furniture slot solver
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@ -1854,6 +1854,12 @@ Structure metadata organization
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Break out room solver
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Solve for entrypoints to room
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Render entrypoints to current structure data rooms
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Solve for entrypoints into room
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Filter room solver to only include rooms that are enter-able
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(05/18/2025)
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Solve for furniture placement inside rectangular rooms
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Visualize furniture placement slots
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@ -1,17 +1,237 @@
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package electrosphere.client.block.solver;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.stream.Collectors;
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import org.joml.Sphered;
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import org.joml.Vector3d;
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import electrosphere.client.block.BlockChunkData;
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import electrosphere.client.interact.select.AreaSelection;
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import electrosphere.client.interact.select.AreaSelection.AreaSelectionType;
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import electrosphere.data.block.fab.FurnitureSlotMetadata;
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import electrosphere.data.block.fab.RoomMetadata;
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/**
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* Solves for placement of furniture
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*/
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public class FurnitureSolver {
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/**
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* Size of a furniture slot in blocks
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*/
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public static final int FURNITURE_SIZE_DIM = 4;
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/**
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* Types of layouts for furniture
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*/
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public static enum LayoutType {
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/**
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* Place furniture along the walls, skipping where there are entrances to the room
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*/
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WALL_ALIGNED,
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/**
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* Place furniture in rows organized through the room, like a warehouse
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*/
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WAREHOUSE,
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}
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/**
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* Solves for furniture placement spots for the given room
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*/
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public static void solveFurnitureSpots(RoomMetadata room){
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public static List<FurnitureSlotMetadata> solveFurnitureSpots(RoomMetadata room, LayoutType layout){
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if(layout == LayoutType.WAREHOUSE){
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throw new Error("Unsupported layout type " + layout);
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}
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List<FurnitureSlotMetadata> rVal = null;
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switch(layout){
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case WALL_ALIGNED: {
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rVal = FurnitureSolver.solveWallAlignedLayout(room);
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} break;
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default: {
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throw new Error("Unsupported layout type! " + layout);
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}
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}
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return rVal;
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}
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/**
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* Solves a wall-aligned furniture layout
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* @param room The room
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* @return The furniture slots
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*/
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public static List<FurnitureSlotMetadata> solveWallAlignedLayout(RoomMetadata room){
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if(room.getArea().getType() != AreaSelectionType.RECTANGULAR){
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throw new Error("Unsupported room area type! " + room.getArea().getType());
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}
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List<FurnitureSlotMetadata> rVal = new LinkedList<FurnitureSlotMetadata>();
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int floorDimX = (int)((room.getArea().getRectEnd().x - room.getArea().getRectStart().x) * BlockChunkData.BLOCKS_PER_UNIT_DISTANCE);
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int floorDimZ = (int)((room.getArea().getRectEnd().z - room.getArea().getRectStart().z) * BlockChunkData.BLOCKS_PER_UNIT_DISTANCE);
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Vector3d roomStart = room.getArea().getRectStart();
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//map the entrances to a list of spheres to intersection check against
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List<Sphered> entranceColliders = room.getEntryPoints().stream().map((Vector3d entryPoint) -> {
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return new Sphered(entryPoint, RoomSolver.DOORWAY_MIN_WIDTH / 2);
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}).collect(Collectors.toList());
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//scan negative z dir
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for(int x = 0; x < floorDimX - FURNITURE_SIZE_DIM; x++){
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AreaSelection selection = AreaSelection.createRect(
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new Vector3d(roomStart).add(
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x * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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0 * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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0 * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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),
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new Vector3d(roomStart).add(
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(x + FurnitureSolver.FURNITURE_SIZE_DIM) * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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FurnitureSolver.FURNITURE_SIZE_DIM * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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FurnitureSolver.FURNITURE_SIZE_DIM * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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)
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);
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//verify another furniture slot doesn't already contain this one
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boolean contained = false;
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for(FurnitureSlotMetadata furnitureSlot : rVal){
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if(furnitureSlot.getArea().intersects(selection)){
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contained = true;
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break;
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}
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}
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//verify isn't blocking an entryway
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for(Sphered entryCollider : entranceColliders){
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if(selection.intersects(entryCollider)){
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contained = true;
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break;
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}
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}
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if(!contained){
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FurnitureSlotMetadata newSlot = new FurnitureSlotMetadata(selection);
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rVal.add(newSlot);
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}
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}
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//scan positive z dir
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for(int x = 0; x < floorDimX - FURNITURE_SIZE_DIM; x++){
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AreaSelection selection = AreaSelection.createRect(
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new Vector3d(roomStart).add(
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x * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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0 * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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(floorDimZ - FurnitureSolver.FURNITURE_SIZE_DIM) * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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),
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new Vector3d(roomStart).add(
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(x + FurnitureSolver.FURNITURE_SIZE_DIM) * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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FurnitureSolver.FURNITURE_SIZE_DIM * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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floorDimZ * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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)
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);
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//verify another furniture slot doesn't already contain this one
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boolean contained = false;
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for(FurnitureSlotMetadata furnitureSlot : rVal){
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if(furnitureSlot.getArea().intersects(selection)){
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contained = true;
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break;
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}
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}
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//verify isn't blocking an entryway
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for(Sphered entryCollider : entranceColliders){
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if(selection.intersects(entryCollider)){
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contained = true;
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break;
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}
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}
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if(!contained){
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FurnitureSlotMetadata newSlot = new FurnitureSlotMetadata(selection);
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rVal.add(newSlot);
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}
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}
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//scan negative x dir
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for(int z = 0; z < floorDimZ - FURNITURE_SIZE_DIM; z++){
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AreaSelection selection = AreaSelection.createRect(
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new Vector3d(roomStart).add(
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0 * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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0 * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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z * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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),
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new Vector3d(roomStart).add(
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FurnitureSolver.FURNITURE_SIZE_DIM * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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FurnitureSolver.FURNITURE_SIZE_DIM * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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(z + FurnitureSolver.FURNITURE_SIZE_DIM) * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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)
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);
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//verify another furniture slot doesn't already contain this one
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boolean contained = false;
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for(FurnitureSlotMetadata furnitureSlot : rVal){
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if(furnitureSlot.getArea().intersects(selection)){
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contained = true;
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break;
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}
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}
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//verify isn't blocking an entryway
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for(Sphered entryCollider : entranceColliders){
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if(selection.intersects(entryCollider)){
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contained = true;
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break;
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}
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}
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if(!contained){
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FurnitureSlotMetadata newSlot = new FurnitureSlotMetadata(selection);
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rVal.add(newSlot);
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}
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}
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//scan positive x dir
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for(int z = 0; z < floorDimZ - FURNITURE_SIZE_DIM; z++){
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AreaSelection selection = AreaSelection.createRect(
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new Vector3d(roomStart).add(
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(floorDimX - FurnitureSolver.FURNITURE_SIZE_DIM) * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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0 * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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z * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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),
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new Vector3d(roomStart).add(
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floorDimX * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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FurnitureSolver.FURNITURE_SIZE_DIM * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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(z + FurnitureSolver.FURNITURE_SIZE_DIM) * BlockChunkData.BLOCK_SIZE_MULTIPLIER
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)
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);
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//verify another furniture slot doesn't already contain this one
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boolean contained = false;
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for(FurnitureSlotMetadata furnitureSlot : rVal){
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if(furnitureSlot.getArea().intersects(selection)){
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contained = true;
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break;
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}
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}
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//verify isn't blocking an entryway
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for(Sphered entryCollider : entranceColliders){
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if(selection.intersects(entryCollider)){
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contained = true;
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break;
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}
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}
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if(!contained){
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FurnitureSlotMetadata newSlot = new FurnitureSlotMetadata(selection);
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rVal.add(newSlot);
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}
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}
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return rVal;
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}
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}
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@ -1,15 +1,18 @@
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package electrosphere.client.block.solver;
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import java.util.LinkedList;
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import java.util.List;
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import org.joml.Vector3d;
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import org.joml.Vector3i;
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import electrosphere.client.block.BlockChunkData;
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import electrosphere.client.block.ClientBlockSelection;
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import electrosphere.client.block.solver.FurnitureSolver.LayoutType;
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import electrosphere.client.interact.select.AreaSelection;
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import electrosphere.client.interact.select.AreaSelection.AreaSelectionType;
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import electrosphere.client.scene.ClientWorldData;
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import electrosphere.data.block.fab.FurnitureSlotMetadata;
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import electrosphere.data.block.fab.RoomMetadata;
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import electrosphere.data.block.fab.StructureMetadata;
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import electrosphere.engine.Globals;
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@ -149,7 +152,7 @@ public class RoomSolver {
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}
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//scan for entrances to the room
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LinkedList<Vector3d> entryPoints = RoomSolver.scanForEntrances(roomArea.getRectStart(), floorDimX, floorDimZ);
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List<Vector3d> entryPoints = RoomSolver.scanForEntrances(roomArea.getRectStart(), floorDimX, floorDimZ);
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if(entryPoints.size() < 1){
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continue;
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}
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@ -157,6 +160,10 @@ public class RoomSolver {
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RoomMetadata data = new RoomMetadata(roomArea);
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data.setEntryPoints(entryPoints);
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structureMetadata.getRooms().add(data);
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//scan for furniture slots
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List<FurnitureSlotMetadata> furnitureSlots = FurnitureSolver.solveFurnitureSpots(data, LayoutType.WALL_ALIGNED);
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data.setFurnitureSlots(furnitureSlots);
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}
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}
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@ -167,8 +174,8 @@ public class RoomSolver {
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* @param floorDimX The x dimension of the floor
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* @param floorDimZ The z dimension of the floor
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*/
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private static LinkedList<Vector3d> scanForEntrances(Vector3d roomStart, int floorDimX, int floorDimZ){
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LinkedList<Vector3d> rVal = new LinkedList<Vector3d>();
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private static List<Vector3d> scanForEntrances(Vector3d roomStart, int floorDimX, int floorDimZ){
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List<Vector3d> rVal = new LinkedList<Vector3d>();
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Vector3d tempVec = new Vector3d();
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//scan for entrances to the room
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@ -223,6 +230,7 @@ public class RoomSolver {
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}
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//scan positive z dir
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lastSolidBlock = 0;
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for(int x = 0; x < floorDimX; x++){
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tempVec.set(roomStart).add(
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x * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
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@ -319,7 +327,7 @@ public class RoomSolver {
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}
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}
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//scan negative x dir
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//scan positive x dir
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lastSolidBlock = 0;
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for(int x = 0; x < floorDimZ; x++){
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tempVec.set(roomStart).add(
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@ -376,7 +384,7 @@ public class RoomSolver {
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* @param type The type of block
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* @return true if it is a valid floor block, false otherwise
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*/
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private static boolean isFloor(short type){
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public static boolean isFloor(short type){
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return type != BlockChunkData.BLOCK_TYPE_EMPTY;
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}
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@ -385,7 +393,7 @@ public class RoomSolver {
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* @param type The type of block
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* @return true if it is a valid wall block, false otherwise
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*/
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private static boolean isWall(short type){
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public static boolean isWall(short type){
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return type != BlockChunkData.BLOCK_TYPE_EMPTY;
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}
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@ -394,7 +402,7 @@ public class RoomSolver {
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* @param type The type of block
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* @return true if is a valid doorway block, false otherwise
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*/
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private static boolean isDoorway(short type){
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public static boolean isDoorway(short type){
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return type == BlockChunkData.BLOCK_TYPE_EMPTY;
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}
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@ -2,6 +2,7 @@ package electrosphere.client.interact.select;
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import org.graalvm.polyglot.HostAccess.Export;
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import org.joml.AABBd;
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import org.joml.Sphered;
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import org.joml.Vector3d;
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import org.joml.Vector3i;
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@ -48,6 +49,11 @@ public class AreaSelection {
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*/
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private AABBd aabb;
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/**
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* Private constructor
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*/
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private AreaSelection(){ }
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/**
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* Creates a rectangular selection
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* @param start The start point
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@ -385,4 +391,28 @@ public class AreaSelection {
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return aabb.testPoint(point);
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}
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/**
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* Checks if this area intersects another area
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* @param other The other area
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* @return true if one intersects another, false otherwise
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*/
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public boolean intersects(AreaSelection other){
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if(this.type != AreaSelectionType.RECTANGULAR || other.type != AreaSelectionType.RECTANGULAR){
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throw new Error("One of the areas to test is not rectangular! " + this.type + " " + other.type);
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}
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return aabb.testAABB(other.aabb);
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}
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/**
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* Checks if this area intersects a sphere
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* @param sphere The sphere to check
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* @return true if intersects the sphere, false otherwise
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*/
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public boolean intersects(Sphered sphere){
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if(this.type != AreaSelectionType.RECTANGULAR){
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throw new Error("One of the areas to test is not rectangular! " + this.type);
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}
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return aabb.testSphere(sphere.x, sphere.y, sphere.z, sphere.r);
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}
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}
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@ -0,0 +1,32 @@
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package electrosphere.data.block.fab;
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import electrosphere.client.interact.select.AreaSelection;
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/**
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* Metadata for a slot that furniture can be placed into
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*/
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public class FurnitureSlotMetadata {
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/**
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* The area encompasing the slot
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*/
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AreaSelection area;
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/**
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* Constructor
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* @param area The area that furniture can be placed into
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*/
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public FurnitureSlotMetadata(AreaSelection area){
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this.area = area;
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}
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/**
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* Gets the area that encompasses the furniture slot
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* @return The area
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*/
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public AreaSelection getArea(){
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return area;
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}
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}
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@ -1,6 +1,7 @@
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package electrosphere.data.block.fab;
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import java.util.LinkedList;
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import java.util.List;
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import org.joml.Vector3d;
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@ -19,12 +20,12 @@ public class RoomMetadata {
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/**
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* The list of slots that can have furniture placed on them
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*/
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LinkedList<AreaSelection> furnitureSlots = new LinkedList<AreaSelection>();
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List<FurnitureSlotMetadata> furnitureSlots = new LinkedList<FurnitureSlotMetadata>();
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/**
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* The list of entrypoints to the room
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*/
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LinkedList<Vector3d> entryPoints = new LinkedList<Vector3d>();
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List<Vector3d> entryPoints = new LinkedList<Vector3d>();
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/**
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* Constructor
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@ -54,7 +55,7 @@ public class RoomMetadata {
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* Gets the furniture slots of the room
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* @return The furniture slots of the room
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*/
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public LinkedList<AreaSelection> getFurnitureSlots() {
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public List<FurnitureSlotMetadata> getFurnitureSlots() {
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return furnitureSlots;
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}
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@ -62,7 +63,7 @@ public class RoomMetadata {
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* Sets the furniture slots of the room
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* @param furnitureSlots The furniture slots
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*/
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public void setFurnitureSlots(LinkedList<AreaSelection> furnitureSlots) {
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public void setFurnitureSlots(List<FurnitureSlotMetadata> furnitureSlots) {
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this.furnitureSlots = furnitureSlots;
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}
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@ -70,7 +71,7 @@ public class RoomMetadata {
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* Gets the entry points of the room
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* @return The entry points of the room
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*/
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public LinkedList<Vector3d> getEntryPoints() {
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public List<Vector3d> getEntryPoints() {
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return entryPoints;
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}
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@ -78,7 +79,7 @@ public class RoomMetadata {
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* Sets the entry points of the room
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* @param entryPoints The entry points
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*/
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public void setEntryPoints(LinkedList<Vector3d> entryPoints) {
|
||||
public void setEntryPoints(List<Vector3d> entryPoints) {
|
||||
this.entryPoints = entryPoints;
|
||||
}
|
||||
|
||||
|
||||
@ -17,6 +17,7 @@ import electrosphere.client.interact.select.AreaSelection;
|
||||
import electrosphere.collision.CollisionEngine;
|
||||
import electrosphere.collision.PhysicsUtils;
|
||||
import electrosphere.collision.collidable.Collidable;
|
||||
import electrosphere.data.block.fab.FurnitureSlotMetadata;
|
||||
import electrosphere.data.block.fab.RoomMetadata;
|
||||
import electrosphere.data.collidable.CollidableTemplate;
|
||||
import electrosphere.data.collidable.HitboxData;
|
||||
@ -120,6 +121,10 @@ public class DebugContentPipeline implements RenderPipeline {
|
||||
for(Vector3d entrypoint : roomArea.getEntryPoints()){
|
||||
DebugContentPipeline.renderPoint(openGLState, renderPipelineState, modelTransformMatrix, entrypoint, 0.5f, AssetDataStrings.TEXTURE_RED_TRANSPARENT);
|
||||
}
|
||||
//render furniture slots
|
||||
for(FurnitureSlotMetadata furnitureSlot : roomArea.getFurnitureSlots()){
|
||||
DebugContentPipeline.renderAreaSelection(openGLState, renderPipelineState, modelTransformMatrix, furnitureSlot.getArea(), AssetDataStrings.TEXTURE_RED_TRANSPARENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user