}
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},
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"gridAlignedData" : {
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"width" : 10,
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"height" : 10,
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"length" : 10
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},
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"inventoryData" : {
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"naturalSize" : 30
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},
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"graphicsTemplate": {
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"model": {
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"path" : "Models/objects/furniture/chest1.glb"
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}
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},
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"tokens": [
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"FURNITURE"
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]
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}
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],
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BIN
assets/Models/objects/furniture/chest1.glb
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BIN
assets/Models/objects/furniture/chest1.glb
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Binary file not shown.
BIN
assets/Models/objects/furniture/chest1.png
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BIN
assets/Models/objects/furniture/chest1.png
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Binary file not shown.
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After Width: | Height: | Size: 464 KiB |
@ -1760,7 +1760,6 @@ Toolbar ui uses unified item transfer flow
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New inventory packet types
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Unified container movement utils
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(05/14/2025)
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Break up InventoryUtils class
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Update inventory utility logic
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@ -1771,6 +1770,7 @@ Fix window framebuffer scrunching bug
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Recipes for spawn items defined in parent entity
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Spawn items have stack/charge
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Spawn items respect charge state
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Chest furniture
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